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Too easy, just get a mage of each element type, pump your magic stat, get the 6 magic, 6 elemental hat x 3 from the council, place archwizards everywhere you can and win the game....no challenge, nothing will get past, no strategy required other than having 2 types of elements on the field when there are absorb mobs....by the end my archwizards were going 600+ damage to mobs that were "strong" against their element type.
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I would go as far as to say Protector is my favorite TD series. Having elements of a RPG infused with a TD makes it much less boring than any other TD I've ever played.
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the only thing you should worry about is strength+absorb waves, if there are any. Otherwise, get a hero that has an archer with consecration and just pwn. For some reason the hero with trainees is the best if you put all your personal skills into "Magic use" and hero's into "Magic" and then "Elemental", have him carry highest +magic/+elemental equipment, along with element change if necessary, while your other heroes carry +loot, -pave, +lives stuff that's hero-independent. +steal is useless while you have no units that can steal.
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maybe there could be a target modifiers like aim for the first guy or the last guy that way people with slowing or poison abilities could affect more enemies
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Also another thing I seem to have found useful is to have your third hero more like a benefit mule, lives and paving cost are global, if you're on the skaran quests you have 1 Life, have your mule pick up some extra lives on his/her items.
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It's an absolute travesty that that horrible Elephant game is gonna steal your 'best of the month' award. I can't begin to express how much that game sucks. And yet, it instantly became the #1 rated game on the whole site.... wtf.
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Curious. Is Arkandia Jones a waste of money? You spend $1000 to get a rusty ring you can sell for $59. Or a scroll worth $400 you can sell for $269. Money better spent on items you need in the stores? Have lots of money so have been sending him out frequently --- level is 300% efficiency. I am questioning his value.
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The Protectopedia still needs a ton of work. It would be nice to have a quick reference of all the units/abilities without having to look around, imo.
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I like the game but some things are just a mystery to me like why my amulet of supremecy (elemental +3) is worth more (even tiny amounts) than my amulet of the defender (elemental +4)?
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I keep coming back to play this awesome TD game.. but i guess the sequel wont be made since there hasnt been any changes on their homepage for a very long time + forum is down for "extended maintenace" so sadly the project seems dead :(
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@knightshade99: Consecrate makes the unit deal extra damage to things that it would normally be weak against (things that are strong against the unit's element). Best of luck!
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@ deadlybeamer20 I think we're all aware of that, including the dev. you should probably read the description on protectorworld first before posting senseless dribble.
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Another thing for those losing save files: You should try n make sure if you have it set to consistently delete history to NOT delete cookies as well.
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One thing that could REALLY help this game is a mass-auto-upgrade that just upgrades everything all at once so you don't have to click the guy, click the upgrade, click close, click the next guy and so on. On certain levels this takes forever. One of my favorite games though :) + if you agree this needs a mass auto upgrade
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Dam I miss these games. I remember playing the shit out of these things in high school. Would love to see a new one if that ever happens :/
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Interesting fact: If you rename a recruited hero, they can reappear at the base camp. Also, Protectomon are 'looted' during quests like items, and you can increase your chances of getting them by replaying storyline quests. So just replay one map with units with the 'loot on kill' ability. (Took me 18 times on the hydra quest to get them all.)
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Great game. What would put it over the top is if the units had targeting options, i.e. units that cause infection target units that aren't already infected, as opposed to always attacking the creeps closest to the exit.
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Are you sure element change as a property no longer exists? Because in the Council's Court shop I found an item that said: elemental switch: energy.
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Suggestions:
1) Faster speed!
2) Option to automatically send waves instead of clicking between each one.
3) Some reason to use melee units... like enemy types immune to magic and ranged attacks.
4) Easier way to compare heroes.
5) Easier way to see the faction affiliation of units.
6) Sort the in-game achievements.
7) Sort button for inventory.
8) More info in Protectopedia on... well, nearly everything.
9) Option to hide/dim completed quests.
10) More challenging enemies on later quests. (Maybe a toggle-able 'heroic' mode that doubles the difficulty and rewards of all quests?)
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Once I checked the names of my units and saw Pssthpok the Trainee and Luis Wu the Archwizard. I tipped 10 Kreds just for the Niven references. XD
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One thing that might help, being able to port your data from protector IV would be awesome, since this IS an expansion.
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Wow, real bunch of complainey pants around here - the protector series is awesome, especially considering how the dev translated a more rpg style game into a TD. Still a favorite of mine that I come back to once in awhile