Under rating threshold (hideshow)
You know, I liked this game. Sure it's kind of simple, but it was pretty entertaining.
That, and I hate zombies so killing them was pretty satisfying.
Under rating threshold (hideshow)
nice retro play style, only problem is lack of actual gameplay, at around lv 8+ it gets impossible, more weapons, better fire rates, maybe different maps for each level.
Nice game for 10 minunits, with very annoying music 3/5
Under rating threshold (hideshow)
the only thing i don't like about this game is that you should be perfectly aligned to the enemy to hit it. otherwise is pretty cool
Under rating threshold (hideshow)
Fukgames.com? Ok then... The games not bad, not very origional, but that's ok. Get bored after about 10 minutes, not bad extra things though, like the bonus level thing, and the weapon upgrades etc. Not bad, not bad at all. 3/5
Under rating threshold (hideshow)
Graphics are excellent. very good ideas on weaponry. Gameplay should be tuned. If you use one-hit-you-die traps, please also place checkpoints. Playing through the earlier levels can be very frustrating when you were struggling against hordes of zombie a second ago. Power ups should identified or clearly visible. It's also frutrating to charge a mob with a chainsaw only to discover that you now have a flaming crossbow reloading veeery slowly. And finally, patterns would indeed make the game a little less repetitive. Maybe random patterns on mid section and a special one at each end of level ? It could be another way to reward the player for going so far with something different that merely more monsters and ammo.
Animations make it real fun and nice to play, so please do something about the frustrating parts...
Under rating threshold (hideshow)
I really like the pixelling work, and the rest of the production values, but...
It relies too much on random noise to place enemies. Without any interesting enemy formations or patterns, a shoot-em-up game can't hold interest very well and that's why people are saying "too repetitive." Randomness is a good basic gameplay device but it's easy to make it too extreme - it has to be "shaped" into something more uniform to be useful in generating a level.
Under rating threshold (hideshow)
Kinda fun - a little repetive so far but maybe it gets more varied at the later levels? I'll give it a couple more tries.