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A little too short and there seems to be a lot of simple ability to manipulate the physics of each level, Most levels can easily be completed by rolling a green off an edge and switching it with a red at the last second. More metalheads would prevent that.
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Failing a level for completing a level in less than the allotted moves makes this game significantly less fun to play. 4/5
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im playing it becuz its challenging and its a good story, i just wish it wouldnt take so long to read it. i forget most of it by the time im done with the level
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im playing it cuz its challenging and its a good story, i just wish it wouldnt take so long to read it. i forget most of it by the time im done with the level
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in level 23 you don't need a change because you can drop the red ball and it starts rolling to the side and then drop the bar
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1 - This is not Soul Shifting, just Location-swapping, 2 - Why did you swap with an Old Man? You literally accepted Disease, Senesence, etc!
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There's something unpolished and not very graceful about the game play. And thankfully you could get rid of the story. It's a very good start.
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Speed and move direction *do* transport after shifting in some occasions, i have had trouble finishing some levels because i was thinking it wouldn't but it did. Anyway nice game, i finished the challenges as well :)
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on level 24 if you swap the two green shapes to bring the top barrel down, detonate the barrel closest to the red shape then detonate the barrel you just brought down to beat the level. But whats crazy about it its that the two green shapes switch places upon detonating the second barrel which is crazy especially since the one shape is wedged between 3 walls