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Boo #1: puzzle games where the only challenge is timing the mouse click. Boo #2, levels like 10 where the only way to solve the puzzle is guess.
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When I receive more than the required amount of points, for example on Lvl 11, I would like to move onto the next stage. The fact that the 'Next' button appears only when all cars are perfectly still makes this game much less enjoyable. 3/5
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Gameplay is solid and the puzzles are inventive. The only really negative marks I'd give it are the sound effects (identical to Vehicles). Sound is like smell -open up a box of crayons and sniff- and new sound effects would erase that "leftovers" smell. 4/5
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....................how is this a game? Or am i finding it too easy? Just click then click...i found it more fun clicking on 'post a comment' and writing this!
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This game seems a little rushed. It's just way too easy in some levels. Vehicles and Werebox are better thought out and increasingly difficult as you play through the levels. This game isn't sadly.
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Has anyone noticed that Vehicles and Pipol Smasher are the same games, just reskins?
Werebox is the only game that's different from these two, except you still have to remove some kind of object from the screen.
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Notce that you don't get more points from re-smashing a body. Each body has a total point value. Once it's smashed you can’t get more points. The trick is to do as much damage to all the bodies as possible. This makes sense.
I also disagree that some levels are completed by luck. The game just has some fancy ways to kill people with cars. Sometimes little effort is needed, but you get to watch the carnage. Other levels are hard due to timing and angles. There is a good balance of both types of levels.
I enjoyed the attention to the physics (such as friction, intertia, and wheels exerting force beneath them) without being anal. There was a good balance between cartoon physics and real physics.
A level editor would be nice.
Overall, 4/5.
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There's too much randomness in the physics engine. Often I got the right solution to a puzzle, but failed because the little bloke didn't quite flip over in the right manner to hit the target. This isn't a problem with my not gauging speeds properly; there are levels that you can objectively test this problem, where the speed of the car is identical and produces different results. Success depending on random values more than tactics or puzzle solving is a sign of poor games design.
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It would be useful if you could see your best scores for each level after you've completed them. An idea of the maximum score would be interesting too but then that might spoil some of the fun.
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This game's buggy as hell. Doesn't work consistently on IE, Firefox or Chrome on two different computers. Other Kong games work fine.
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It was fun in a brutal kind of way. Not hard enough to need a walkthrough, but not too easy either. I liked the balanced difficulty.