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@Yeatcheed1938: Conquer cities (they yield armies) and harbours (bonus armies, cross oceans). Create connected land masses. Sometimes it is better to have few strong cities than many weak ones. The harbour boni will be split among your cities. Play on Easy to learn the basics. Re-read the instructions after a few games.
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I still don't get how this game works, I read the instructions but the AI seems to spread out further with more armies, and I don't know why they are getting more.
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@Tookey76
For Firefox and Chrome I can usually turn flash on by clicking the box that the game would appear in. If this doesn't work you'll be looking for a little grey lego-brick icon to activate Flash somewhere around the address search bar by the padlock. If there isn't an option to turn Flash on in the game window, and if the brick icon is missing, you might try in 'settings' or 'options' in your browser.
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While addictive, it's a pretty shit game but what do you expect from strategy flash games. AI always teams up so it's just a matter of picking the right map. Picking a good map = stomp because the AI is extremely dumb, picking the wrong map = unwinnable no matter what (literally). You already know the outcome just from the start based on the map, which makes it kinda boring.
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Just to say no matter how "good" this game is the fact ai only focuses on you doesn't make it "hard"...it's extreme laziness...hope net game is way better....
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Shocked this game is still good. Lol play this like 2013 look at my feed. It be perfect if AI didn't naturally target human player, use tactics rather than bum rush the capital, better map layouts and even few more colors and modes. An alliance type of mode with say 3 vs 3 would be epic.
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not tech savvy, bit of help please. Until recently when I wanted to play Hex I clicked on a padlock icon next to the address bar and chose 'allow flash'. The padlock icon has gone and now just says 'not secure'. I miss Hex and any help would be appreciated
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Getting bored? Here's how to keep it interesting:
- May only beat computers all 3 on same turn. fast as possible.
- Beat all computers without taking a city. (Must either take all on same turn, or if accidentally takes city, you can't use any troops from it)
- No treaty challenge
- 99 Challenge: Only allowed to attack when you have 99 of a unit. Otherwise you must only defend.
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Another incredibly tough one for Blue.
512741
You have to hope the AI gets stuck at the harbour. then slowly pick it apart. 81 turns.
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Incredibly hard as Violet: 239338
They refuse ally.
No cities/harbours nearby.
Just gotta brute force smash red, then run back to defend. Best of luck!
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Tookey: On the 10th go?! Apparently your AI is fully functional. (I can't imagine we tried that one before, because it was just a random seed. I've only played a few dozen of these. maybeafewhundred...)
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851448 is an interesting map, where each nation has its own thing going for them. Red can quickly expand into several nearby towns, and has a weaker neighbor in Purple. But Purple can tip the scales and conquer Red's prosperous lands if Blue is also pressuring Red. Green is a stronghold surrounded by water and ports, with many towns it can safely hold. They also tend to be pressured by every nation at once, and become the almost exclusive target of the Red/Purple empire. Blue's homelands on the other hand can go almost undisturbed due to their turf being far removed from any of the action. However, they don't have a lot of towns they can easily control, and must be very aggressive into Greenland and the center of the map, where they can stomped if they don't carefully control their aggression. This map has a lot of back and forth, and I've seen every nation become an empire on this map.
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Nilep, robot :]
9th or 10th go I think. Unit 1 Sarajevo, has to hang around (collects port to North I think) a bit cos Blue sits on San Marino for a bit but when free you can beat blue from the sea. Other units defense with one collecting ports around the sea near violet.
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547106, Nilep, you will be relieved to know i've just failed 3 times :) Will continue later. You sure we haven't played (and eventually beaten) this one before?
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If you want a cool map, just leave the box blank. You get an empty map with only four cities (the capitals), the names of which are pretty hilarious too. (Redosia capital: Undefined)
Also, it's probably one of the biggest challenges for you. Your only source of new troops are the capitals. Also, no water.
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Anyone else noticed how the land changes from lush green fields to mud and tombstones when you fight? [+] if you did!
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cont: throughout you have to continuously use a few weak units just picking up ports including those in Violets corner
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Nilep; Unit ! goes straight to Tashkent then heads North up to Vilnius picking up a port on the way
Unit 2 Gets Bangkok
Unit 3 just goes east
Turn 4 you want to combine those forces on Tashkent, this unit is now strong enough to take New Delhi.
Up at Vilinius free up a weak unit that just keeps going up and down that east coast taking and retaking ports. Bangkok, Valencia and Venice now do nothing but defend. Between Vilinius and and New Delhi you can take Blue
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Do you want the biggest challenge possible in this game? I got ya. Click on map number, delete whatever number is there, LEAVE IT BLANK, and hit play. Absolutely NO cities, NO ports, NOTHING. Just 4 capitals (For me, Redosia's capital is "undefined") Good luck on this one, morale dies fast!
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I beat 189829 in 27 turns. Try starting as blue, make a pact with Green early on, then go for Red. Red will probably eliminate violet then fight green. With you and green both attacking Red, Red will lose, hopefully to you. In the meantime, send 2 or 3 ships with 99 troops into the water right next to Green's capital. As soon as both violet and red are defeated, use those ships to quickly take out Green. Violet and Red will both become independent again but you should have enough troops to quickly mop them up.
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Nilep, 'ports win prizes', on close games I have sent a unit two thirds of the way over the board just to get a couple of ports. Close games blocking is also crucial, sacrificing a unit so the enemy takes a town on the 5th turn rather than the fourth for example can make all the difference.