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This line of games misses a couple very basic staples of the tower defense genre. First, you can't sell placed units. Second, you can't view the range of a unit after you've already placed them. If it had those two changes, that'd be worth at least another star.
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Maybe it's just me, but more "speed up" options would be appreciated.
The one "Speed up" level is still too slow (especially for quests, where I know what to do). Right now the speed is 1x, 2x... I would like also 4x, 8x ... :)
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I keep coming back to play this awesome TD game.. but i guess the sequel wont be made since there hasnt been any changes on their homepage for a very long time + forum is down for "extended maintenace" so sadly the project seems dead :(
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I just started playing this game and I would like to confirm something... When you use a Unit Swapping scroll (i.e. Advanced Unity - Tyria), will you always get a unit of the same type -melee/range/magic? For example: Gladiator becomes a Paladin, but never a Skirmisher. If it proves to be so, I'd better rethink using heroes with 2 ranged units...
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Fun game. Difficulty can spike at times and some units seem to be pretty much worthless...but I've already sunk over 11 hours into the game.
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One thing that might help, being able to port your data from protector IV would be awesome, since this IS an expansion.
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Let me begin by saying this has the definite possibility to be a 5 star game. However, this game needs to work on the dithering problem of the text and making the font size readable. Secondly, while I love deeply involved backgrounds, yours is just a tad too much. And it's not very clear. If the background choices give game stats/boosts, we need to be told. Finally, you don't get enough gp to actually buy Paladins, which makes having one pointless. There are no completion bonuses for waves, so starting out, spamming a board with archers and lvl'ing them is pretty much your only option..... 2/5 with a 5/5 possibility because you have the potential for a fantastic game.
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quick note. storyline quests have shading behind them. normal quests do not have the glow. how is that for "filtering"?
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ok so i noticed something odd, for a while now the first unit I place on maps gets a huge power boost, is there a reason for this?
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IMHO, the main thing this game needs is better item/hero management. I really love this game. thanks for making it. I just wish I could organize my assets without pen and paper. I understand flash has its limitations, but Caravaneer 2 has a pretty handy system.
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Curious. Is Arkandia Jones a waste of money? You spend $1000 to get a rusty ring you can sell for $59. Or a scroll worth $400 you can sell for $269. Money better spent on items you need in the stores? Have lots of money so have been sending him out frequently --- level is 300% efficiency. I am questioning his value.
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there is a secret demon image in stage one move the stage somewhere out of the way and youll see it. it gave me the creeps... *shudders*
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Fun game. The shear number of "towers" you can add get insane. I kinda like it. The King's Armory is good too, though you can get by with 3 well Armed Towers in that. My total fav.
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The game could be made harder to the end. When having 35+ ranged combat skill you can beat whatever except absorbers with crossbowmen.
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After completing 4 to 5 maps, I became completely unable to progress further despite three hours of effort. I realized it would be several more hours, possibly days, of grinding before another map would be completable. No thanks.