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Comments for Medieval Character Maker

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Mzhades

Jul. 20, 2011

Under rating threshold (show) I found the edge of the world and stared into the abyss beyond. Deep inside something cried out and I tried to fling myself into that nothingness, seeking deliverance, but something, be it my own cowardice or that of some greater being held me back. So I paced about the edge of my cage, one hand trailing along the edge of nothing, until I reached the highest point in my world. I looked down upon my kingdom. I cried.

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(417)

Developer response from ViniciusSanctus

An awesome insight text developed by Mzhades from when the game was just a baby, describing his feelings when he reached the invisible walls that forbidden players to leave tha game space, when the map wasn't infinite. Thx Mzhades! =D

RoboticChimera

Jul. 19, 2011

Under rating threshold (show) I tried it, and I have a few issues: I find the game very dark, there's not a lot of lighting, mostly shadow. There aren't really ANY textures in the character creator, and there are no targets to practice with, or anything else to actually do for that matter.

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(0)

Dracomantis

Jul. 16, 2011

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(-9)

DarkNecros

Jul. 14, 2011

Under rating threshold (show) another notice, with my crossbow aiming seems... off, theres no variability to where the bolt lands and the bolt ALWAYS lands to teh right of teh aimer

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(1)

DarkNecros

Jul. 14, 2011

Under rating threshold (show) I thinkt hat when your weapons are sheathed you have to right click to rotate map cause it always feels like its far too sensitive with the look left/right and not enough turning.

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(0)

DarkNecros

Jul. 14, 2011

Under rating threshold (show)

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(-6)

Gigalamesh

Jul. 12, 2011

Under rating threshold (show) When using a long bow, i noticed the arrows landed a bit to the right of where i was aiming. I haven't tested the other ranged weapons, so i don't know if they all shoot a bit to the right. Otherwise, great game and i hope to see more added.

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(2)

Northhelix

Jul. 12, 2011

Under rating threshold (show) I love the concept and execution and I'm really excited to see what you come up with for the actual gameplay part of things. One glitch I an running across is that in some areas of the level, my characters shakes, as if there was an earthquake. I tried on both high and low setting and I get the same results. This typically happens in the area where i spawn, but out buy the hills it is ok.

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(1)

zekezeke

Jul. 11, 2011

Under rating threshold (show) needs something to shoot at besides targets, gets boring after about 5 mins (pm me if i'm missing something plz) but there is great potential

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(2)

derekz

Jul. 11, 2011

Under rating threshold (show) NEEDS NPC and creeps to make it alot better but still i give 5/5

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(4)

dizzle56

Jul. 10, 2011

Under rating threshold (show) u should add mission and multi player mode and maybe make the map a little big and instruing how to play

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(6)

Weegee_pug

Jul. 10, 2011

Under rating threshold (show) Man, i remember when this game first came out, now look how far its come. I am proud of you Mr. Developer!

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(420)

Developer response from ViniciusSanctus

Thank you a lot Weegee! Making you guys proud are my best revenue here in Kongregate! =D

oliveura

Jul. 08, 2011

Under rating threshold (show)

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(-6)

Ahnialator60

Jul. 06, 2011

Under rating threshold (show) Nice :D can't wait til the full game is released

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(6)

ogedayonay

Jul. 05, 2011

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(-12)

Zheben

Jul. 03, 2011

Under rating threshold (show) this game needs to be mulitiplayer

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(3)

superboy123456

Jul. 02, 2011

Under rating threshold (show) I'd like there to be some spiky hair and no-shoulders mode :) Also ,some weapons have the same skills and now i have just 3 skills ;-;

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(2)

sammer510

Jul. 01, 2011

Under rating threshold (show) it needs some sort of over the shoulder view or a sight of some kind when you're using ranged weapons (musket, long bow, etc.). As is, you can't tell where you're shooting.

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(16)

windghost123

Jun. 30, 2011

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(-13)

Bloxda

Jun. 28, 2011

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(-14)

Bloxda

Jun. 28, 2011

Under rating threshold (show) I'm stuck falling into a never ending void. XD

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(0)

hammy1215

Jun. 27, 2011

Under rating threshold (show) Ninja Hell no, read the game name MEDIAVAL character, there can be muskets, but never us anything

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(1)

Bloxda

Jun. 26, 2011

Under rating threshold (show) This is coming great! This guy has really put a lot of work into this!

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(1)

XllllX

Jun. 24, 2011

Under rating threshold (show) i would love to see this game become a rpg all it needs is a little tweaking and some monsters

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(4)

6maxwell6

Jun. 23, 2011

Under rating threshold (show) when it was dark i fell then everything went pink then my guy started looking at me

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(0)

ninjaTiki398

Jun. 19, 2011

Under rating threshold (show) ...Gotta love that intro music. All music was a bit repetitive, if you made that music, can you add in extensions to it? If you didn't, you could remix it to make it longer...or just ask someone to do that.

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(1)

ninjaTiki398

Jun. 19, 2011

Under rating threshold (show)

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(-4)

ninjaTiki398

Jun. 19, 2011

Under rating threshold (show) ...Lefties are not amused. I am amused, yet I am a lefty. WHAT'S WRONG WITH ME!?

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(0)

adman1996

Jun. 19, 2011

Under rating threshold (show) by the way in your instructions under the game you misspelled sheath as "sheat"

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(1)

kalebdogsslave

Jun. 18, 2011

Under rating threshold (show) There could be a mouse lock on along with a map fall off respawn or a teleport to spawn or whatnot

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(0)

rushragegames

Jun. 18, 2011

Under rating threshold (show) Very cool, thanks for sharing!

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(1)

aerion111

Jun. 14, 2011

Under rating threshold (show) You need more skills, and to put a description of what the skills do. Oh, and having more of a difference between the various archetypes would be better. Other than that, I am looking forward to the game. PS: Good choice on the INT making MP use HIGHER, it lets people decide to be nukes with INT, sustained burn with WIS, or a hybrid.

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(1)

Karrow

Jun. 13, 2011

Under rating threshold (show)

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(-11)

adman1996

Jun. 10, 2011

Under rating threshold (show) if we use a musket and eyepatch... he uses his eyepatch to aim down the sight... can we have right handed muskets?

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(338)

Developer response from ViniciusSanctus

I haven't noticed that adman, it was really keen of you to find that out! I really can't promise to change that anytime soon tho cause the game already got so much to fix, that this bug becomes only a tiny detail near the other huge monster bugs! =D

Tyfighter152

Jun. 09, 2011

Under rating threshold (show)

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(-6)

Wan9

Jun. 06, 2011

Under rating threshold (show) the mouse is a little too sensitive. if there is a way to change it and i missed it, then sorry!

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(-1)

Gir811

Jun. 05, 2011

Under rating threshold (show) You should make it a multiplayer game when you actully fight and MAKE IT AN RPG you ashould play oblivion and get sme stuff from there

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(3)

faelcorreia

Jun. 04, 2011

Under rating threshold (show) Tá ficando fino, Vinicius! =D

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(0)

Zaephyer

Jun. 04, 2011

Under rating threshold (show) Perhaps adding a menu to make it back to the character creator. Otherwise, I do like it, and am hoping to see it further developed.

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(2)

ville13

May. 28, 2011

Under rating threshold (show) It would be great if we could go to a "test area" after we have created our character, so we could test our skills and weapons.

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(6)

Dragonman9717

May. 23, 2011

Under rating threshold (show) better samurai armor is needed

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(6)

milanshrs

May. 18, 2011

Under rating threshold (show) It should let you play as your created person, but still fun.

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(5)

Weegee_pug

May. 18, 2011

Under rating threshold (show) This game has gone so far... but i cant get farther then to choose your type of guy. Any answers? This game is great though

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(8)

Natzu

May. 14, 2011

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(-7)

DarknessFlames

May. 10, 2011

Under rating threshold (show) Ability to walk with weapon drawn would be nice.

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(6)

gamerocker43

May. 08, 2011

Under rating threshold (show) this would be a great rpg game

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(17)

adamkad1

May. 04, 2011

Under rating threshold (show)

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(-9)

murgtah

May. 02, 2011

Under rating threshold (show) A bit more armor would help, but not sure about guns in medeivel times

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(1)

kez1304

Apr. 25, 2011

Under rating threshold (show) Also, not sure why the options start off hidden..? I can't see any benefit for the end user to have to click a box, to make some options appear. If it's there as a programming snippet you created, fair enough, but I don't think it adds anything. Quite the contrary tbh.

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(1)

kez1304

Apr. 25, 2011

Under rating threshold (show) Clicking frantically on the random options can mess things up... I have 3 weapons on my back, and one in each hand, lol. But yeah, shows promise, models are pretty good, and the animations are quite good too. Walk button doesn't work for me though, but I could see some animations when clicking the random buttons.

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(0)

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