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I found the edge of the world and stared into the abyss beyond. Deep inside something cried out and I tried to fling myself into that nothingness, seeking deliverance, but something, be it my own cowardice or that of some greater being held me back. So I paced about the edge of my cage, one hand trailing along the edge of nothing, until I reached the highest point in my world. I looked down upon my kingdom. I cried.
An awesome insight text developed by Mzhades from when the game was just a baby, describing his feelings when he reached the invisible walls that forbidden players to leave tha game space, when the map wasn't infinite. Thx Mzhades! =D
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I tried it, and I have a few issues:
I find the game very dark, there's not a lot of lighting, mostly shadow.
There aren't really ANY textures in the character creator, and there are no targets to practice with, or anything else to actually do for that matter.
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another notice, with my crossbow aiming seems... off, theres no variability to where the bolt lands and the bolt ALWAYS lands to teh right of teh aimer
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I thinkt hat when your weapons are sheathed you have to right click to rotate map cause it always feels like its far too sensitive with the look left/right and not enough turning.
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When using a long bow, i noticed the arrows landed a bit to the right of where i was aiming. I haven't tested the other ranged weapons, so i don't know if they all shoot a bit to the right. Otherwise, great game and i hope to see more added.
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I love the concept and execution and I'm really excited to see what you come up with for the actual gameplay part of things. One glitch I an running across is that in some areas of the level, my characters shakes, as if there was an earthquake. I tried on both high and low setting and I get the same results. This typically happens in the area where i spawn, but out buy the hills it is ok.
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needs something to shoot at besides targets, gets boring after about 5 mins (pm me if i'm missing something plz) but there is great potential
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Have incredible potential.. But, you must find someone to programme for you.. You can't make "real" games with Unity..
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I'd like there to be some spiky hair and no-shoulders mode :) Also ,some weapons have the same skills and now i have just 3 skills ;-;
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it needs some sort of over the shoulder view or a sight of some kind when you're using ranged weapons (musket, long bow, etc.). As is, you can't tell where you're shooting.
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...Gotta love that intro music.
All music was a bit repetitive, if you made that music, can you add in extensions to it? If you didn't, you could remix it to make it longer...or just ask someone to do that.
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One last thing:
...Shouldn't there be like a scope or a crosshair or even a liner-upper thingy they use on revolvers for the bow? I mean there's a target, doesn't make sense that you would've had it without the use of some matter of accuracy equipment.
Certain skills should add in new things onto your character, like a scope for riflemen.
RIFLEMEN. AND NOW HE'S HERE TO RIFLE US. RIFLEFIFLEMEN.
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You need more skills, and to put a description of what the skills do. Oh, and having more of a difference between the various archetypes would be better. Other than that, I am looking forward to the game. PS: Good choice on the INT making MP use HIGHER, it lets people decide to be nukes with INT, sustained burn with WIS, or a hybrid.
I haven't noticed that adman, it was really keen of you to find that out! I really can't promise to change that anytime soon tho cause the game already got so much to fix, that this bug becomes only a tiny detail near the other huge monster bugs! =D
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When using a ranged weapon (or aiming with it) it should go into an over-the-shoulder view and give it a reticle showing what you're aiming at. from behind your character would get in the way.
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You should make it a multiplayer game when you actully fight and MAKE IT AN RPG you ashould play oblivion and get sme stuff from there
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Perhaps adding a menu to make it back to the character creator. Otherwise, I do like it, and am hoping to see it further developed.
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It would be great if we could go to a "test area" after we have created our character, so we could test our skills and weapons.
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This game has gone so far... but i cant get farther then to choose your type of guy. Any answers? This game is great though
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Also, not sure why the options start off hidden..? I can't see any benefit for the end user to have to click a box, to make some options appear. If it's there as a programming snippet you created, fair enough, but I don't think it adds anything. Quite the contrary tbh.
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Clicking frantically on the random options can mess things up... I have 3 weapons on my back, and one in each hand, lol. But yeah, shows promise, models are pretty good, and the animations are quite good too. Walk button doesn't work for me though, but I could see some animations when clicking the random buttons.