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hero memory wipers are bugged. they just destroy every skill a hero has, and raise its first level cost to 100 instead of 50.
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One of the things I like about this game compared to other Tower Defense games is that there aren't any special powers, like how most TDs give you meteors or bombs or whatever to get you out of trouble every x seconds. This game isn't like that. It's pure tactics. ^^ I love it.
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A great improvement on Protector 4, but we would appreciate a faster fast forward button, stages still take a bit too long ;) Other than that this game gets a 5/5, good work.
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You can get items that switch your heroes element via the Explorer's Camp. Hire Jones, and hope you get lucky. Currently these items still work, however it may be a bug based on undefined's (the developer) previous comment.
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It is kind of sad to see how games almost a decade ago has more novelty and originality than games these days, which are replication of one another with better or worse graphics and perhaps cracked-up maths too. Misses those days when games were about putting your personal ideas into being and sharing them with the world.
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If anyone else is like me, and wants to have an idea of what they'll get before using the 'basic authority' and 'advanced authority' items in order to customize their heroes, I've created a spreadsheet that more easily shows this data. All credit to Rykoffe's post in the forums (Complete Unit List) which has far more detail, I've just condensed the information most important to me for at-a-glance, being mostly familiar with the units: Base Damage, Range, and what specials.
http://img.movoda.net/aqstay5a.gif
+ If this helped you ;)
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The inventory becomes very unwieldy after a while, it would be good if you could search by modifiers such as ranged combat, logistics etc and see immediately which item you have has the best stats for your needs.
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A way to automatically sort items by traits would be very nice, or maybe different catagories. It's a pain in the butt to have to go through all of them to find one specific item.
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Ah, name generator. I always wanted to watch Conan the Barbarian fight alongside Gandalf. Granted, Gandalf is an archer, but still.
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If your goal is to remove all the element switching equipable items you need to edit what the stores sell and what artifacts Arkandia Jones can find I just got a cold switch artifact from him
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Being able to rearrange heros and inventory would be nice. Other then that...it's all good fun can't wait for 5.0. =D
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A program named Ruffle will let you play SWF files directly from your computer, and the flash file for this game can be found on the creators comment section.
Was playing this all night last night, it works :)
Praise the lords.
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protectopedia needs a section on wtf some item effects are. gold return?loot chance (is it for that hero's units only or as long as the hero is in that battle?)
some other improvements that could be made: split the wave indicator into top and bottom halves to show strength and weakness of the wave. makes it much easier to see if all those energy units you are building now will be entirely useless against the latter half of the map and or absorbed (which should have a special icon entirely) so you dont go overboard and build so many it kills you.
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Good game, but I keep losing my saved games - any chance of an online save? I've done the first dozen quests over and over :-/
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Fantastic game, Undefined! Kudos to you!
Meanwhile:
-Points into Elemental don't seem to help archer units. I've not tried with melee units.
-Live damage reporting by units against unarmored units would be nice to see in the upgrade screens
-Keyboard shortcuts to upgrade units and cancel the upgrade screen would be helpful, less stress on my mouse hand!
-I'd REALLY like to see the elemental STRENGTH of incoming units as an icon, instead of their weakness. Perhaps a split icon? Strength on top, weakness on bottom?
All in all, just as addictive as the rest of the Protector series, even going back to Defender!
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Few things you might want to consider changing: (1) Provide some indicator of which missions are complete and which aren't. (2) In the home base, provide a comparison between heroes so you can see if its worth hiring new ones without having to go back and forth. (3) Give new heroes serious upgrades or nerf the original heroes. There isn't enough of an incentive to buy new heroes after the old ones are upgraded unless you want to grind them up again.
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Fun game. Difficulty can spike at times and some units seem to be pretty much worthless...but I've already sunk over 11 hours into the game.
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so your telling me that, I, the mighty dragon slayer who currently defends this entire kingdom from all things evil cannot chop down a single tree to place a unit on?
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NeoN, there is a scroll to reset your basic skills to experience (a bit less, but still), probably one for heroes as well :]
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For all you people who don't know what Consecration is...If the enemy's strong element is the same with the Consecration user's element, the user will do full damage, plus the Consecration bonus.
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this game seriously needs a more intuitive way to level up your towers. having to exit out of every window and click on skill menu for each unit to level is unessiary, simply make it so when you do click to level up a tower, it shows skills first and click to see stats. a key bound to exiting menus would also be nice, as well as a key to hit to upgrade... such as the top line would be 1/2/3 secound level 4, 5, last tier 6 7 8 for each row... just my 2cp :D
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While I know the game isn't maintained anymore; balance-wise melee needs a buff. There's too many maps where you can't use melee or else you lose to the flying rounds. And melee doesn't get enough of a damage boost to justify being used over stuff that can hit flyers.
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Some suggestions for protector V, 4x speed; On the stats page you could have more details about every faction's units, base damage, speed, special atack, the skill tree of each unit etc; the option of selling units, dismiss heroes; a more practical map; forbid you to buy a talent scroll if you already have it, automatically use the talent scroll when buying it; A more practical inventory.
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The items that wipe your heroes player take 10% of your exp. So if you have 10000 exp and use the item, you would have 9,000 exp after you use the memory swipe item.
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consecration is ability to make more damage even for creatures which are strong against this element
eg. your spearman is fire unit but that rat is strong against fire and absorbs! you take a consecration and now your unit can hit that rat :)
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Adding some hotkeys would be a nice touch. Maybe just for a few of the basic repeat functions such as speeding up/slowing down frame rates, the start wave button, mute, etc. Great game!
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Fun game like it's predecessors, but I just don't understand some of the potions... I use a potion that increases drop rate 150%, 25 waves later 0 drops...
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I don't really see the point of melee guys. It seems like a better idea to just make your range and magic really good rather than having units that can't hit certain enemies. Seems like a waste of money to me.