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I started playing LoV2 then realized..."Wait, I haven't played LoV1!" I'm glad I caught myself and started playing this one first. =)
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Another thing that I've noticed is that sometimes Rogan will die for no real reason (i.e. he gets hit by an attack that does ten damage and he had thirty-six health), and the attacks could use a damage estimate, like something that says how much damage your attack did overall. Also, perhaps add a different movement option, such as w, a, s, and d. Still, as just about everyone keeps saying, this game is extremely fun.
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This game is amazingly well done. I would seriously consider porting it to Xbox Indie, I think you could make some cash, a decent sum if you start putting out other episodes.
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Alright so I have found something that no one really touched on. NONE and I mean ABSOULTELY NONE of the "stat increasing" items do that. All of the items that are suppose to increase your stats actually do nothing. When you create an item that is suppose to increase a stat, you need to write the script to add a modifier and to include that modifier in the number that is increased. Otherwise, you can't equip weapons or armor that require more stats then you have. Ex: I have the ring that give's +1 to all stats, I have the Master bow that requires 26 AGL. I have 25, I equip the ring. I should be able to equip the bow (25 AGL +1 ring = 26 AGL) but because the ring doesn't increase the AGL or any of the stats, I can't equip it. Please + this so the developer can see this.
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Has anyone noticed on the menu that it says "Chapter 1: Journey to the Black Gate"? PROOF that there will be a second!! :D
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It´s a great game really, but i don´t get how you can make your summons stronger, it´s related to a specific stat?
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Awesome game. 5/5. The mechanics were simple and easy to learn. The item and build system was also easy to learn but satisfyingly in-depth. The only qualm I have with this game is that it was much too short. Thankfully, I'm loading the second game as I'm typing this, which I've heard is much longer. Keep it up with the awesome development!
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I really enjoy this game. It's difficulty ranges from "how can you possibly lose" to "you're going to probably lose", so even the most basic of gamers can enjoy it. And then those who are bent on trying to make the most powerful of characters can go on harder difficulties. Nice job!
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wish there was a Map... and ya you have a mini map... but... it aint cuttin it. Otherwise.. its decent. somewhat challanging, ut just hard to find out where you are going without a world map. just finished that quest? have fun backtracking and remebering where it is. also have a big problem with not being able to choose the abilities and stat increases on Ronan or w/e his name is. While he gets great stuff... kinda like wtf when your doing your char upgrades and you cant do his, but you can equpt him.
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Adding a map, which will be updated everytime you visit a new area, and equiped with quest objective markers, or the presumed location of one if it is in an unknown location.
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would love to be able to recruit people, like a rogue or skeletons, and finally have a party of 4
also not auto leveling the companion would be cool
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Hey everyone, just wanted to say thanks for all of your comments! I'm currently developing LOTV2 and taking every criticism/suggestion into consideration. If you're interested in keeping up on the latest LOTV news please visit LegendOfTheVoid.com
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Do stat bonuses make any difference? If Rogen has a 27 Strength and is wearing Harroc's ring (+1 all stats) why can't he equip Valiance (strength req- 28)?
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It is easy for warriors to get the 100 damage badge. I just went in a battle and decapitated my enemy easily dealing 200 damage.
I dont agree with people who think warriors cant damage the enemy. 5/5! Epic game and awesome that you are updating and fixing stuff too.
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this game is pretty much the only turn based rpg game i like. 5/5, thks for the updates, and i hope to see chapter 2 soon!
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@Violatorgames Hi Devloper, I noticed a small bug when you are in a shop purchasing something. You know how you hover over an item and it shows Item stats, your current item stats and teammate stats for that items type (e.g. head). Well when you hover over in the 'sell item' section. You can only see your own stats and the item stats but not your teammate, almost like there isnt enough room for it? I hope you understand what i mean, if not leave me a message :)
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If I were you, try to get a few more programmers to help you out cause I think you can really expand this game. I havent enjoyed a RPG game this much since I played the Monsters Den and Mardek games. You did a great job. I'm thinking you can start a new story/game with similar game mechanics but improve the overall game play.
My one gripe really is that I can't level up more to become more powerful but I understand why you limit us.
Can't wait for the next one :)