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Great game, just a couple things. It would be nice to have a map. Stun lasts too long, and any subsequent hits to a stunned character should remove the stun effect. Finally, it would be nice to have your regular strike selected by default so the player can just click an enemy to use it.
Keep up the great work.
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After being owned by an overpowered enemy twice in a row, and no way to really grind levels to take care of him, I really lost interest, it was looking very promising too. =/
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Game is a bit hard with the mage, all the CC fails more than it lands. If you try to not use CC and out damage mobs you die when there is 3/4 in a single fight, also why does the skeleton only have 25 hp and does not scale with levels?
Good game but I want to play the mage not war or rogue.
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"looks at high scores" wowow this game is almost 4 stars it must be good "plays game and reads the description" hmmmm 2d turn based battle..... ill carry on and see what its like "plays for 30 sec" this game sux it is so totally boring, "rates 1/5" WARNING: THIS COMMENT HAS PREPARED ITSELF FOR MASS DOWNVOTES. IF YOU TRY TO DOWNVOTE IT THEN ALL YOUR FOOD WILL BE GONE OK SO DOT DOWNVOTE IT FOR UR OWN GOOD
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There is a merchant who always glitch the entire game when you talk to him...
After u pass the blockade... the first merchant , when you talk to him , at appears some strange screen with your name, his name and 2 big white boxes... 3/5.
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"Yeah I definitely plan on continually improving the game and working on future chapters. Hopefully I can build a small fan base that will help me with testing, ideas for the future of LOTV, and maybe even contributing their own art and stories!"
actually there is a game like that.
Anti-Idle: The Game in kongregate,is a game that have already updated 1,436 versions since 2009.Thus,turns this game become a totally different game with the initial version which first time published in 2009.
this game's a lot of art work and conceptions contributed by fans community.you can check this forum:http://www.kongregate.com/forums/60
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I feel like the difficulty is ok, it's just very random, so a fight will go drastically differently from one try to the next because one fight all your status effects will be resisted, or all your opponents' status effects will work, and the next it might be completely different. I'd like to see less resists to alleviate this.
Resists shouldn't be too problematic against lesser enemies. Using riskier skills against harder elites is where it can seem like a flip of a coin (or roll of a dice for old school RPG fans :P)
Hey, can you please send me your export code in a shout/PM? Go to "Load Game", select the character, and click export to get it. Also DO NOT DELETE any characters! There is a bug I am working on and I'll make a post when it's safe to do so!
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The weapons dealer (as his pal says) outside the first city, after the blockade is bugged, when I talk to him, he doesn't seem to sell anything, I can't sell anything to him, it says I have 10 gold and I can't exit his window, have to refresh page and reload character. Is it just me or has anyone else experienced this?
Hey, can you please send me your export code in a shout/PM? Go to "Load Game", select the character, and click export to get it. Also DO NOT DELETE any characters! There is a bug I am working on and I'll make a post when it's safe to do so!-----------EDIT: Should be fixed now!
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I can't beat the first bosses: Mazar & Vittore. I used all the potions at the first try and my archer is not strong enough (concentration, power shot).
Try targeting Mazar only first. Once he's down Vittore is easier. To get your potions back you can "Exit to main menu" than reload your save. Also DO NOT DELETE any characters! There is a bug I am working on and I'll make a post when it's safe to do so!
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i find that you even create a independent forum for this game?i have a question that if you will keep updates this game(i mean the one you've already published in kong.)?
Yeah I definitely plan on continually improving the game and working on future chapters. Hopefully I can build a small fan base that will help me with testing, ideas for the future of LOTV, and maybe even contributing their own art and stories!
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What I've noticed so far is that rogues suck. I love playing rogues, as they are my top pick in games, but as a rogue in this game you basically can't wear armor... Maybe make some armor with Agi requirements?
You have to stick to light/medium armor. They may seem UP early on but they really pick up a few levels in, especially archery. If others want the light armor to be AGI based please upvote this comment and I'll do it!------------EDIT: The people have spoken and they agree with you! I'll include some rogue buffs/changes in the big update (with monster respawns and anything else thats sorta big)
Stun/bleed are powerful effects. If you stun an enemy, they're practically dead already. They are most effective on white named enemies (grunts) and become less effective on more and more powerful enemies.
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there is still another problem.
each time i level up i can get new attributes skills,however why my pal's always remain the same one?That means he seems never gain any attributes skills.this can be seen in the comparation between the inventory switch.
meanwhile i find that my pal's skill points increases rate always lower than me.
Rogan gains a new skill every level and his attributes are automatically added. They may be a bit off from what you expect because I use ratios and round down.
Elites/bosses/megabosses are more resistant to spell effects. They are also more capable at successfully using them on you. That's why they're bosses ;)
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Last boss is the most luck based bull crap ever. Basically you can only win if you built 100% constitution into your characters by waiting till the two mages use up all their mana while your stunned the entire time. Or the way I did it was repeating the battle over and over until both of them Don't use earthquake so I can kill the 150 hp guy by turn two.. then Its just a potion spamming easy battle.
I will work on smoothing out this final battle right now. It's tough to come up with battles that are both challenging but not impossible. I'll let you know when I upload it :)
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“I’ll be making a shorter Arcade version soon where you can just keep fighting randomly grouped enemies :) Should help with testing your build/item combination and also help me prepare for player vs player combat (in the future)”
thank you,but you didn’t get my meaning.
what i want to say was,this game should able to repeat the battles which you’ve already did.
repeat the previous battles can be a big fun in RPG genre games(or the games which have RPG element),famous game such GemCraft Labyrinth,bunng flags 2,Hands of War 2 – Expanded Edition,they all can repeat the previous battles.you can try them yourself.
i have to say your game is already a very good game,therefore i suggest you the battle repeat content,and that can make it even better.
If you guys want the enemies to respawn upvote this!----------------EDIT: Looks like you guys have spoken! I'll add this feature in the next update for sure :)------------EDIT2: Just FYI, all monsters auto-level with you so grinding wont be of much help, you'll just be fighting enemies with more abilities! (edit2 made at 80 upvotes)
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I think the game's too hard because of lack of grinding - no enemies respawn and when I got to the part with wolves I was gone. I tend to be dead after half a minute there.
What class are you using? And what's your strategy? The wolf area is supposed to be the first real difficulty in the game but if I get a ton of feedback saying its way too hard I'll lessen the difficulty.
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Roma, you can kill them. It takes a little strategy, and a little luck. But you can always come back to them after you level a bit if you need to.
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should able to respawn the enemies which you've kill at previous location,therefore you can do the battle again.the respawn could happened after you went to another map and then return back.
I'll be making a shorter *Arcade* version soon where you can just keep fighting randomly grouped enemies :) Should help with testing your build/item combination and also help me prepare for player vs player combat (in the future)
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I kind of expected a game over, lol. That or some kind of gold/exp loss is usually pretty standard for a game like this. But it's not a problem if there isn't one.
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Update: The same thing happens with the next conversation, where the evil mage tells the minion to warn the cult of his coming. So it likes like dialogues are only showing up once, then not again on any other playthrough.
Looking into this now! Thanks for reporting it.
EDIT: I believe I've found the issue, let me recompile and upload a new version. I'll reply to your previous comment when it's up!
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Great looking game so far. I'll post potential bugs as I find them.
First one: The first time I started the game, I accidentally did highest graphics settings. I couldn't handle it on my laptop comfortably, so I quit to menu and started over. Every other time I start the game, the opening dialogue (that I didn't get to finish reading) at the beginning of the intro fight isn't playing again.