Protector: Reclaiming the Throne
Description
(Game published on 2008-07-24)
An evolution in defense gaming, Hire your units and manage their development as you destroy hordes of mindless creatures!
Reclaiming the Throne adds many new ideas and enhances several old ones to bring you a greatly improved Protector experience.
Updates
Update 1.10:
Minor performance tweaks
Updated Credits
Instructions
Use the mouse to place units, Full documentation provided in game.
1 - Hire Mage,
2 - Hire Warrior,
Space - Cancel hiring,
Shift - Place multiple
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tenoobshow39
Aug. 21, 2008
Flag this comment as inappropriatejjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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ericbloedow
Aug. 21, 2008
Flag this comment as inappropriateas i understand it…for example, say both mages do 20 damage, but the enemies have 30 hp. this means the mage who shoots first does 20 damage, but the second does only 10, but gets credit for the kill…
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TheNiceDuck
Aug. 21, 2008
Flag this comment as inappropriateO.o
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Chad90
Aug. 21, 2008
Flag this comment as inappropriateEvery one needs a hug- including Slugs! by simply donating a hug you can make a Slug’s day and feel good inside. Go to my profile to donate to the Hugs for Slugs Foundation. Donate Today
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Veaux11
Aug. 21, 2008
Flag this comment as inappropriateOne criticism: on certain maps (Stonefield Border for example) when equivalent units (ie. two base mages) are placed in seemingly equivalent positions (in the Stonefield Border example, if you place two mages in the front/center position) at the same time, they don’t level evenly. In my attempts at Stonefield Border, those mages (after wave one) have experience of 31.2 and 7.8 respectively. I understand that experience is based on damage dealt, but if both mages are firing at the same time, it seems that equivalent damage should be dealt by each. Just my opinion. Thanks for the great, challenging game!
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saneiac
Aug. 21, 2008
Flag this comment as inappropriateThis version seems to be much more difficult. Im enjoying it tremendously.
Several nice interface improvements over the first protector. More strategic planning required, rather than just spamming basic mages. Could use a mid-wave pause button for when the phone rings. 5/5
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soccerrocker3
Aug. 21, 2008
Flag this comment as inappropriateyay for cheating! thanks xXSnakebitXx!!
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phammen11
Aug. 21, 2008
Flag this comment as inappropriateI really like this game. I like the ability to upgrade skills. I like how you specify a mage’s and warrior’s specialty (i.e. fire, cold, etc.) after they level up for the first time. I think this game was pretty challenging, which is good. I wish the “Incoming Enemies pop-up would display how many enemies there are in the wave. I also wish the wave information that appears when you click on the wave number towards the bottom would display all the info from the “Incoming Enemies” pop-up. I had an issue where it sometimes wouldn’t work to place multiple mages and warriors, by holding the Shift key, during a wave.
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phammen11
Aug. 21, 2008
Flag this comment as inappropriateI wish it was easier to tell the difference between your different level mages and warriors without having to click on them individually. I also wish it were easier to see the difference between the mages’ and warriors’ specialities (i.e. Criticals, Concecrate, Debuff, Slow) without having to click on them individually. I wish there was a pause button during waves, even if it wouldn’t allow you to adjust your defense. I like the Speed Up and Slow Down buttons. Overall, this is a really fun game that I wasted way too much time on. 5/5
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agentclank
Aug. 21, 2008
Flag this comment as inappropriatewhat is horrible evil and how do u get badges badges mushroom badge