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I can barely believe that this is an indie game! I had to play it though without stopping, it was so good. I predict that this will be one of the top rated if not the best rated RPG on Kong. Flawless. 5/5 Favorited.
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I enjoy the game, great art and system in general. Though one comment, i feel the inventory is a little clustered by being able to see what you have equipped in the inventory still, i would rather having it moved to your equipped. And to feel more immersion I would like to have the ability to skill my party members rather than they just level themselves, i like options. Just my Opinion, great game otherwise.
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Okay, I know bosses are supposed to be hard, like resisting Bleed and Stun, but, resisting Burn and Poison, and even blocking a motherf**king Lightning Bolt? No. Just no.
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Just a small correction (not attempting to be malicious, pedantic, etc.) the woman who gives the player the quest "Vultures" states that "bandits are praying on refugees" The word should be preying, as I don't think bandits are preforming religious acts on refugees.
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It appears the martial arts skill is not displaying the +40% armor bonus on your character screen. The value displayed is simply the sum of all your equip, without the bonus.
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A great game. I just have one tiny issue. Abilities that do something understandably do less damage than a normal attack. The rogue skill cutthroat is unlocked at lvl 15, making it a high level skill. It costs a whopping 110 stamina to use, making it the most expensive skill in the entire game. On top of that it has a high cooldown of 8 turns.
So what do we get in return for this?
The attack itself does about 50% of a normal attack. The massive bleeding effect is only applied rarely. When the effect is resisted, you just wasted 110 stamina on a weak attack. And when the bleeding effect is applied, it does about 15-20 damage over 4 turns. That is 60-80 damage total. My rogue does that on a normal attack. This just doesn't pay back the cost. Comparing it to Blade Fury: 75 stamina, half the cooldown, gives a guaranteed 4 hit, and is easily combinable with Precision to do ~300+ damage.
Cutthroat is just beyond useless. But I'll forgive this one small thing in an otherwise great game.
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I really wish there was a way to track how close to finishing a quest I am. The one where I have to get intel from the towns I can't remember which one I'm missing and its a pain to go through every part of every town to look
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I tired to play this game cause I really liked the first game
But I when it started after I made my avatar, a pop up for adobe flash player appeared. It wouldn't respond to me clicking it, it won't go away, and it prevents me from playing.
Anyone know how to fix this?
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What a very well constructed game. So much detail and polish! I can only ask that you make it easier to select the enemy as they tend to hide behind each other. Please take the lense flair off the small map. I still give you 5 adventurers out of 5. I haven't finished but I am enjoying it. I have a nooby tip: Use the blue dots in the map to find any lost clues as you wander about. This is what I did to get my 3rd character.
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One should be able to control the summoned allies, they attack in such stupid ways sometimes,and could finish fights much sooner, i mean if you can summon them, you should also be able to control it, or not? :)
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Hi gamers. I think I have one fix to tell. When the enemies throw you debuffs it would be easier to figure out what 'debuffs' you got from the enemies. I see all my buffs and debuffs in green. Debuffs = Red. 5/5!
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love this game rates among m favorites.loved the first one and enjoyed this one more. there are things that could be improved but the game is still impressive. I would put more diversity in the types of villans, although there is a massive imprvement ove the first. I would also put a little variance in the type of plot. The biggest complaint I have is that it feels a little like I am running the same battle over and over after a while and thatit feels like the plot is along the lines of #1 "we need your help!" Me "ok I'll help" #1 "thank you and heres your reward" I know it sounds like Im being mean but Im not trying to. I would give this game a 9/10
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Could you make it so that we could choose which party member attacks in which order, because personally I like to use certain characters damage buffs ect.. and then attack but I cant do that when it doesnt allow me to chooose who attacks first.
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Haha, i found something funny, when i had frozen Void Brutalizer, then i put a burning spell on him, he was still frozen xD
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This is a lot of fun! My only complaint is that I cannot see a way to change the position of the party; my warrior is hiding at the back like a coward. It's not a major gripe, just aesthetic really. Other than that, this is a brilliant game ^^
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I've played this a bunch of times to completion and I have to say, it's probably one of my favorite games on this site! I'd love to see a third installment with maybe a chance to allow us to go down an evil route? I just think it'd be so cool to play as like a fallen Voidslayer or something similar.
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Secret shop after you kill ShadowBlade I think they're called. You continue forward and there's a puzzle. Then another one after that then theres a portal you go into and a guy sells a staff and hood for mages. +up if you want just want to help people.
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I would like a option for classes to have a secondary weapon when they reach,level 5,Warriors can wield a shield(They are considered the tanks of all games),Rogues can Dual wield Daggers(I don't think daggers weight that much),And a Mage can wield a spellbook(They are the main damage dealers of all games),Just a idea.
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Absolutely AMAZING!! I'm sure you've received dozens of compliments, but really man!!! Beautiful gameplay,great graphics and animation AND an impressive storyline!! (5Star game right here,best Ive played)
Suggestions/Wishlist:
1.Bigger map squares
2.Mounts
3.Enchantments
4.Equipment slots for Gems etc
5.Necromancer class + Paladin
6.More backgrounds
(+1)
I hope there are many more!!
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Tome of absolution is by far the strongest tome. Stack damage items on a warrior, anger, seething, hatred, and pop it. combined with deathtouch and other vulnerability debuffs, see your whirlwind attack hit for stupid (900+ easy) damage
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Ditto on not getting the last badge. I also completed the last badge before they were added. Any word on how to obtain it?
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I got the achievement for dealing 1,000 damage when I turned on the game for the first time and haven't played it before. Is that supposed to happen?
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Usually, when "premium content" is available for a game here, devs spamming their game with Kred-craving messages and ruining gameplay altogether... this is the first time I've seen a non-disturbing version of it (apart from the 2 occasions this game offered the sidequests). So, as the first (and I guess only) exception of giving 1 star for games ruined by Kreds, I give this a 5 star-rating. Developer, keep up the good work, hope to see the next chapter on this site with more convenient features for inventory and skill sorting. Really nice work! Will support you of course with some money, tho not through Kreds.
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Can i rearrange my battle format? As a warrior i am annoyed at being at the back hiding behind an archer and a mage. In addition, the AI does attack my ranged units heavily and ignores me. Great for the AI in winning a battle, rather annoying in that i feel i should be tanking those hits.
Positioning in combat doesn't matter at all, enemies attack who they perceive as the biggest threat. This is definitely something I'll be adding to LOTV3 though :)
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I have finally done it, I have made an enemy frozen, burnt, poisoned, and bleeding at the same time. The logic doesn't fit but oh well.
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One thing you should highlight in the instructions is that it autosaves. Though it may seem like common sense, it's a little tough to see the word "saving" in the corner sometimes (I missed it for several hours when I first started out) but otherwise it's a great game, fun so far-I haven't finished yet-and I have had fun playing with a wider variety of characters in my party...each one's skills differ, making it a little more complex...Be back later, I have to see how this ends...
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Needs an auto battle function of some sort, something to make this go into AFK mode or something. Overall teriffic game! I'm so glad theres no premium content to ruin this game, great strategy, A BUNCH of weapons and armors, and artifacts. The skill tree is HUGE. LOVE IT!