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I know it's supposed to be simple, but I can't give it a high rating... I wish the time to make this was spent on something better.
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Geez, why are comments getting downgraded so viciously? Some of them were just legit questions... And predatorkillol has a pretty interesting point...
Anyway, I don't mean to beat a dead horse with all the top comments, but this game could use so much improvement. And I don't mean that in a bad way; it's great. I just feel like if you spent more time on it, it could be perfect. I love the achievement room; it's fun to see your work displayed as items. Please put some more work into this one! It could be a gem!
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Loving the achievements screen! Would be great in future games if we could easily see the new ones, e.g. by highlighting them until we mouse over or something
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Its a pain in the butt when you cant find your quest target you should add an arrow that points to it when u are running out of turns EX: less that 100 or something
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If you're arrow keys are sticking, it's usually caused by your browser. Internet explorer is especially bad about this. Try firefox or something else.
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Some kind of a grid system would definitely make this game more enjoyable - finding the quest monster at the beginning of a quest only to lose track of it after grinding and collecting stuff for a while drives me totally mad.
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Posting again because no one reads beyond the first page. If your character gets stuck moving in a direction after a key press it is because you are using Internet Explorer. Get a different web browser or stop complaining.
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Super fun, fast gameplay. I really enjoy the light pace and simple approach to grinding. As others have said, if the game had a more persistent structure where you actually explored and the items were more meaningful, this game would be off the charts. Very nice so far.
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this game a great potential with a addicting factor.
the most annoying things are the movement/action limit and the fact that und dont have a minimap or any kind of indicator where ur quest target is.
also the treasures could u give u money that u can use for upgrades.
just imagine starting the game like it is atm and then u can upgrade ur weapon/shield, so that u would always start with higher level weapons, a higher char lvl or a minimap/questhelper.
that make a rly awesome addicting game-experience similar to the idea of frantic frigates.
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Would be amazing with between-games upgrades, where you can spend all that cash you get. Something faster to add: Points make you start with bonus EXP or better weapons, like in Frantic Frigates.
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I've tried it about ten times, never succeded in doing a single quest. The turn limit is simply absurd, it takes any fun out of this game. Or maybe I'm just that unlucky, that I can never find what I need? No idea if doing the quest adds more time. Either extending the turn limit a bit or making it easier to find whats needed could help. I really like how achievements work though.
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It would be nice if, after you run out of moves, you can see a map of the area, where you went, and where the you needed to be to finish the quest. I have a feeling I'm just wandering around in circles mostly..
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I wish this game had the sequal planned for it made. it's a good game, but without the ability to actually really FINISH it, it gets annoying. (in other words, that whole "limit the amount of turns" business gets annoying...)
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This is cool. I think if you added a little bit of time for each kill, scaling with the monster level (say 1-3 seconds depending on the monster level) it'd realy bring a lew level of depth to the game. I'd expect it wouldn't be too tuff to implement either. Maybe an ideal for the sequal? .)
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There can be multiples of the bosses on the same map. Also the hard part is not just finding them, but finding them while getting enough upgrades and levels to actually beat them.
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Being able to check the map, even just the area you've already covered (and the quest objective if you've seen it) would be a great help. Could do without the 'rescue teh princess', I nearly didn't play the game.
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@DarkAngel99 & Hesiter that is called sticky keys, Internet Explorer likes to be a jerk with that, use a different browser and turn off sticky keys, you should be using firefox anyways.
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Another thing you might add is some sort of naming systems for your enemies or how to win a quest. Like with the find a princes quests, I don't know if she's just hanging out or if I have to like, fight a dragon. And sometimes I can't tell if the person I'm seeing is the one I'm supposed to fight or not to win.
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2/5 It is far, far, far too hard to find the quest objective. I get powerful fast and then spend 250 turns looking for the objective.
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Ohh, good... A five minute game I can play? Well I shouldn't even be on kongregate right now, but if it's only a 5 minute game... 1 hour later D:
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Since so much of your killing power hinges on the luck of your equipment and potion finding skills, monsters should give more experience. It takes too long to level considering level 1 monsters can give you a run for your money at times -- and you'd need 5 of them to level at level 1 alone.
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This game would be amazing if it involved a system where your character would get slightly stronger with each playthrough.
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I first thought i could have unlimited turns, and after every finished quest i would get another; i would have preferred that as well.
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i think the pike and the warhammer images for the achievements are switched...
well im actualy sure they are switched