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Are there any bonuses (besides it's more interesting, of course) for playing on a higher difficulty? Exp gain faster, better loot, anything like that?
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One thing i would like is to be able to manualy level other party members... and be able to reset skill and get the skill points back...
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Amazing game, definitely 5/5. My only recommendation is to allow the player to customise the party members, rather than them being automatic.
Thanks!
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brilliant! i loved the simple interface of the first legend, and the game is getting better. my only gripe is that it gets a bit annoying to see all of the equipped items in your inventory, especially when your party members start to accumulate. maybe this could be fixed, but it's still an awesome game!
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Tip: you can make shops randomly generate different equipment once by saving before you visit the first time and reloading the page if you don't get decent equipment. (Only works once) + to keep this comment alive.
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Congratulations! You just won the Void in My Heart Badge and 30 points!
That was one mighty fine game! I Had much fun completing the game and achievements, and getting the badges.
thank you violatorgames
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Tip:When Mages summon something,kill the mage so that the summoned creature will die too(This will only work with something that was summoned after the mage does the spell in the battle screen,if not then it won't work.).+ if this helped you.
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This is some of the best development I've ever seen in a flash game. On my behalf i thank you and all the people who helped build this fabulous game.
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If you enter the cave and clear out the demons before actually picking up the quest "Into the Void" the game glitches and you cannot progress any further into the story, as the quest will not advance and become uncompletable.
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An awesome feature you could add or add in LOTV3 would be different death animations. Like a warrior could lop off a head or limb, and an archer could send an arrow through a heart, or a mage burn them to a crisp or freeze them solid depending on the spell! You must add it!
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I can barely believe that this is an indie game! I had to play it though without stopping, it was so good. I predict that this will be one of the top rated if not the best rated RPG on Kong. Flawless. 5/5 Favorited.
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I enjoy the game, great art and system in general. Though one comment, i feel the inventory is a little clustered by being able to see what you have equipped in the inventory still, i would rather having it moved to your equipped. And to feel more immersion I would like to have the ability to skill my party members rather than they just level themselves, i like options. Just my Opinion, great game otherwise.
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Okay, I know bosses are supposed to be hard, like resisting Bleed and Stun, but, resisting Burn and Poison, and even blocking a motherf**king Lightning Bolt? No. Just no.
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Just a small correction (not attempting to be malicious, pedantic, etc.) the woman who gives the player the quest "Vultures" states that "bandits are praying on refugees" The word should be preying, as I don't think bandits are preforming religious acts on refugees.
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It appears the martial arts skill is not displaying the +40% armor bonus on your character screen. The value displayed is simply the sum of all your equip, without the bonus.
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A great game. I just have one tiny issue. Abilities that do something understandably do less damage than a normal attack. The rogue skill cutthroat is unlocked at lvl 15, making it a high level skill. It costs a whopping 110 stamina to use, making it the most expensive skill in the entire game. On top of that it has a high cooldown of 8 turns.
So what do we get in return for this?
The attack itself does about 50% of a normal attack. The massive bleeding effect is only applied rarely. When the effect is resisted, you just wasted 110 stamina on a weak attack. And when the bleeding effect is applied, it does about 15-20 damage over 4 turns. That is 60-80 damage total. My rogue does that on a normal attack. This just doesn't pay back the cost. Comparing it to Blade Fury: 75 stamina, half the cooldown, gives a guaranteed 4 hit, and is easily combinable with Precision to do ~300+ damage.
Cutthroat is just beyond useless. But I'll forgive this one small thing in an otherwise great game.
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I really wish there was a way to track how close to finishing a quest I am. The one where I have to get intel from the towns I can't remember which one I'm missing and its a pain to go through every part of every town to look