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i start with close protection get gunner and engineer to start (with officer medal) advance get mortar, advance again get another gunner, advance again, get sniper, hopefully advance one or two more times, build a bunker in the middle up top, mortar pit, and a cam net in bottom corners, and then i try to set up a mine field in the top 1/2, usually your soldiers are experienced enough at that point the infantry don't trigger the mines, just tanks jeeps, and motorcycles do, if you get a good start wave 100+ pretty consistently
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Any successful 100+ strategy will have 1-3 bunkers in the middle (I use 2) with 5-6 units (e.g. 2x each of gunners, engineers, medics) above the middle line. The rest of the units (e.g. 1 officer, 1 scout, 2 spec ops, 2 snipers, 2-4 ATs) under cam nets along the bottom. Heroism everyone once they get two ranks and concentrate fire on dangerous units like mortars, bazookas and ATs. Medals help a lot, and lots of luck.
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Lepty once over 6 men (all units: infantry, mechanized, statics) in squad you get like a x6 chance per second for an airstrike or artillery barrage to trigger. And believe me, airstrikes and arty barages f*ck up your whole game.
Further tips: For going late game (wave 150+) dont focus all tp's in anti infantry (Theres not a very big chance you get a tank or high armored killer before wave 50). And another tip is that theres more than just units to buy with tp.
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how I got the hard badge: I knew I was noob.... so I called in sarge as soon possible... then I kept placing 50 caliber gun platforms so I always had 2 or 3.... never got a huge squad.... sarge and guns kills them all... and a medic to treat sarges very few wounds.... after wave 54 an airstrike took out my 50s ... phew
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Well, just when i thought i was doing OK, V1 landed on one of my snipers, grenadeers took out frenchie and one of my best soldiers, bomb from my own aeroplane landed on my engineer which was like 25% into the battlefield(nowhere near the upper part) medicks and signaler in the pillbox panicked, bunker on top of my gunner glitched out to the other part of the map... so here i am with sniper and officer against horde of nazis, PZ IV(which can survive like ton of grenades(friendly fire xD), Wespe rounds, artillery rounds and airstrike) and a Wespe. This game is not joking with you guys, s::t goes down the drain and hits the fan in like 2 minutes!
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The extremely tense moments when your half-track is moving to the top of the screen to get the crate before the next wave comes and the enemy takes your crate.
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Lol i finnaly got up AAA and sum ground units with threnches when an enemy flak spawns, i think ok my AAA will shred that thing apart, next wave 2 PAK AT's litterly in eachother and an unfair event that drops a bomb on my best shooters trench blowing them all up, HQ decides to resupply the germans giving them an extra flak and 2 motorcycles + an officer and a mortar. Mortar blows up other trench, paks blow up AAA, and my medic i just hired is sitting there with 100 germans coming at him, ****
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After 12 tries you finnaly got up your AAA and your tank + 4 soldiers with 70+ rifle and spec op with 90 rifle. And guess what mr german artillery was thinking. Hey lets bomb it.
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ok i know youre not supposed to go ez on us but a WESPE blitz wave on wave 33 followed by an extra wasp and a tiger + 2 flaks on wave 33 and 34. Bro calm
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Is there a way to balance things in this game? Like they throw grenades farther than they shoot, so can you shorten the throw distance??? To much random shit in this game... To bad.
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Very useful tip, hopefully your men don't suffer the same fate as mine. You can stop V1 rockets if you have a radar and a signaler by calling close aerial support.
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Very useful tip, hopefully your men don't suffer the same fate as mine. You can stop V1 rockets if you have a radar and a signaler.