Comments for Empire Island

avatar for yoshi111
yoshi111

Jun. 17, 2011

Under rating threshold (show) I take one bite out of my cereal and my whole palace is destroyed.

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(224)

avatar for Renen89
Renen89

Nov. 17, 2010

Under rating threshold (show) I want a "repair all" button

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(348)

avatar for pepperpunk
pepperpunk

Nov. 16, 2010

Under rating threshold (show) Good idea, badly implimented. This would have rocked with auto-firing towers or a much slower pace. The idea with aimed physics shots is that you're supposed to have the time to consider them... spamming 50 fast-moving enemies each capable of levelling your main base in the space of 10 seconds in the later levels does not give the player any time to think.

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(366)

avatar for Hufnagel
Hufnagel

Nov. 16, 2010

Under rating threshold (show) Needs an easier way of controlling towers, your reaction time can't keep up with planes. And I mined the water so I didn't have to worry about boats. Enemies are just too fast.

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(284)

avatar for phyrokyro
phyrokyro

Nov. 16, 2010

Under rating threshold (show) Citizen: "Hey sir, why is that clay house still on my roof? It must be like, 1000s of years old!" General: "Don't worry, random citizen, we're going to tear it down in a day or two... to make way for a rocket launcher!" Citizen: "You're going to put what on top of my house?"

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(342)

avatar for Googlybear
Googlybear

Nov. 17, 2010

Under rating threshold (show) This game is silly levels of difficult. I give it a 3/5 for a great concept. The problem is that you have to manually fire each tower, and pray you don't die first, oh but the planes destroy your entire city in 5 seconds... Its too hard for its own good, plus going straight to the next level should skip your charging ahead a bit too... Having one towers shooting you control and the rest auto would make this better.

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(113)

avatar for goffy332
goffy332

Jun. 29, 2011

Under rating threshold (show) towers should have an auto/manual switch +

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(29)

avatar for verves
verves

Apr. 19, 2014

Under rating threshold (show) auto firing towers!

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(9)

avatar for Geoffrey
Geoffrey

Aug. 5, 2013

Under rating threshold (show) WHAT DID HE DO TO PISS ALL THESE PEOPLE OFF SO MUCH!!!

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(8)

avatar for sebastionay
sebastionay

Sep. 26, 2012

Under rating threshold (show) Are these suggestions gonna get implemented? pepper is right. we need auto aim and repair all.

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(6)

avatar for jeremyyeo0
jeremyyeo0

May. 16, 2012

Under rating threshold (show) @renen89 There is a simpler way to repair buildings. Just keep pressing r, it will move to the next building and repair it. (you have to repair the main 3 structures manually) Rate up so people can see.

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(8)

avatar for NewStar
NewStar

Nov. 25, 2010

Under rating threshold (show) Very nice idea. Especially I like the building of a city and defending it. And the physics is a nice touch too. Makes it less calculated. Needs: -repair all button. -separate build and shoot phases, so you can't click a building while being attacked -more build time later on. -way of stopping building without having to open the build menu first. -Either some use for fire power or always have it at max. -further viewing so you can actually kill enemies before they fire. -Make the tower straighten itself in the build phase. Mine started to bend while building a column next to the tower. -Move the links in the top outside the playable area. With a maximum height tower they clicked by mistake alot. Or, if that is the intention, at least auto pause when not viewing the game. -And ofcourse it could use a lot of rebalancing, especially the lasers are useless(unless maybe in a new version you actually get time to aim instead of just firing as much as possible).

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(8)

avatar for dumebug
dumebug

Mar. 28, 2012

Under rating threshold (show) also you could buy atomatic aming systems for towers.

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(7)

avatar for LizzyBear
LizzyBear

Dec. 2, 2011

Under rating threshold (show) just when i thought everything was dandy and fine just eating my waffle BOOM everything get destroyed! waffle time is ruined....

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(7)

avatar for RrGg
RrGg

Nov. 17, 2010

Under rating threshold (show) It seems like it would be much better if you got way more money and time in between levels to play around with bigger islands and more complex economies.

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(7)

avatar for Shain
Shain

Nov. 16, 2010

Under rating threshold (show) Please add in a Sandbox-Mode. Unlockable after beating wave 20 or getting a certain amount of awards. Just give it unlimited cash and let you play the "normal" campaign waves. maybe even harder ones. i want to test some hospital bunker ultra laser expanded islands. 5/5 + if you want a sandbox mode to test things out

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(48)

avatar for Coretz
Coretz

Mar. 31, 2011

Under rating threshold (show) The R key is the repair-all button, just tap it several times. + if you think this was/is useful

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(16)

avatar for vexus95
vexus95

Nov. 17, 2010

Under rating threshold (show) good game but later levels are incredibly difficult. couldn't get past wave 3 of the postmodern era. Let you call in planes to attack theirs, and have an auto fire for all towers and weapons. Also, a repair all button is needed to remove the tedium of going from building to building repairing each one. What do you think?

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(16)

avatar for wettwilly10
wettwilly10

Oct. 1, 2011

Under rating threshold (show) *uses mines to get through the post-modern era onward, using god powers to wipe out air attacks and such* This is so easy. I don't even have anything on my island anymore, but who cares? *futuristic stealth bombers come in* WTF ARE THOSE?!?!?!?!?!?! (GAME OVER)

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(6)

avatar for Justice360
Justice360

Nov. 16, 2010

Under rating threshold (show) very decent. I look forward to a sequel. The only thing i would suggest: EVEN more expansive. You have a good game. Make it bigger and you have a great game.

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(32)

avatar for Boeing
Boeing

Jul. 31, 2011

Under rating threshold (show) I wouldnt like to be living on that island.

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(19)

avatar for sherwood33
sherwood33

Jul. 17, 2011

Under rating threshold (show) I know! i'll just build a wall! wait whats happening... NO you cant just fall over! there goes three defenses.

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(19)

avatar for z2000
z2000

Dec. 20, 2011

Under rating threshold (show) needs a second one, but air units need to be close to you to hit you. instead of hitting you before they come on screen.

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(5)

avatar for fudgebag
fudgebag

Oct. 24, 2011

Under rating threshold (show) HOw does a SIngle Bullet DO more Damage than a Damn LASER ????

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(5)

avatar for gabbert10
gabbert10

Oct. 22, 2011

Under rating threshold (show) how can a ball of mud destroy a whole ship of wood ???

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(5)

avatar for boomknight
boomknight

Dec. 23, 2010

Under rating threshold (show) ooooooo if you tap r it will repair your building one by one o_O well its no repair all but its works...... slowly o_O

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(5)

avatar for ZerVexon
ZerVexon

Jan. 17, 2012

Under rating threshold (show) A few things are really necessary: 1: a "repair all" 2: Cheaper dirt! filling water with dirt costs $5,000? where am i buying dirt FROM? Central Park? 3: a new hot-key for the p! why the hell would the PALACE need a hot-key? Its only the objective to keep it, and the adviser has little information. Really people? ARE WE GONNA TAKE THIS?! rate + so developer can see what we have to say.

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(12)

avatar for DirtyOldhobo
DirtyOldhobo

Dec. 29, 2010

Under rating threshold (show) Protip: Although there is no 'repair all button',from my experience with games and 'r' usually being the repair button, I pressed it, and it switched to a damages wall and repaired it,then again,a damaged house, etc. Effectively repairing everything in not even 2 seconds. Rate up for people to know

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(12)

avatar for weirdguy
weirdguy

Nov. 17, 2010

Under rating threshold (show) The game screen's range is way too small to be practical in the end game. At that point I have to start firing wildly offscreen in the hopes that I'm actually hitting something that I think I'm aiming at, using a system that increases shot power based on the distance that my mouse is from the tower. Talk about a setup that fights itself.

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(11)

avatar for monkeyman977
monkeyman977

Dec. 4, 2011

Under rating threshold (show) I found that building tons of economic units (mostly housing) helps alot. If you can expand faster than the enemy, that is, upgrade to the next stage, your good. However, it is difficult to do this when your trying to repair all your houses and walls, especially when air units are involved.

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(4)

avatar for 9365fall
9365fall

Nov. 23, 2011

Under rating threshold (show) through trial and error i created the first wall that blocks ships and houses dead civilians

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(4)

avatar for robdfa
robdfa

Nov. 23, 2010

Under rating threshold (show) nice concept for a game, but unbalanced/unplayable towards the end. Scrolling is WAY too slow since enemies fire almost as soon as they appear on the screen at later stages, there just isn't the time to aim and fire to the left, then fire to the right. Even if you forget aiming and spam bullets, at later stages your city will probably be wide enough for you to continuously click a building instead of open air, deselecting your gun...Alternatively, you could start spamming mines, but in terms of gameplay this is just lame. And you should be able to defend more easily against the mothership. Lack of playability kills diversity of strategies.only 3/5 atm...

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(4)

avatar for Wertilq
Wertilq

Nov. 16, 2010

Under rating threshold (show) The walls have too low HP. Late game the units one shot the HIGHEST LEVEL of walls. No point getting good walls instead of mud walls. The units shoot from too far distance, meaning they will kill stuff later on with their "I hit I kill". Spamming mines and balloons is too effective, especially later on.

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(4)

avatar for orcaboy
orcaboy

Oct. 20, 2012

Under rating threshold (show) a great game but the damage to hp ratio is too high one mudball destroys my tower and causes my entire defence to collapse

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(3)

avatar for matthew93
matthew93

Jul. 8, 2011

Under rating threshold (show) umm how do you get more cash i kill and kill but i only get enough to repair like 2 things then i die

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(12)

avatar for eminem8139
eminem8139

Jan. 27, 2013

Under rating threshold (show) a little to hard

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(3)

avatar for peashapednut
peashapednut

Dec. 1, 2011

Under rating threshold (show) The is a good game but needs a number 2

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(3)

avatar for arnav900
arnav900

May. 2, 2011

Under rating threshold (show) how come the ancient game has dollars in it?

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(3)

avatar for scape9819
scape9819

Dec. 29, 2010

Under rating threshold (show) It would be good if you could put some of your turrents on auto-firing (they fire the at the enemies on their own). It would make this game alot easier. I can't survive all the planes that are able to reach me because I have to click each turrent one by one.... 3/5, could have been better, but i still like the idea of the game.

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(3)

avatar for Ooskyb0yoO
Ooskyb0yoO

Nov. 22, 2010

Under rating threshold (show) it makes no sense, im making not enough money to repair everything? and constantly having to click turrets, why in gods name did you make such a good concept and game and then just throw it at the wall? hopefully the sequal is better thought out

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(3)

avatar for Krafen
Krafen

Nov. 19, 2010

Under rating threshold (show) Tower control is terrible, rendering the game frustrating rather than enjoyable. With some work, it could probably be a good game.

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(3)

avatar for Kaarchin
Kaarchin

Nov. 17, 2010

Under rating threshold (show) You can "upgrade" houses by hitting "U", it spend 50 money and does not do a thing. It shouldn't be possible.

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(3)

avatar for iamthemasta
iamthemasta

Nov. 16, 2010

Under rating threshold (show) 50k tax each turn, but one mini-wave (waves inside of waves) of 2 planes on each side and 2 missile-launching boats on each side make it frustrating. I don't have enough reaction time and I lose my outer 2 layers of buildings on each side focusing on the planes.

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(3)

avatar for PhotonMonkey
PhotonMonkey

Apr. 7, 2012

Under rating threshold (show) very hard but really fun

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(7)

avatar for Skixeon
Skixeon

Jun. 16, 2011

Under rating threshold (show) like the idea but is lacking acouple things but i think with some changes it could be a kickazz game! :D

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(7)

avatar for Zandax
Zandax

Nov. 16, 2010

Under rating threshold (show) you should add towers that cant be controlled the player that are like auto-matic

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(7)

avatar for Ronnoc1
Ronnoc1

Jun. 12, 2011

Under rating threshold (show) To me it seems that there are two opposing armies attacking eachother while your island is stuck in the middle trying to defend itself because while I was playing 5 enemy ships lined up on each side of my island and started shooting eachother with artillery shells

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(10)

avatar for GiGaSojgan
GiGaSojgan

Dec. 31, 2012

Under rating threshold (show) The enemies don't come to fast, a repair all button would be nice, but I only see one real problem with it. I don't want my towers right next to the water just falling in.

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(2)

avatar for OCAARA
OCAARA

Sep. 4, 2011

Under rating threshold (show) @matthew93 add more population units,so yuo can have more cash in the end of the wave.

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(6)

avatar for agentcgood
agentcgood

Dec. 13, 2012

Under rating threshold (show) BUILD LIMIT? WWWTTTFF?!!

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(2)

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