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Fukgames.com? Ok then... The games not bad, not very origional, but that's ok. Get bored after about 10 minutes, not bad extra things though, like the bonus level thing, and the weapon upgrades etc. Not bad, not bad at all. 3/5
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Graphics are excellent. very good ideas on weaponry. Gameplay should be tuned. If you use one-hit-you-die traps, please also place checkpoints. Playing through the earlier levels can be very frustrating when you were struggling against hordes of zombie a second ago. Power ups should identified or clearly visible. It's also frutrating to charge a mob with a chainsaw only to discover that you now have a flaming crossbow reloading veeery slowly. And finally, patterns would indeed make the game a little less repetitive. Maybe random patterns on mid section and a special one at each end of level ? It could be another way to reward the player for going so far with something different that merely more monsters and ammo.
Animations make it real fun and nice to play, so please do something about the frustrating parts...
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I really like the pixelling work, and the rest of the production values, but...
It relies too much on random noise to place enemies. Without any interesting enemy formations or patterns, a shoot-em-up game can't hold interest very well and that's why people are saying "too repetitive." Randomness is a good basic gameplay device but it's easy to make it too extreme - it has to be "shaped" into something more uniform to be useful in generating a level.
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Kinda fun - a little repetive so far but maybe it gets more varied at the later levels? I'll give it a couple more tries.