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There is no way to end the game except to be destroyed, and those who don't like the game, just simply go to http://mudandblood.net/wiki/index.php?title=Mud_and_Blood_2_Hub, there's the instructions. I honestly don't understand why people are complaining about no instructions, they obviously have never heard of "google."
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The game is great once you have played a bunch of times. There is a wiki with some general info
http://mudandblood.net/wiki/index.php?title=Category:Strategy
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"Tip: Don't be a noob."
Great tip... Although that's kind of hard, concidering this is my first (and only) time playing this and I have NO IDEA what's going on...
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It's a good game, but it kinda needs a system which teaches you about different features: I'm sure you're putting players off by confusing them.
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i have no idea what is going on.
great concept but needs a second version with instructions, better menu system, a little more clarity as to what the heck is happening.
keep at it. would love to see where this goes with improvements.
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First game, did not see single crate. Second game, saw one crate, dropped on top of enemy soldier. Screw this crap, I quit.Ok, maybe not. Third game, moved everone to middle, crate fell nearby, OHBOY!, got it, planted mines on top of my guys to kill them, waited for game to finish. In the meantime, 3 more crates dropped. Yeah, thanks game, thanks for nothing.
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A proper pause would be nice. Description of each of the upgrades, maybe something pointing to the tactical points so you don't have to stumble across it. Needs more descriptions.
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W h e n y o u w r i t e i n s t r u c t i o n s l i k e t h i s, i t ' s r e a l l y h a r d t o r e a d. Great game tho.
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This game is awful. Very little explanation about what's going on, runs slowly, terrible pacing - sometimes the enemy gets a huge artillery piece right from the beginning that just wrecks your guys. Units move and fire very slowly, so even when things are going well, it just doesn't feel like there's much going on.
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I have played this several times now without getting a crate. Is there anything I should look for -- I figured if it says the enemy gets your crate that you are done.
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Do... people not realize that there is "intel" on the first page? With the instructions that you're saying aren't there? And there's a link to an INSTRUCTION Manual listed in the ****ing "Instructions" tab?
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... an icon with two vertical lines next to each other is the universal symbol for "pause," dude. You can't just use that for something else.
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Yay collected crate in the first 10 seconds (guess i am lucky)... just need to finish this game. It's probably the fastest way i just do nothing and let the AI win.
After 13 minutes the "enemy" wins!
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This game is almost 7 years old. It's from a different era of flash gaming. The dude who published this game's profile is this: "3 words: random, hard and sandbox." Granted all this, a less unfair version would be totally fun, but I don't suspect it will happen.
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What a load of s**t... Zero instructions, buttons I need a microscope to read, each opening a menu with 15 more tiny buttons which are never explained, each soldier moves slower than a narcoleptic snail, the list goes on. How this got badged in the first place, let alone BotD'd, astounds me..
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This game is not spectacular in anyway but it's lack "ingame" tutorial and buttons are too messy you have too many small buttons in one area and they are too similar to each other and one sidenote people rarely want to open different page for one flash game.
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This is actually the worst badged game I have ever played on Kongregate. I would explain why myself, but the recent comments seem to suffice.
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For those not getting badge of the day, try just reloading the page - that got it to officially 'award' for me, even while the box was checked in before I reloaded but the cheevo wasn't awarded.
To those new to the game - good luck. Honestly, it doesn't look TERRIBLE, but the text is too hard to read, there's no tutorial, the instructions are minimal, and there's a LOT of stuff available. Frankly, it's badly in need of a campaign mode like, say, Starcraft, introducing a few options at once.
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This was a terrible badge of the day game. The crate is always so far away, soldiers move at the speed of molasses, and this thing never seems to end. Plus, as others have stated, the instructions are not specific enough.