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Sweet, I got 20275 on my first easy attempt. I give it 4/5. It bugs me a little that nothing exists off-screen, so you can waste a lot of ammo on enemies that retreat.
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Well, by the end of level 3 (easy mode, 1 continue) I thought the game is not bad... then on level 4 I got stuck at the smashing crane and never got to find out if I was supposed to wait for the crane to smash the door or what. Needs 1) a story 2) coherent save points (lvl 3 if you get killed during the middle boss you start just where you were, which is nice, but if you get killed just after the him you go back to last save point, ¿wat?) 3) clearer indications of what to do in certain situations. Apart from that, the bugs didn't bug me too much, after closing every other program I was running (before that I had a lot of laaaaaaaag and scarf guy would keep shoting one minute after I stopped pressing the button). 3/5 for the effort and the pictures.
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Actually Ive changed my mind, theres not that many "Skillshots" so comparing it to Bulletstorm is unfair. Anyway itd be nice if enemies dropped health occassionally.
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Enemies can shoot through floors and sa beast things dont damage themselfs by splamming into walls or other enmies by charging right through them =/.
Apart from that it seems to be trying to be a flash mashup of Killzone3 and Bulletstorm o_O? Whatwith the "skillshot" bonuses (happens rarely but if you look at the score it makes some differences like "slam") and the jetpack looks REALLY similar to the ones in Killzone :O.
Actually on tha tpoint being able to rip them off and use them would have been nice =/. Its also odd that for you the SMG is slightly bigger than the pistol, but for the enemies its a freaking cannon.
Apart from that fairly promising.
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It seems like it could be a nice game, but, c'mon, really? Enemies can shoot through boxes/elevators/thin floors but I can't? Hell, one of them hugged a _thick_ wall and shot through it.
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hmm so I get up to the platform where the airdrop comes out i die and when i respawn i have no ammo for my SMG ohwell. badge of the day gotten. im out.
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Bugs. The Lag Bug. THAT is why games like these need to be used in a better program, instead of Flash. You try to put in commands, then it over-loads, yet you are playing the game like you play every other intense shooting game. Ugh.
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checkpoints REALLY need to count as restart points for when you lose all your lives, since the first level involves climbing an impossibly tall tower, and than fighting a giant boss worm at the top
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Where is the point in having lives when you need to start the level all over when you die? especially the train level is hard as hell...
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Bad game to many bugs i keep shooting i keep jumping and right and left keeps doing it :S terrible game!!! 1 star ;)!!
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Argh those razorblade things what the hell. I accidentally let them into the battle with the chopper and they cut nine kinds of hell out of me and somehow do NOTHING to all the enemies. ARGH
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Sometimes on the train i cant shoot (the shoot seems to doesnt come out of the gun :) ) then i change the weapon and it works again. Is that intended or a bug?
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I think it funny that people who are using Chrome and having serious lag issues or key buffer overfill issues are told they are not really having an issue and their posts are hidden because non chrome users don't have that issue and hit the "-".
So, If you're using Chrome and are having an issue with lag then "+", everyone else, "move along; there's nothing to see here."
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why is it the first time the copter comes it's invincible, you just need to kill the guys he drops; but the second time it comes you have to kill it, and not the troops it drops, or it just keeps dropping infinite guys? that second copter definitely took a while because i just thought you needed to kill the guys....
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Thats weird, the sound volume is NaN for some reason... oh well maybe i can play the game still OH GOD DAMNIT LOUD SCARY STATIC!!
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This is really good. Shows what Flash can do with a physics platformer and ragdoll physics. The scene with the train going off the tracks was what really impressed me -- could've been a cutscene, but no, those are the same train models/sprites you were running across.
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ok wow.......what the hell is wrong with you? You wanted to make a challenging game? listen you have no music, and the first boss is like an end boss in a normal game, all the enemies have freaking auto-aim. Contra works because the enemies have a PATTERN that you can learn and anticipate. This is? A great looking game and the mouse handles half decently...but seriously wtf man?
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Ugh there is a terrible bug where you shoot forever. no matter if you go back to the main menu then back. It sucks. you have to refresh your browser to get rid of it.