Comments for Protector

avatar for FEARdebater
FEARdebater

May. 20, 2011

Under rating threshold (show) Game definitly needs fast foward to keep ppl interested. It takes awhile to win

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(1291)

avatar for thekoolaidmanX
thekoolaidmanX

Jul. 20, 2011

Under rating threshold (show) 23 maps complete [best so far:0] 1 hour later* 23 maps complete[best so far:1] me: this could take a while...

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(814)

avatar for IrUnknown
IrUnknown

Oct. 17, 2012

Under rating threshold (show) Good concept but honestly takes much too long in part because theres a lack of hotkeys and a fast forward button. I suppose being such an old game its to be expected.

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(742)

avatar for XX22
XX22

Apr. 21, 2014

Under rating threshold (show) *looks at stats* "Time Wasted" Wait what? Most stats say Time Spent, but this says Time Wasted.... I think its telling me something

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(386)

avatar for ddd8000
ddd8000

Apr. 21, 2014

Under rating threshold (show) The time wasted statistic can't be more true.

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(246)

avatar for Beacri
Beacri

Apr. 21, 2014

Under rating threshold (show) lag every death... No speed button... Confirmation of continuation every wave... This is TORTURE not pleasure :P

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(586)

avatar for kevinlisa
kevinlisa

Apr. 21, 2014

Under rating threshold (show) At the rate this is going, I think its worth skipping the BotD.

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(66)

avatar for Illucoran
Illucoran

Nov. 14, 2010

Under rating threshold (show) I'm kind of a long time player to the series and this title as well, though I never gotten around to getting the hard badge until now. As such I still maintain the high rating for the game that it originally had even though it is clear that the TD development went forward a bit in the years (as evident even by further games in the series). I would, however, like to express my disappointment at the removal of the wave preview feature. Without it the initial approach to a level is guesswork only at times assisted by a hint in the level description. The player is all but incapable of knowing if the the final waves will maintain the same elemental weaknesses as the initial ones, what's more, this title doesn't permit an effective "good against everything" build, a trait I always deemed a plus but which is now detrimental to the gameplay. I honestly have no idea what might have brought this design decision.

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(1002)

avatar for deku_link
deku_link

Apr. 21, 2014

Under rating threshold (show) The only people here are here for the badge of the day.

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(80)

avatar for atman28
atman28

Apr. 21, 2014

Under rating threshold (show) You know what... screw the daily challenge i don't have time for this bull crap.

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(10)

avatar for meghanb
meghanb

Apr. 21, 2014

Under rating threshold (show) Things my mages can do: Command the elements to their whim, rain down fiery/icy/poisonous/electrical wrath upon their enemies, break the very laws of physics to channel the powers of nature itself. Things they can't do: Stand on grass or rocks. What?? They have very delicate feet.

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(9)

avatar for Patrick1428
Patrick1428

Apr. 21, 2014

Under rating threshold (show) Most frustrating game I ever played. Playing one hour on the marathon level to get the Badge Of The Day. One of the last waves has fire absorb. Couldn't kill a single one. But all down to 20% or less. No second longer will I play this game. And 'twas such a nice day...

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(37)

avatar for meghanb
meghanb

Apr. 21, 2014

Under rating threshold (show) Wait, it costs me 25 gold pieces to hire a master of the arcane arts, but 50 to hire some yard workers to clear out some rocks or grass?? Man, the gardeners have a good union in this world.

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(68)

avatar for zontan
zontan

Apr. 21, 2014

Under rating threshold (show) This is literally the most boring tower defense I have ever played.

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(9)

avatar for omgitsalex369
omgitsalex369

Mar. 11, 2012

Under rating threshold (show) @TomK38 As someone who played this game when it first came out on Kongregate, I can assure you that it did in fact used to have a wave preview feature. I probably couldn't have gotten all the badges without it. It's only been in the past year or two that they got rid of it for some reason.

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(13)

avatar for dustins111
dustins111

Mar. 2, 2012

Under rating threshold (show) A bit to slow but a decent Td overall. One thing I would like is the ability to click skills to remove them instead of having to reset all the skills each time you want to adjust a few. keep up the good work.

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(13)

avatar for stuartlawson1970
stuartlawson1970

Aug. 17, 2011

Under rating threshold (show) The documentation says that there is no option to buy back a unit because we should plan ahead and if we have the right strategy there should be no need to buy back a unit. If we do not know what is coming up, how can we possibly plan ahead??

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(13)

avatar for wsxcde13
wsxcde13

May. 15, 2010

Under rating threshold (show) Game was alright... except it was a bit slow...

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(1520)

avatar for SwashBlade
SwashBlade

Apr. 21, 2014

Under rating threshold (show) This sort of thing really makes me wonder how much developers pay Kong for a badge of the day place...

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(6)

avatar for MasterNinja
MasterNinja

Mar. 15, 2011

Under rating threshold (show) This game used to be great but my only problem with it is that they totally removed what helped MAKE this game in other words, the wave preview bar, thats what made this game so addicting and why I could play it for so long, but now its become guess and wait, before i could stand the slow pacing of the game because this allowed me time to plan ahead for the far ahead waves, but now that you removed it it took ALL strategy with it, its now just luck.

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(48)

avatar for davit96
davit96

May. 26, 2012

Under rating threshold (show) i didn't use any advanced units and almost didn't use swordmans! Just upgrade all your mages to maximum level and place equal number of each mage on every stage.

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(31)

avatar for Broohahur
Broohahur

Jan. 30, 2011

Under rating threshold (show) The other Protectors are vastly superior to this one. I'm so glad the author was open to suggestions when continuing with the series. I've beaten the others and MY GOD getting the medal for this one SUCKS.

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(12)

avatar for DuKpeta
DuKpeta

Dec. 17, 2010

Under rating threshold (show) The bar that shows the map's incoming monster is missing =/ (with the numbers of rounds and the monsters information...)

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(12)

avatar for mritchey
mritchey

Apr. 21, 2014

Under rating threshold (show) So .. monotonous .. can't ... get ... badge .. of .. the .. day .. zzzzz

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(8)

avatar for Shardan
Shardan

Nov. 8, 2013

Under rating threshold (show) This medium is the only one i need to complete the Best of 2008 quest. I have completed all the other quests... but still i'm posponing this game...

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(11)

avatar for Roteador
Roteador

Jan. 14, 2011

Under rating threshold (show) why skeletons have blood?

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(11)

avatar for TenderVittles
TenderVittles

Sep. 29, 2010

Under rating threshold (show) Oh, man. *Yawn* Make sure you have a book handy.

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(11)

avatar for samboni
samboni

Apr. 21, 2014

Under rating threshold (show) Why the hell are they putting the BotD on old games like this that by today's standards are so bad? I understand that at the time it was a great game (hell, I wasted a lot of time on this game back before it had badges) but now it is horrible when compared to newer games...

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(7)

avatar for NobodyMatters
NobodyMatters

Apr. 21, 2014

Under rating threshold (show) After about 1 hour: 4 maps completed, easy marathon to go. After 2 and a half hours: 4 maps completed, easy maraton for the next time. It;s not "I want the daily badge" anymore. It's "I want to finish this @#$%! stage!!!"

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(9)

avatar for Rambles
Rambles

Apr. 21, 2014

Under rating threshold (show) I'm amazed at how 34,556 people managed to complete 23 maps. Jesus, the grind is real in this game

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(10)

avatar for pixelove_me
pixelove_me

Apr. 21, 2014

Under rating threshold (show) Slow, boring tower defense. Well, at least game have upgrades! Oh, wait. Upgrades doesn't make any difference. They even don't get game easier or less boring :/

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(9)

avatar for AlexPeregrine
AlexPeregrine

Apr. 21, 2014

Under rating threshold (show) Have to appreciate the honesty of a terrible six year old game flat out telling you that you are wasting your time.

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(9)

avatar for zippix
zippix

Dec. 31, 2011

Under rating threshold (show) the game is right, time is really wasted with this game.....

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(26)

avatar for tigerlily1331
tigerlily1331

Jul. 13, 2010

Under rating threshold (show) holy crap man i played for and HOUR on ONE STAGE!!!??

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(976)

avatar for samlap1
samlap1

Jul. 17, 2012

Under rating threshold (show) Great game but they need to show you what enemy are attacking when you start a map

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(10)

avatar for ad3ross
ad3ross

Apr. 21, 2014

Under rating threshold (show) Lighthouse Wave 33: These enemies GAIN health when you throw fire at them. Me: Red Mages, hold your fire; let the Blue Mages shoot instead. Red Mages: No! We must shoot! You cannot tell us to stop! You can't destroy us or sell us either! We will MAKE YOU FAIL!

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(25)

avatar for Xetna
Xetna

Sep. 16, 2013

Under rating threshold (show) Tips: Most levels can be beaten by building 1-2 Specialist energy mages, 1-2 Specialist cold mages, and then massing Generalist fire mages. Fire mages are the most cost-efficient damage dealers with the least amount of units immune to them. Higher level damage upgrades are generally not cost-efficient, so I recommend only going up to level 2 fire mages. For marathons or fire-immune units, you can just make ice mages in a separate area to catch whatever the fire mages can't finish off. For the Hard 10-wave rat-only level, I recommend Generalist dexers/warriors, and for the Hard 10-wave air-only level, Specialist archers worked for me. The advanced units are generally good only if you've got too much money to spend and too few spaces to fill.

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(25)

avatar for MaestroDT
MaestroDT

Apr. 19, 2011

Under rating threshold (show) I HIGHLY disapprove of taking away the level preview bar... PLEASE bring it back.

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(25)

avatar for propane_mailbox
propane_mailbox

Apr. 21, 2014

Under rating threshold (show) So not allowing us to sell would be forcing us to be more tactical, if we could actually see what waves there are. Since we can't, it's a dick move that just forces us to have the level memorized through trial and error so we don't build a lot of units that are good on one wave and just get absorbed on a later wave. Poorly thought out mechanism.

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(8)

avatar for AnimeLord1016
AnimeLord1016

Apr. 21, 2014

Under rating threshold (show) I think this game is actually a little hard. I cant beat a single damn quest other than the tutorial one.

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(5)

avatar for Rievier
Rievier

Apr. 21, 2014

Under rating threshold (show) worst game ever. No speed button, the game is lagging. The only good thing about it, is the music.

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(5)

avatar for atman28
atman28

Apr. 21, 2014

Under rating threshold (show) This is SOOOOOO boring. I only played it for a daily challenge. :P

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(5)

avatar for Asher3
Asher3

Apr. 21, 2014

Under rating threshold (show) Such a boring tedious game. Why is the rating so high.

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(5)

avatar for irdl
irdl

Apr. 21, 2014

Under rating threshold (show) Needs fast forward button, it is pretty boring

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(5)

avatar for deku_link
deku_link

Apr. 21, 2014

Under rating threshold (show) uberchops, they had better graphics in 2008, believe me.

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(5)

avatar for ad3ross
ad3ross

Apr. 21, 2014

Under rating threshold (show) And no, I do not wish to pave this area.

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(5)

avatar for LovingLife139
LovingLife139

Jan. 26, 2012

Under rating threshold (show) You could save so much time by eliminating failed attempts at levels if you could see the enemy line-up before you placed all of your units... :(

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(9)

avatar for Yahoogle
Yahoogle

Jul. 8, 2011

Under rating threshold (show) omg so slow... :(

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(9)

avatar for JFrock
JFrock

May. 5, 2011

Under rating threshold (show) 49/50 waves.................... and I die

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(9)

avatar for ito123456789
ito123456789

Jun. 28, 2012

Under rating threshold (show) Needs x4 button

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(44)

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