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so i got rushed by a grip of SS soldiers, my troops downed the majority but they continue to slide down. i guess nazi zombies were a real thing back in WWII...
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USE THE FRENCH AS THE LAST STAND -summons 5 frenchies - WE HAVE KILLED LIKE 3 OF THEM AND THEY WON NUUUUU! ( Never use frenchies unless you have to or there are things in enemy territory. )
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This game really is unfair. On the airborne challenge you can lose so easily due to : Trees, bazooka who may as well be snipers with explosive rounds , the armoured car with a gun , grenades hitting 2 or more of your men , snipers and flak38s/pak38s. Basically anything but basic infantry can and will screw you over on the airborne challenge.
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I do wish we could have more than a 6 man rule, because honestly it gets quite boring and repetitive using the same strategy of having 4 gunners in 2 bunkers halfway up the screen to get between waves 50-120 in order to get 2 of the 100 wave medal averages on the 50th and 100th mission.
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dont you just love when every single guy is shooting at a german but never hit, then after 5 minits they kill him but the whole army has pushed up
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So my soldiers killed a Waffen - SS soldier (Guys in the black) and he slid after he had tied past my lines which ended my game. Now that is unfair.
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Making it so you can designate a target for the bomb drop instead of it chucking a bomb wherever it feels like on the battlefield would be really nice.
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Receives crate drop in minefield onto pillbox containing soldier. The engineer was instantly blown to shreds , but it was hilarious.
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Its not fair. Every time that I'm too strong they send some blitz waves.......
-> Follow the six man rule. If there are more than 6 men that are not covered by camo nets then you have a change to get a blitz wave. I recommend 4 gunners , a medic and a engineer in trenches half way up the screen. 2 gunners per bunker for anti infantry, a medic to heal if they get shot and an engineer to place AT mines. I also keep a signaller handy in case of tiger tanks or wesps. Whenever using the 6 man rule its always handy to keep 5 TPs incase a camo net is destroyed. (Keep them at the back and they should not be hit by grenades)
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oh look at Pak at wave 10 great, sniper kills it, next wave oh look a Flak 38, sniper decides to shoot at anything but that... great job O.Wilson
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Pro Tip : Sarge is a good unit and is great for anti infantry, but when he dies unless you have spec ops or morale that is 60+ your men will be running for their lives.
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doing good? against there infantry? there calling air support. good at canceling air support? here comes there best troops and vehicles. good at both? here they come raceing threw your lines and ignoreing you. This game in a nutshell
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1 rifle = 1% chance of hitting.
It's reduced a bit on gunners , but get 3-4 gunners up to 50+ rifle and you will easily deal with infantry. Put them in bunkers as well , and they perform even better.
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Bought a half-track. Put a medic, officer, and spec ops behind/next to it. Eventually upgraded to it with the mortar. The moment I upgrade it, it dropped a mortar right next to the half-track, killing everyone. There really needs to be a little better A.I. in terms of when/where to throw explosive devices... Perhaps a minimum distance away from the bottom of the screen? If a German has gotten past a certain distance, I'd probably rather take the point than lose the men.
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@Maximusdeath15 omg man, I had it happen to me recently, I was "yyyy"'ing for a whole minute and then started laughing like a retard xD. And that V1 was literally about to hit my bunker.
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There is nothing worse when your own tank takes out all of your infantry ----> Nope, there is nothing worse than when a Wespe blitz takes out all your infantry, destroys your bunkers and your tank, leaving you defenceless with nothing but the wespes to kill the Germans.