Comments for Quick Quests

avatar for ruckus
ruckus

Sep. 30, 2011

Under rating threshold (show) This game would be great if the achievements allowed you to purchase upgrade. More health, more turns, higher amount of good equipment. Maybe higher level equipment, or even a basic radar. Still like the game though, just saying this could make it worth repeating.

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(1169)

Developer response from undefined

I think so too. This one was produced in only a few days as an experiment to see if I could make something simpler than my usual, I think it has a lot of room for improvement, chances are the idea will be vastly expanded on in another game. :)

avatar for SourAbyss
SourAbyss

Sep. 30, 2011

Under rating threshold (show) I don't know if this has been suggested, but maybe add a "freeplay" mode where the players can just completely dominate the board, at their own pace?

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(968)

avatar for 86com
86com

Sep. 30, 2011

Under rating threshold (show) Too bad I can earn all those globes and maps on the achievement screen but can't use them in game - killing quests sometimes are impossible since you just can't find the darn monster within the turn limit. And the "find the portrait" quest type seems to be the worst, since you actually need to avoid picking up stuff and fighting monsters to put those turns into just searching the map sector-by-sector.

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(613)

avatar for the_Katamari
the_Katamari

Oct. 1, 2011

Under rating threshold (show) FINALLY!!! Undefined made fights and fight animations go fast.^^

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(650)

avatar for MAZZ187
MAZZ187

Sep. 30, 2011

Under rating threshold (show) Like Rukus said, its missing some upgrades and some kind of radar, most of the time i just stacking up weapons hoping ill find my quest item/monster/ptincess. 4.8/5

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(627)

avatar for Trogdorfanatic
Trogdorfanatic

Oct. 3, 2011

Under rating threshold (show) If not a radar, then a big arrow pointing at the target when it gets in your screen. How am I supposed to know which masked thing is the ninja?

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(17)

avatar for Sanmei
Sanmei

Oct. 1, 2011

Under rating threshold (show) You know it's an Undefined game when you can beat the level "!!!" boss of your quest and then turn around and die to a level 3 slime who just keeps dodging.

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(16)

avatar for shadow9451
shadow9451

Oct. 2, 2011

Under rating threshold (show) How am i supposed to get the achievements if i don't know them? i feel like i am playing this game aimlessly

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(15)

avatar for MrPumpkin
MrPumpkin

Jan. 12, 2012

Under rating threshold (show) the pike is labeled "warhammer" and the warhammer is labeled "pike"

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(13)

avatar for TBTabby
TBTabby

Oct. 2, 2011

Under rating threshold (show) This game could really use a map. I'm tired of wandering aimlessly.

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(13)

avatar for hahaku
hahaku

Oct. 9, 2011

Under rating threshold (show) maybe your character could change visually when leveling up or collecting new pieces of equipments

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(12)

avatar for Dinde
Dinde

Oct. 2, 2011

Under rating threshold (show) great potential, sadly there isn't a freeplay mode

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(12)

avatar for Solistus
Solistus

Sep. 30, 2011

Under rating threshold (show) I love the core gameplay mechanics and would love to see you expand on it in a larger game project. Keep the mechanics fairly simple and streamlined, add things like upgrades, a campaign, etc., and put a lot of focus on keeping the user interface and gameplay experience polished and straightforward. You have a tendency to produce impressively complex game mechanics, then wind up with a somewhat crowded/unintuitive UI. I think scaling back mechanical complexity, focusing on the end-user experience for a bit, then start building on more of that complexity. Your previous titles are already some of my favorite Flash games, but I think with a little polish they could be some of my favorite *games*, period.

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(12)

avatar for Thalain
Thalain

Oct. 6, 2011

Under rating threshold (show) It definitely looks as if some of the achievements don't work. I did a brief save hack to see what they are and then restored my actual game. The ones that I definitely completed but don't get in the game are: All the special food ones, queen portrait and the three related to game time (I even tried reloading the game and then speedrunning a quest to see whether it just forgot to reset the timer, stayed under 5 real time mins - in-game timer was 1:41 - and still got none of them. ). 10 unattainable awards - dev, please fix :)

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(11)

avatar for Bored5555
Bored5555

Oct. 6, 2011

Under rating threshold (show) There should be a stats page so that you can find out how many legendary kills you have, total monster kills, total number of treasures, etc. It should help with finishing the achievements (when they all are known) much easier, since you will know how much more you have to do to finish, rather than just getting frustrated that you cannot get an achievement because you dont know how much more of one thing you need to get/do.

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(11)

avatar for Celidah
Celidah

Oct. 4, 2011

Under rating threshold (show) Lots of potential, but as others said, it could use a few improvements: 1. Fix the bugs! Namely...no green dragon, the warhammer/pike names, the "undefined" pumpkin, and the wonky tile in top right corner. Also, another bug that I found--sometimes the game doesn't register a completed quest. I had to find the prince's portrait, and though I definitely found the right portrait (I checked against the portraits in the trophy room), it didn't register as completed. 2. PLEASE put maps or radar in! When trying to rack up completed quests, it ruins the fun to be reduced to wandering aimlessly around and hoping you stumble across the object of your quest. 3. Upgrades would be fun! :) Can't think of any other criticisms. Animation's tight, gameplay is straightforward, and I'm fond of the achievement trophy room. Not a new idea, but it's done particularly well here. I like seeing what object the achievements translate into. If you work on the above items, you'll have a top-notch little game.

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(11)

avatar for mohirl
mohirl

Oct. 3, 2011

Under rating threshold (show) What happened all the even level number monsters?

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(11)

avatar for jenemosyne
jenemosyne

Oct. 3, 2011

Under rating threshold (show) A big part of why I keep playing this game is to see what object will show up next in the achievement gallery :)

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(11)

avatar for Pundu
Pundu

Sep. 30, 2011

Under rating threshold (show) This game is really addictive. 5mins just turns into hours. I understand the constraints of the turn limit to limit game time and all but would really appreciate a radar of sorts to locate your quest objective. Maybe for part 2 if you're going to make it. and also love the achievements screen. A big relief from the usual lines of text or boxes. At least here you can see the hall changing.

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(11)

avatar for henry94567
henry94567

Sep. 30, 2011

Under rating threshold (show) Two things I would really like to see are 1, a map that shows where you have already been, and 2, perks that are earned threw achievements and carry on to other rounds.

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(11)

avatar for warrenchen
warrenchen

Mar. 30, 2012

Under rating threshold (show) List of all 85 achievements: (translated from http://is.gd/Q5jOL3 ) -- (1) Died once (1) Survived (2) Game completed (500 turns used n' still survive): 2 games / 4games (4) Quest completed: 1 / 2 / 3 / 4 times (5) 3 Portraits collected: Kings, Prince, and 3 more (5) Swords collected: 6/12/25/50/100 swords (5) Shields collected: 6/12/25/50/100 shields (3) Potions collected: 10/25/50 potions (9) Treasures collected: 5/10/20/50/75/100/150/200/500 treasures (6) Foods collected: 15/30/45/65/90/150 foods (6) Princess saved: 1/2/3/5/10/15 times (6) Tiles walked: 50/100/150/200/300/400 tiles (8) Monsters killed: 25/50/100/150/200/250/300 mobs (9) 10 Monsters killed per type: Ghosts, Goblins, Bats, Rats, Floaty eyes, Wolves, Spiders, Snakes, and one I missed :S (5) !!! Monsters killed: 1/3/5/10/25 (1) /undefined/ (1) cheese eaten: 5 (2) grapes eaten: 5/25 (3) 10 specific food eaten: pie/watermelon/boiled eggs (3) finished game under X minutes: 5/6/8 mintues

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(10)

avatar for minicliper133
minicliper133

Oct. 1, 2011

Under rating threshold (show) If I had a guide on all the achievements, I'd be happy. Why? Because, I'll be playing this until I get them all.

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(10)

avatar for truefire
truefire

Sep. 30, 2011

Under rating threshold (show) As comments have said, a bit more depth (upgrades, etc) would be cool. But please, please do not overdo it! A solid system to provide cross-game continuity and motivation to keep on playing is what this game needs. Not many complex systems that will involve a lot of micromanaging and keeping track of. This has been, in my opinion, the greatest downfall of all of your games since Protector 3. Just one or two mechanics that allow a sense of progress between games is all it needs.

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(10)

avatar for Goobler402
Goobler402

Sep. 30, 2011

Under rating threshold (show) Can you add WASD compatibility?

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(10)

avatar for Sh33p
Sh33p

Feb. 25, 2013

Under rating threshold (show) I don't necessarily need a radar or map, but I think that when you pick up those map pieces maybe they could give you a clue like "you quest is 22 tiles away" if you pick up another map, you can realise whether you are going in the right direction as it will either be more or less tiles away.

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(9)

avatar for DuncmanG
DuncmanG

Oct. 4, 2011

Under rating threshold (show) How about instead of a radar system, some of the items you collect will give you some direction towards the quest target? Like the maps you collect would briefly display an arrow either left/right or up/down to point you in the right direction? That way it wouldn't give it completely away (too easy) but would help, since now it's pretty random.

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(9)

avatar for Sarinoth
Sarinoth

Oct. 1, 2011

Under rating threshold (show) Got achievement "UNDEFINED" coding error, or self promotion? hmmm........

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(9)

avatar for chamiso
chamiso

Oct. 1, 2011

Under rating threshold (show) tsk missed the kill green dragon quest again :(....ended up killing I guess 2 undead dragons if those are the only other type that is...oh well time to find that dang elusive one.

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(9)

avatar for whitebeast15
whitebeast15

Nov. 29, 2011

Under rating threshold (show) All right, I've got a lv7 shield, lv6 sword, and 18 health potions. NOW WHERE'S THAT DAM PRINCESS?

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(8)

avatar for darkhorze82
darkhorze82

Oct. 4, 2011

Under rating threshold (show) My big suggestion is: Make it solely what you can accomplish in five minutes. The turns plus the time limit are unnecessary and the turn limit to be honest is just frustrating. You spend too much time searching for things that by the time you are ready to fight you can't find the main boss! Stick to just a time limit :). Fun otherwise.

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(8)

avatar for Thariel
Thariel

Oct. 4, 2011

Under rating threshold (show) would like to know which achievements are avialable.

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(8)

avatar for neyna
neyna

Oct. 4, 2011

Under rating threshold (show) Wouldn't it be cool to have the "time limit" only for one quest, and if you finished it a new one would appear and for this you have another new time limit. So you can play until you die.

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(8)

avatar for BlueSteamWolf
BlueSteamWolf

Oct. 1, 2011

Under rating threshold (show) Please choose between the time limit ot the 500 turns and put a radar or something to allow the players finding the mission objectives! On five plays I managed to complete my quest only one time because I can't find the monster! This is quite frustrating ...

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(8)

avatar for blasblas
blasblas

Oct. 1, 2011

Under rating threshold (show) Add a list of all the achievements and what we got from them. It's sometimes hard to see what I got from an achievements and what achievements I got when I get several in one quest.

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(8)

avatar for herwot298
herwot298

Sep. 30, 2011

Under rating threshold (show) A real hero may need only 5 minutes... but ive been playing this for almost an hour now. daaaaanng its addicting 5/5

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(141)

avatar for NoMeKopRus
NoMeKopRus

Oct. 3, 2011

Under rating threshold (show) Played like 50 times, but still can`t find any Green Dragons in the game. How do they look like?

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(20)

avatar for dingo
dingo

Sep. 30, 2011

Under rating threshold (show) "Real heroes only need 5 minutes"? Tell my wife that.

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(20)

avatar for Tifforo
Tifforo

Oct. 6, 2011

Under rating threshold (show) If your quest is "save the princess" or worse, "kill the green dragon," good luck. You can spend 500 turns looking for them and never find them.

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(7)

avatar for susi234
susi234

Oct. 5, 2011

Under rating threshold (show) Someone made a wiki and kept track of his achievements: http://protectorworld.com/wiki/index.php?title=Achievements Did anyone find more?

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(7)

avatar for TZwien
TZwien

Oct. 4, 2011

Under rating threshold (show) Either give me a map or get rid of the turn limit.

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(7)

avatar for shadysight
shadysight

Oct. 3, 2011

Under rating threshold (show) It's a little frustrating that my biggest challenge to any quest is just finding the objective in the time limit, even the kill quests. Turning right instead of left might be all I'm doing wrong.

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(7)

avatar for juantxorena
juantxorena

Oct. 2, 2011

Under rating threshold (show) This game is repetitive, it has some serious bugs (e.g. the green dragon doesn't exist), the last of the achievements are impossible or requiere some serious grinding, needs a radar or a map, needs more turns, needs a freeplay mode, needs some kind of persistent upgrade... I can't stop playing it, though. 5/5

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(7)

avatar for FuryPain
FuryPain

Oct. 2, 2011

Under rating threshold (show) how are people managing to get 100k+ highscore? u cant even get past 34k!

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(7)

avatar for NewWorldFool
NewWorldFool

Oct. 1, 2011

Under rating threshold (show) You guys know that when you pick up the yellow potions, the word is "hardier" not "harder", right? Hardier. As in stronger, as in higher Constitution, as in you have gained one more heart.

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(7)

avatar for Naygen
Naygen

Oct. 1, 2011

Under rating threshold (show) Ok, so right now it's an average game, but the room for improvement is neverending. As suggested, implement a freeplay mode, and give the achievements a purpose, just like suggested. Give the game some more variety, as in using different tiles and such. Also, this game lacks something very important. I don't know what it is, but it's something that a lot of great games here have. I would also like to know what tools you used to create the game. Good luck in the future!4\5.

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(7)

avatar for Cheden4
Cheden4

Dec. 3, 2011

Under rating threshold (show) Did something just pop up that said "Now Im harder"!? O.o

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(6)

avatar for Encapuzado
Encapuzado

Oct. 2, 2011

Under rating threshold (show) I want to know how to get all the achievements!

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(6)

avatar for trashantboy
trashantboy

Oct. 2, 2011

Under rating threshold (show) Now if only Arkadians moved this fast...

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(6)

avatar for XKageOokamiX
XKageOokamiX

Oct. 2, 2011

Under rating threshold (show) I agree with Dinde. I'd like to see a skirmish or freeplay mode.

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(6)

avatar for ferqwert
ferqwert

Oct. 1, 2011

Under rating threshold (show) This game is incredibly frustrating, but the artwork and the concept are very creative! I'd love to see a bigger version of it, with power ups and maybe even an increassing world size!! you can also add NPCs to give hits about the whereabouts of our quests!!! very cool! 4/5

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(6)

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