Under rating threshold (hideshow)
@BLYXX: it's not Kong "borrowing" from other sites; developers rarely host their games on a single website. Why would you?
Under rating threshold (hideshow)
One thing I found wrong in this game, well more of an inconvenience, is that the talents are ordered randomly. This leads to a lot of excess effort when looking for how to acquire talents. Maybe you could group them by how they are obtained i.e. all acquired from consumables in one group and all gained from quests in another.
Under rating threshold (hideshow)
Buying the Investor talent off a scroll gives a +5 gold per completed quest talent. That means you need to do 400(FOUR HUNDRED) quests just to recoup the initial investment in the talent scroll! O.o
Under rating threshold (hideshow)
Great game! The one thing I wish is that there were some way to sort items. Even the ability to highlight which items will, say, change my hero's element -- without having to laboriously search through dozens of roll-over texts, since you can't tell what an item does by looking at it -- would be an improvement.
Under rating threshold (hideshow)
Me too Ascander, originally I had intended to do the same for this.. But it became obvious having a coloured sprite for each unit in each element would require so much art, time and file space it just wasn't possible. Let alone the restrictions of flash. Even with 46 variations things were getting slow to work with. If I'd elementalized them all in the way Protector III does I'd be looking at 230 individual sprites, about a 9mb filesize and a very high cost just to have coloured clothes on the units... If you then imagine having 4 levels so that they visually improve on level up... 920 sprites. Obviously I had to come up with another solution.
Under rating threshold (hideshow)
from PatoFeliz (I didn't see it here in comments):
To what you asked about “elemental” in protector IV. It means that improves the advantage you make with elements. Let’s say that you are fighting an enemy that is cold, and its weakness is fire, and that you would inflict him 50% more damage than usually. With an improvement in elemental, you make 52% of extra damage. And it applies to weakness too. If you attack this enemy with cold, let’s say you would have a 50% damage penalization for hitting him with cold. With “elemental”, this penaliation is reduced to 48%, and so on with every skill point you invest.
Under rating threshold (hideshow)
Simple suggestion: When you earn a new Talent, it should glow slightly or stand out in some way the first time you visit the 'Skill' page after being awarded it. It is a pain to mouse over all the different talents to find the one you were just awarded and see what it does.
Under rating threshold (hideshow)
Can you at least be semi-literate if you're not happy with a game? Using text speak like h8 just makes you look funny to others.
Under rating threshold (hideshow)
This game needs an in-game explanation of all the terms.
What exactly is "Gold return"? Interest on remaining gold at a wave end? More gold given to you after a mission? More gold per kill?
What about Steal? Is that a chance to increase gold drops from monsters?
Under rating threshold (hideshow)
i agree. the real challenge of the game is trying to find out what the elements really look like, otherwise you can end up using physical instead of energy
Under rating threshold (hideshow)
needs a sell unit button desperately. i dont want to have to buy a piece of land just because i put down the wrong unit. other than that 5/5
Under rating threshold (hideshow)
You should only be leveling up your basic units for the first 2 damage increases (Which is 3 level-ups). Usually end up getting 2 swords, 2 crossbows, 2 mages, and then end up with 4-8 archmages by the end. All with only 3 level-ups.
Under rating threshold (hideshow)
This is an unusually awe-filled Tower Defense-type game. Instead of small tanks and only one selection you have many choices to choose from. This game has a good back-up to decide what type of soldiers you will seem to use most which I find stupendous. The only problem I find wrong with this game is the fact that you can't get rid of unliked soldiers.
Under rating threshold (hideshow)
if u can get ur mage an item to change her from energy to fire...it obseletes crossbowmen for flyers and there are few enemies that you will barely hurt
Under rating threshold (hideshow)
One of the best tower defense games out there. Upgrading Protector to a game that has skill upgrades outside of levels...that was a phenomenal decision. I am one level away from beating the entire game, and I'm not sure I want to be done that soon... :)
Under rating threshold (hideshow)
I forgot to put this in the last comment, but please, please on the next game put a way of sorting your items in the store house. I waste so much time looking for the element switch items.
Under rating threshold (hideshow)
Consecreation helps the unit to beat enemies that have a strength against its element. Example: If you use consecration with a cold unit, it will do more damage to enemies with a strength against cold.
Under rating threshold (hideshow)
Even at "speed up" and lower quality settings, it still takes several seconds for a wave to complete. An even faster speed would be nice.
Under rating threshold (hideshow)
My advice. Ignore the melee units, they can't attack flying units and therefore do nothing but suck up experience your range characters need. Instead invest all of your points into either archery or magic. When you look at the scout bar. Don't worry about what the enemies are weak to. Look to see if there is any element on the map that none of the enemies are strong against. There's usually at least one, and about 80% of the time that element is fire. If you up your ranged or magic skills. You should be able to take out all the enemies on the map with just a couple basic units.
Under rating threshold (hideshow)
great game, but I wish the units changed when you upgrade. It can be hard to remember who you have upgraded when you have lots of units
Under rating threshold (hideshow)
I feel like the Talents should be ordered better. Also, put mouse-overs on the stats screen for the units. It would be nice to know the names, tree, and faction for each. I just wish that there was more information!
Under rating threshold (hideshow)
Kong should make a forum for this game, where we could post tips, what protectomons do, etc.
Thumbs up if you think its a good idea. Thumbs down if its bad.
Under rating threshold (hideshow)
@R1CExTHUg Leadership makes units cost 2% less gold to level up, tactics makes them need 2% less experience.
@Walaho Only certain units can steal money. The only one I know of for sure is the guild's gentleman.
2kingguthixx You cant sell units. You have to plan ahead with your layout. You can dismiss heros from the hero screen.
Under rating threshold (hideshow)
To get easy badge:
Play Ruined Smithy(First level), line up 3 footman units, upgrade top row of skills for first unit near the entrance(Has passive critical strike bonuses), add another footman to clean up the mobs that get past, and keep upgrading down the line from closest to entrance to furthers from entrance. Doing this got me a total of 29 crits in one attempt.
Under rating threshold (hideshow)
If you aren't getting the BotD, go to the Stats screen by going to the world map and clicking on the shield in the upper-left that says "Stats", make sure you are connected to Kongregate by checking you have a green plug above the chat box, click on Achievements so it is showing the red star over the BotD, take a screenshot, and then report a missing achievement. Kongregate staff should give you the badge and the points for BotD sometime in the next day. Even if they award it to you AFTER the time officially ends, if your screenshot show a red star over the BotD they will award you the bonus points.