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NewStar

Nov. 25, 2010

Under rating threshold (show) Very nice idea. Especially I like the building of a city and defending it. And the physics is a nice touch too. Makes it less calculated. Needs: -repair all button. -separate build and shoot phases, so you can't click a building while being attacked -more build time later on. -way of stopping building without having to open the build menu first. -Either some use for fire power or always have it at max. -further viewing so you can actually kill enemies before they fire. -Make the tower straighten itself in the build phase. Mine started to bend while building a column next to the tower. -Move the links in the top outside the playable area. With a maximum height tower they clicked by mistake alot. Or, if that is the intention, at least auto pause when not viewing the game. -And ofcourse it could use a lot of rebalancing, especially the lasers are useless(unless maybe in a new version you actually get time to aim instead of just firing as much as possible).

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(10)

9365fall

Nov. 23, 2010

Under rating threshold (show) in later stages the ships get powerfullerand and is realy hard to defend island unless you mass a giant wall of towers

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(1)

robdfa

Nov. 23, 2010

Under rating threshold (show) nice concept for a game, but unbalanced/unplayable towards the end. Scrolling is WAY too slow since enemies fire almost as soon as they appear on the screen at later stages, there just isn't the time to aim and fire to the left, then fire to the right. Even if you forget aiming and spam bullets, at later stages your city will probably be wide enough for you to continuously click a building instead of open air, deselecting your gun...Alternatively, you could start spamming mines, but in terms of gameplay this is just lame. And you should be able to defend more easily against the mothership. Lack of playability kills diversity of strategies.only 3/5 atm...

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(4)

qspell

Nov. 22, 2010

Under rating threshold (show) top six all time scores! (Hint: Use lots of fire ballons and water mines in post modern and alien.

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(-1)

Ooskyb0yoO

Nov. 22, 2010

Under rating threshold (show) it makes no sense, im making not enough money to repair everything? and constantly having to click turrets, why in gods name did you make such a good concept and game and then just throw it at the wall? hopefully the sequal is better thought out

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(3)

mabda

Nov. 21, 2010

Under rating threshold (show) I agree with the first comment

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(-1)

LordKevin

Nov. 20, 2010

Under rating threshold (show) For around 2 or 3 waves, this is an immensely fun game, and then you realize just how hard this is. You have to manually fire loads of easily destroyed towers, which is extremely hard in the later stages.

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(1)

poop15243

Nov. 20, 2010

Under rating threshold (show) The missile launch planes killed me

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(1)

ajhassan

Nov. 20, 2010

Under rating threshold (show) i have to agree with the majority here its a good idea and good graphics but it could use just a bit of tweaking on the timing to make it into a great game. good job tho very entertaining

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(1)

martinboo12

Nov. 20, 2010

Under rating threshold (show) if the wall goes in the water you can still sell it

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(0)

bayne420

Nov. 19, 2010

Under rating threshold (show) while i can understand the tower for a wall toppling over if it gets too high, why if its only 2+ over next closest will it fall down into the water?

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(0)

qspell

Nov. 19, 2010

Under rating threshold (show) if you had a group of wepons that were auto fire, but with higher wavely cost and slower damage or shooting speed

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(0)

bomba12345

Nov. 19, 2010

Under rating threshold (show) GREAT!!!

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(1)

Siegagamer

Nov. 19, 2010

Under rating threshold (show) good idea just got to post modern ERA but it too hard like the jets it pass through my island then boom game over

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(2)

Alexisx

Nov. 19, 2010

Under rating threshold (show) I lost because I build laser towers. Since when lasers are slower than bullets?-_-" This game have a lot of strategy but also is a shooter game and you need to be fast. I cant say its a bad thing but dont like it. Anyways it a great game. Needs: 1-zoom out, at last I was firing to center, sending waves of random missiles. 2- auto shoot, only a simple bulletwall maker autoshoot, so you have an ofensive wall. Of course diferent AI for towers will help a lot, but i understand if you dont see this like a TD. Aim and shoot isn't part of an strategy game. I think it must not be that way. 3- repair all, faster than pushing R and selecting towers again. 4- buildings sometimes fall for no reason. Something about that XD 5- wall upgrades, they are too weak. Excuse my poor English.

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(1)

Krafen

Nov. 19, 2010

Under rating threshold (show) Tower control is terrible, rendering the game frustrating rather than enjoyable. With some work, it could probably be a good game.

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(3)

EddySc

Nov. 17, 2010

Under rating threshold (show) An idea: sepparate the games in two modes: number 1 - defense mode, the same game you have here, fast-paces. number 2 - physics mode, where the ships are stronger but slower and come in small groups and, when your tower loads, the game pauses for you to calculate your next action, be it "wait to get more shots" or "shoot", and this auto-pause could have an option to be disabled

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(3)

vexus95

Nov. 17, 2010

Under rating threshold (show) good game but later levels are incredibly difficult. couldn't get past wave 3 of the postmodern era. Let you call in planes to attack theirs, and have an auto fire for all towers and weapons. Also, a repair all button is needed to remove the tedium of going from building to building repairing each one. What do you think?

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(16)

weirdguy

Nov. 17, 2010

Under rating threshold (show) The game screen's range is way too small to be practical in the end game. At that point I have to start firing wildly offscreen in the hopes that I'm actually hitting something that I think I'm aiming at, using a system that increases shot power based on the distance that my mouse is from the tower. Talk about a setup that fights itself.

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(11)

Renen89

Nov. 17, 2010

Under rating threshold (show) I want a "repair all" button

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(402)

Googlybear

Nov. 17, 2010

Under rating threshold (show) This game is silly levels of difficult. I give it a 3/5 for a great concept. The problem is that you have to manually fire each tower, and pray you don't die first, oh but the planes destroy your entire city in 5 seconds... Its too hard for its own good, plus going straight to the next level should skip your charging ahead a bit too... Having one towers shooting you control and the rest auto would make this better.

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(118)

RrGg

Nov. 17, 2010

Under rating threshold (show) It seems like it would be much better if you got way more money and time in between levels to play around with bigger islands and more complex economies.

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(7)

Kaarchin

Nov. 17, 2010

Under rating threshold (show) You can "upgrade" houses by hitting "U", it spend 50 money and does not do a thing. It shouldn't be possible.

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(3)

ScarletSting

Nov. 16, 2010

Under rating threshold (show) You spelled "Upgrade" as "Upgade"...-_-*

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(-1)

JakeWedding

Nov. 16, 2010

Under rating threshold (show) As with pretty much everyone, it would be a great game if turrets were Automatic.

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(3)

iamthemasta

Nov. 16, 2010

Under rating threshold (show) I don't like how the auto-select chooses the most charged building. I spend my ammo on the right only to waste my left ammo and not do anything. It makes it too hard after you have air & sea attacks with missiles. LOL I built a tesla coil on the bottom of a stack (I for some reason could REPLACE the bottom building with it) and lost the entire stack. Make it impossible to do this and lose 10 buildings.

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(3)

RrGg

Nov. 16, 2010

Under rating threshold (show) Very fun game. I think it could really use a repair all button though.

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(5)

Schubacca

Nov. 16, 2010

Under rating threshold (show) the towers all have different aim points.... so when firing different types of tower its more of a random guess were your shot is going to end unless you some how magically memorize the rang charts for each shot

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(3)

iamthemasta

Nov. 16, 2010

Under rating threshold (show) 50k tax each turn, but one mini-wave (waves inside of waves) of 2 planes on each side and 2 missile-launching boats on each side make it frustrating. I don't have enough reaction time and I lose my outer 2 layers of buildings on each side focusing on the planes.

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(3)

abyssoft

Nov. 16, 2010

Under rating threshold (show) Not to mention I can't pass the first level before my town is completely leveled. no matter how I try to fire I never, and I mean almost never hit the boats. The physics feel completely off. revising down to 1/5 and if it wasn't for the good graphics I'd want to go 0/5 if i could.

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(0)

abyssoft

Nov. 16, 2010

Under rating threshold (show) The firing is erratic and unpredictable, I find the initial tutorial pleasant, however an initial aiming assist would be nice. 2/5

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(3)

Antikryst

Nov. 16, 2010

Under rating threshold (show) Great idea, but the game becomes pretty boring after postmodern era. With half a dozen of long range ships and airplanes, all you can do is spam lasers, hoping you'll hit something.

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(2)

pepperpunk

Nov. 16, 2010

Under rating threshold (show) Good idea, badly implimented. This would have rocked with auto-firing towers or a much slower pace. The idea with aimed physics shots is that you're supposed to have the time to consider them... spamming 50 fast-moving enemies each capable of levelling your main base in the space of 10 seconds in the later levels does not give the player any time to think.

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(417)

zen0

Nov. 16, 2010

Under rating threshold (show) it's really a shame because this is a fun game. the problems? 1) duel side action 2) to compound 1) you have auto select towers. i found myself firing from left side when my screen is focused on the right and simply waiting for my right side towers to reload. what ends up happening is left towers fire when i dont want them to and when i switch back to the left side my left side towers are reloading from firing across the island. 3) ready button for in between waves 4) rollover description for all icons instead of waiting for the necessary upgrades before we know what upgrades are coming up 5) fix 4 or add a sandbox mode

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(5)

WillowNightshade

Nov. 16, 2010

Under rating threshold (show) hmm...well its a good game, but i dont like the way you fire. is it possible to make all the towers fire at once? it would be much easier for people using a laptop. the game has definite potential, but defiantly needs to be improved a lot.

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(0)

Zandax

Nov. 16, 2010

Under rating threshold (show) you should add towers that cant be controlled the player that are like auto-matic

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(7)

VenomousPoison

Nov. 16, 2010

Under rating threshold (show) Hey when I replace a unit with another unit I don't even get any money back for the one I just replaced! When I replace a unit I would at least like for the game to know to SELL the building and then build the new one.

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(1)

phyrokyro

Nov. 16, 2010

Under rating threshold (show) Citizen: "Hey sir, why is that clay house still on my roof? It must be like, 1000s of years old!" General: "Don't worry, random citizen, we're going to tear it down in a day or two... to make way for a rocket launcher!" Citizen: "You're going to put what on top of my house?"

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(383)

qspell

Nov. 16, 2010

Under rating threshold (show) buit up almost max, one buiding on the bottom getts destroyed. boom! half of my buidings gone in like oni minute

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(0)

Wertilq

Nov. 16, 2010

Under rating threshold (show) The walls have too low HP. Late game the units one shot the HIGHEST LEVEL of walls. No point getting good walls instead of mud walls. The units shoot from too far distance, meaning they will kill stuff later on with their "I hit I kill". Spamming mines and balloons is too effective, especially later on.

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(4)

Hufnagel

Nov. 16, 2010

Under rating threshold (show) Needs an easier way of controlling towers, your reaction time can't keep up with planes. And I mined the water so I didn't have to worry about boats. Enemies are just too fast.

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(319)

Shain

Nov. 16, 2010

Under rating threshold (show) Please add in a Sandbox-Mode. Unlockable after beating wave 20 or getting a certain amount of awards. Just give it unlimited cash and let you play the "normal" campaign waves. maybe even harder ones. i want to test some hospital bunker ultra laser expanded islands. 5/5 + if you want a sandbox mode to test things out

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(50)

Cogitation

Nov. 16, 2010

Under rating threshold (show) Good concept, poor execution. (1) Given the slow reload times, trying to play "Guess The Trajectory" gets very annoying, very fast; this game needs a guidance arc. (2) The description tooltips on the build menu should always describe what a building does, even if you have not upgraded the workshop enough to build it yet; knowing what can be built at the next level is important. (3) The 60-second timer on build phases in-between waves is extremely annoying given the complexity of the options. I didn't use hospitals at all because I was so rushed I wasn't able to take the time to look at the options available to me. The game should stop until the player is ready for the next wave. Overall 2/5

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(15)

Eisenhorn

Nov. 16, 2010

Under rating threshold (show) this game is one of the BEST i've played on Kong for a few weeks.

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(17)

Miwam

Nov. 16, 2010

Under rating threshold (show) lol at lvl 8 i lost some weapons and i continioud to lvl 14 with 1 fully upgraded harpoon

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(6)

Snakewarrior4395

Nov. 16, 2010

Under rating threshold (show)

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(-22)

Justice360

Nov. 16, 2010

Under rating threshold (show) very decent. I look forward to a sequel. The only thing i would suggest: EVEN more expansive. You have a good game. Make it bigger and you have a great game.

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(32)

iloveChianeW

Nov. 16, 2010

Under rating threshold (show) goovd gamne needs difficulty pick but still i give 5/5 and needs badges

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(-1)

HAZKTS

Nov. 16, 2010

Under rating threshold (show) Good game, on my first go i got to wave 11 but as soon as the balloons came i was doomed, great game 5 star, but needs badges, and as far as i can see their is no choice of dificulty which i think it needs. + for badges

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(11)

R4V3T1M3

Nov. 16, 2010

Under rating threshold (show) alright i guess

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(-1)

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