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Awesome game! Only thing keeping it from being ****ing awesome is, as others have said, you can't see ANYTHING in later levels, making it impossible to dodge effectively (the generous amount of extra lives makes up for this somewhat, but still). If there was a quality option to turn off all the explodey effects and maybe a ridiculously expensive shop item (magnet x 4 maybe?) that would instantly collect powerups/stars/treasure so they're not flying towards you looking like bullets and all. Dunno, just a thought...
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Ship is huge and looks awful, SFX are too loud and low quality, too generic this idea has been copied lots of times. 2/5
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I'd have hard time pointing out anything the game does wrong, exactly... but generic bullet hell just doesn't do it for me without something more.
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Nice game, but I have the problem that the coins look like the bullets, so most of the time I'm busy flying around collecting all the bullets ...
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Excellent game, but the looks of your ship and alien minions (not bosses, the graphics of those are great) seems a bit cartoony, and the lasers seem blurry, sometimes i can't see them cause the deaths of the aliens block me from seeing them. Otherwise, one of the best flat shooter games, 5/5.
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My two major complaints: No money sink (once you max everything, money is only used to lag the game and distract you from shots); medals and save disappear as soon as you complete the game. Other points to consider but these two are waay bigger annoyances so I'll just write them.
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"Shoot stuff. Collect stuff ejected from the stuff you just shot." I had to resist the urge to hit 5/5 after reading this sentence... I still need to play the game!!
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Fun, but the ship didn't move smoothly with mouse - it kept jumping as if on a grid that was too large. Otherwise I had fun.
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Game would be, in my opinon, better without lives shared across levels. Alternatively, without ability to replay levels for cash/lives, or without upgrades. As it stands, it only encourages mindless grinding early levels untill you can max your ship and lives to have chance/easier time on harder levels.
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Seems a bit unfair that ships that come from behind still have their treasure go off the back of the screen instead of continuing forward.
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Need to be able to see bullets better than treasure. I can't even tell sometimes where the bullets are that I am supposed to dodge because I have so much stuff coming at me.
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i like this game alot , it kinda starts yyou off with a little hell and by the time you get to level 10 its a hurricane of explosions everywhere
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Basically unplayable after the first few levels. Half the time looks like an impressionist painting because of the incredibly excessive color blur added whenever a ship get's killed. Yeah, this looks cool in the first few levels but after level 5 or so it get's to the point where half the time you can't see the bullets until they're on top of you, and the other half the time the only indication that there was any bullet heading toward you is the sound you hear when it hits you. You can't have a bullet hell game where you can't see the bullets. That's just poor game design.
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I stopped playing after 15 seconds - the sounds were mildly interesting, but far louder than I wanted. Thanks for the autofire, such as it is, but I couldn't tolerate hearing my eardrums assaulted and it became extremely boring without sound.
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I like it, but I can't see my ship at times... Also when some achievement ruins my sight and gets me killed I don't feel like I achieved a lot ;) 4/5 with potential for 5/5
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You want an awesome front page game? Get rid of the motion blur on kills, the smoke trail on missiles, and then add a final upgrade on weapons so the player can change angle. Boom, Achievements.
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Let's try that post again. >.< Fabulous game! You outfit the first by a longshot. I wouldn't mind an in-game pause button, but that's a minor thing. 5/5
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oh, and the only thing making this game beatable what with the super minions and all, is that minions have a habit of dropping like 5 extra lives each levels, making sure that you can't actually run out of lives... needs better balancing (bullet hell: try to make the death of enemies less hellish than the bullets themselves, who shrinks periodically, making them much less noticable)