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ferqwert

Oct. 01, 2011

Under rating threshold (show) This game is incredibly frustrating, but the artwork and the concept are very creative! I'd love to see a bigger version of it, with power ups and maybe even an increassing world size!! you can also add NPCs to give hits about the whereabouts of our quests!!! very cool! 4/5

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(6)

Jayman23

Sep. 30, 2011

Under rating threshold (show) I know it's supposed to be simple, but I can't give it a high rating... I wish the time to make this was spent on something better.

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(6)

kmann100500

Oct. 02, 2011

Under rating threshold (show) the best part of this game is the achievements screen

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(15)

sirmaiden

Oct. 01, 2011

Under rating threshold (show) When we kill a monster, it could be great if we WIN turns instead of loosing them.

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(13)

Frogboogie

Jun. 29, 2012

Under rating threshold (show) I'm sorry, your princess is in another map.

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(5)

codegreen1

Dec. 07, 2011

Under rating threshold (show) Move the pike. It looks like a part of the big anvil (in the achievements screen of course

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(5)

jjvv555

Dec. 03, 2011

Under rating threshold (show) in my achievements window i have a pumpkin and it's objective is named "undefined"...

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(5)

zachweston

Oct. 30, 2011

Under rating threshold (show) i wish it was actualy 5 minutes my guy can only run around for 2 and a half

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(5)

Woodmonster

Oct. 20, 2011

Under rating threshold (show) Geez, why are comments getting downgraded so viciously? Some of them were just legit questions... And predatorkillol has a pretty interesting point... Anyway, I don't mean to beat a dead horse with all the top comments, but this game could use so much improvement. And I don't mean that in a bad way; it's great. I just feel like if you spent more time on it, it could be perfect. I love the achievement room; it's fun to see your work displayed as items. Please put some more work into this one! It could be a gem!

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(5)

HJPotta

Oct. 09, 2011

Under rating threshold (show) Loving the achievements screen! Would be great in future games if we could easily see the new ones, e.g. by highlighting them until we mouse over or something

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(5)

AvrgJo

Oct. 05, 2011

Under rating threshold (show) Its a pain in the butt when you cant find your quest target you should add an arrow that points to it when u are running out of turns EX: less that 100 or something

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(5)

jcederberg

Oct. 03, 2011

Under rating threshold (show) If you're arrow keys are sticking, it's usually caused by your browser. Internet explorer is especially bad about this. Try firefox or something else.

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(5)

chinliangz

Oct. 03, 2011

Under rating threshold (show) Not bad. Nice fun game. Can be greatly improved.

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(5)

GreatDrake

Oct. 02, 2011

Under rating threshold (show) Some kind of a grid system would definitely make this game more enjoyable - finding the quest monster at the beginning of a quest only to lose track of it after grinding and collecting stuff for a while drives me totally mad.

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(5)

Kotasirith

Oct. 01, 2011

Under rating threshold (show) Posting again because no one reads beyond the first page. If your character gets stuck moving in a direction after a key press it is because you are using Internet Explorer. Get a different web browser or stop complaining.

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(5)

petesahooligan

Sep. 30, 2011

Under rating threshold (show) Super fun, fast gameplay. I really enjoy the light pace and simple approach to grinding. As others have said, if the game had a more persistent structure where you actually explored and the items were more meaningful, this game would be off the charts. Very nice so far.

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(5)

Tankilein

Sep. 30, 2011

Under rating threshold (show) this game a great potential with a addicting factor. the most annoying things are the movement/action limit and the fact that und dont have a minimap or any kind of indicator where ur quest target is. also the treasures could u give u money that u can use for upgrades. just imagine starting the game like it is atm and then u can upgrade ur weapon/shield, so that u would always start with higher level weapons, a higher char lvl or a minimap/questhelper. that make a rly awesome addicting game-experience similar to the idea of frantic frigates.

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(5)

OneLeggedRhino

Sep. 30, 2011

Under rating threshold (show) Would be amazing with between-games upgrades, where you can spend all that cash you get. Something faster to add: Points make you start with bonus EXP or better weapons, like in Frantic Frigates.

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(5)

jimbolance

Sep. 30, 2011

Under rating threshold (show) Player:There's the princess portait! *picks up portrait* Game: "Looks just like him!" Player:HIM?????????

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(12)

Jkaa

Sep. 30, 2011

Under rating threshold (show) I've tried it about ten times, never succeded in doing a single quest. The turn limit is simply absurd, it takes any fun out of this game. Or maybe I'm just that unlucky, that I can never find what I need? No idea if doing the quest adds more time. Either extending the turn limit a bit or making it easier to find whats needed could help. I really like how achievements work though.

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(79)

sem277

Oct. 01, 2011

Under rating threshold (show) It would be nice if, after you run out of moves, you can see a map of the area, where you went, and where the you needed to be to finish the quest. I have a feeling I'm just wandering around in circles mostly..

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(11)

meghanb

Oct. 03, 2011

Under rating threshold (show) Princess, for god's sake send up a flare or something, WHERE ARE YOU?????

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(10)

fuedalismrocks

Feb. 15, 2013

Under rating threshold (show) I wish this game had the sequal planned for it made. it's a good game, but without the ability to actually really FINISH it, it gets annoying. (in other words, that whole "limit the amount of turns" business gets annoying...)

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(4)

MasterOtogi

Jan. 04, 2013

Under rating threshold (show) This is cool. I think if you added a little bit of time for each kill, scaling with the monster level (say 1-3 seconds depending on the monster level) it'd realy bring a lew level of depth to the game. I'd expect it wouldn't be too tuff to implement either. Maybe an ideal for the sequal? .)

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(4)

medic0014

Jul. 02, 2012

Under rating threshold (show) anyone else noticed that the warhammer, and pike are switched around?

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(4)

iflamberg

Mar. 19, 2012

Under rating threshold (show) Is this game inspired by "half-minute hero"?

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(4)

rico666

Dec. 03, 2011

Under rating threshold (show) "real heroes only need 5 minutes" agreed

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(4)

Killa_In_Death

Dec. 03, 2011

Under rating threshold (show) why do y'all vote down comments that tell the developer the keys lock. That's constructive.

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(4)

reptileman112

Dec. 03, 2011

Under rating threshold (show) my keys keep locking in and i end up flyin across the map towards a high level enemy. "you are dead" "LOL"

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(4)

link1212

Nov. 25, 2011

Under rating threshold (show) great game, it would be nice if you gave the name of monsters and have up grades

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(4)

Kactus04

Oct. 06, 2011

Under rating threshold (show) There can be multiples of the bosses on the same map. Also the hard part is not just finding them, but finding them while getting enough upgrades and levels to actually beat them.

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(4)

comp_guru_1

Oct. 04, 2011

Under rating threshold (show) would love to at least have it list what I need for next achievement. As I have hit 65/85 and am stuck wondering.

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(4)

Kactus04

Oct. 04, 2011

Under rating threshold (show) Being able to check the map, even just the area you've already covered (and the quest objective if you've seen it) would be a great help. Could do without the 'rescue teh princess', I nearly didn't play the game.

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(4)

demiurgo24

Oct. 04, 2011

Under rating threshold (show) Very good, quickly and funny. Add a list of achievements.

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(4)

AKPanther

Oct. 03, 2011

Under rating threshold (show) I'd like a map.

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(4)

Axis_Vampire

Oct. 02, 2011

Under rating threshold (show) @DarkAngel99 & Hesiter that is called sticky keys, Internet Explorer likes to be a jerk with that, use a different browser and turn off sticky keys, you should be using firefox anyways.

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(4)

joker_blin

Oct. 02, 2011

Under rating threshold (show) 5 for idea. need more turns =)

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(4)

TheDigitalNomad

Oct. 01, 2011

Under rating threshold (show) This is actually kind of fun, as stupid simple as it is. A good little time waster. Should be a smartphone app.

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(4)

acreation

Oct. 01, 2011

Under rating threshold (show) Haha I thought an Eye Monster was a Shield...

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(4)

kittykate249

Oct. 01, 2011

Under rating threshold (show) Another thing you might add is some sort of naming systems for your enemies or how to win a quest. Like with the find a princes quests, I don't know if she's just hanging out or if I have to like, fight a dragon. And sometimes I can't tell if the person I'm seeing is the one I'm supposed to fight or not to win.

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(4)

GhostShogun

Oct. 01, 2011

Under rating threshold (show) 2/5 It is far, far, far too hard to find the quest objective. I get powerful fast and then spend 250 turns looking for the objective.

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(4)

kingddd

Oct. 01, 2011

Under rating threshold (show) Ohh, good... A five minute game I can play? Well I shouldn't even be on kongregate right now, but if it's only a 5 minute game... 1 hour later D:

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(4)

Sephiel

Oct. 01, 2011

Under rating threshold (show) You could add an item that increases turns, like maps or something, cause really, this is way to luck dependant.

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(4)

Mucupurulent

Oct. 01, 2011

Under rating threshold (show) Too much luck involved

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(4)

stingray846

Oct. 01, 2011

Under rating threshold (show) i love the achievement system.

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(4)

Sanmei

Oct. 01, 2011

Under rating threshold (show) Since so much of your killing power hinges on the luck of your equipment and potion finding skills, monsters should give more experience. It takes too long to level considering level 1 monsters can give you a run for your money at times -- and you'd need 5 of them to level at level 1 alone.

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(4)

gamergod34

Oct. 01, 2011

Under rating threshold (show) I would also like to know what achievements i do not have yet...

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(4)

DDDDDave

Oct. 01, 2011

Under rating threshold (show) This game would be amazing if it involved a system where your character would get slightly stronger with each playthrough.

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(4)

baracole

Oct. 01, 2011

Under rating threshold (show) I first thought i could have unlimited turns, and after every finished quest i would get another; i would have preferred that as well.

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(4)

Shukutaihou

Oct. 01, 2011

Under rating threshold (show) I like the implications this could have on gameplay in the Protector world. Great job.

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(4)

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