Battalion: Nemesis
by urbansquall
Battalion: Nemesis
Tags for Battalion: Nemesis
Description
Battalion: Nemesis puts you in command of the Rapid Attack and Response unit commanded by Sergeant Tucker. Face off against the insidious Mullen in an epic 10 level campaign!
There are a total of 16 levels to be played, where you can master the rules of tactical turn-based strategy combat.
Saving Information:
Your inter-level mission progress will be saved when you finish a level. If you beat a level, you should not need to beat it again. Choosing "Save and Quit" from the options menu in the middle of the mission will create a restore point. If you click on "Resume Save Point" on the title screen, the game will be restored to that save point. If you play a game on a different level or map, your resume point will be lost.
How to Play
Mouse issues orders. Click an open tile in range to move there, or click an enemy unit in range to move next to it and attack. Arrow keys scroll and control key selects next available unit.
FAQ
What is Battalion: Nemesis?
Battalion: Nemesis is a turn-based strategy game developed by Urban Squall, where players command military units in tactical battles.
How do you play Battalion: Nemesis?
In Battalion: Nemesis, you take turns moving your units across a grid map, engaging enemy troops, capturing structures, and completing mission objectives.
Who developed Battalion: Nemesis?
Battalion: Nemesis was developed by Urban Squall and is available as a browser-based strategy game.
What is the main progression system in Battalion: Nemesis?
Progression in Battalion: Nemesis is structured through a series of increasingly challenging campaign missions, each with its own objectives and battlefield setup.
What are some notable features of Battalion: Nemesis?
Notable features of Battalion: Nemesis include diverse unit types, mission-based progression, tactical grid combat, and a storyline-driven single-player campaign.
Comments
ncling
Dec. 29, 2017
Pilot: Abort attacking transport. Flight path blocked by submarine.
Balbanes
Jan. 03, 2015
For those who don't know yet, the more HP that a unit loses, the less damage it can deal; so, More HP = More Attack Power. This goes for you AND the enemy. There are lots of times when it's better to have most or all of the enemy units still alive but weaker and surrounding you than to kill some one by one and have the rest of the enemies at full health. In later levels, especially in harder modes, it's the only way to win.
Slimoo
Dec. 04, 2017
STILL one of the best. Please make more.
Aswissrole
Apr. 26, 2010
The AI takes so long to finish, particularly on level 9. Once it has moved all of its units it spends a few minuets just contemplating the meaning of life!
leftylink
Nov. 27, 2011
Kay, only did some quick testing on this one, but I think the numbers for difficulty are:
Easy: All enemies do 75% of normal damage.
Normal: All enemies do 100% of normal damage.
Hard: All enemies do 125% of normal damage.
No effect on how much damage enemies take, as far as I can see.