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It'd be nice to have tool tips appear when you hover over a unit type, so I don't have to go to off-line help or wait until I've deployed and upgraded a unit to see what it does.
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The best strategy tip: Build mages from the end(near the exit for monsters) up to the beginning(where monsters spawn or go for the next course). Then all the mages will level equally.
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Going by a comment from 2012, less than 2000 people got the hard badge in the last two years. Probably says something about the game...
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If you have lags, the tip from Monsters Den works here aswell:
"I know the game runs slowly on Kongregate, but there is a workaround which seems to help. Right-click on the game and select Settings, then set the amount of storage to ‘Unlimited’."
Apparently some problem with old flash games. Spread the word^^
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lol Flamestrike, fireball, snactum viatus consecrus arma....it's been a while since i played UO so i prolly spelled the latin words wrong...but love the sounds
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Noticed a pretty stupid flaw, when an enemy has '0 hp' he isn't dead... Last time I checked zero was NO quantity meaning that motherf**ker should have dropped dead.
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I love this game! I know this is addressed on their next games, but the only reasons I didn't give it 5* were lack of speed up button, lack of future wave knowledge to plan defense, and inability to remove an errant placed defender.
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If you're having major lag for every enemy you kill like I was, right click, go to settings, and allow unlimited storage
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"...a game that will steal your free time and leave you feeling happy to have lost it." Yeah. Wright. -.-
So happy that I don't want to play it never again.
Too slow.
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Not strong enough to beat the first hard level yet. Flying skulls are weak to steel, but swordsman can't hit them. No skill points left, can't get any more until I beat this level, I think. Guess i'm done with the game.
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really needs a sell button .. really really needs a 20x speed-up button ...
as it is, often once units are sufficiently upgraded, might as well just switch to another tab for 15mins or so, while the wave dies ... yes, the gameplay is good, but TAKES TOO LONG ... that hard badge is taking forever, it should really really really be an impossible endurance badge for the amount of time it takes ... after over 30 hours, still only 20/23 maps completed ... ... ... arrrrggghhhh!!
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All Units are Fire elementals and suddenly a Boss showed up he is strong against fire.
Me : *-* dam it 8 gold left...
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Has anyone calculted the optimal Dexer leveling path. I am curious. I always experiment with it but have never put it to paper. I am also wondering if you could do something similar with the Energy mages. The debuff skill almost keeps their damage after debuff on par with what they would be at as a generalist.
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To the people who lag on each death: right-click, go to settings, and increase the amount of flash space to unlimited. This should fix it. Sorry for not mentioning this sooner. Also, do give it some leeway. This is a very old TD game. It was probably made before fast-forward coding was discovered.