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Nice relaxing game... I would like to see some little things... one, was to see my exact damage output, and how str affected it (and how int affect skills), so I couls know if its better a 6-10 or a 5-9 + 1 str. Also, the second thing, would be to have an achiv list (they're ALWAYS popular, and badge fun), maybe with some hints on the titles, so I could "hunt" for them.
Anyway, the game won my 5/5 on the name. Hack Slash Crawl is my favorite passtime.
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It would also be great if we could see what effect our stats and spells have. How much will my Heal spell heal for? How much now that I've boosted my INT and WIL? Is the +2 STR on this new sword worth the -2 to maximum damage it has compared to the one I want to replace with it?
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This could easily become a great game, but as it is, well...it lacks excitement. The various enemies are just too similar, and frankly the damage readout moves way too quickly to get any useful data out of it on the fly. Having floating damage numbers (Color coded for the various elements, and for healing) would be a huge step.
On a side note, Charm (and to a lesser extent the summoned skeletons) is badly broken. Nine times out of ten all a charmie will do is wait, untargettable, at your feet until the spell breaks and he stabs you in the back of the head. Please make them seek out enemies, or at least assist with anything the hero is attacking! A toggle-switch between these two options would be best.
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This game would rock so much with a 4 player co-op mode! Well, just as long as the enemies get harder the more players there are. =P
Also, I've noticed that whenever I enter a new dungeon, my items in the quick bar like to mess up and sort of rearrange themselves a bit, but it's just a tiny problem.
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Game crashed on me. It looked like I went under the floor and then my health rapidly went to 0. I'd gotten quite far and lost everything. No title, no nothing. That's what you get for games that don't put in autosave features.
That wasn't the only bug. I tried to move my abilities around and when I went to the next floor it screwed them all up which made the hotkeys really inconvenient.
Could be good, but the bug, esp. the crash bug, kills this game. 2/5.
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already a very interesting game, just add some more content, like different enemies, and a mute button for the music, not a combined music/sound one. just for the original character creation alone 5/5 and fav.
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This game has just about everything that's right in a dungeon crawl rpg. Wonderful. I like the titles, and the fact that they give bonuses. One thing I suggest, though, is to tell the player how to get each of the various titles
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Fff, it crashed. I was moving around the exit when suddenly the floor shifted weirdly. The screen went black and I rapidly lost all my health. No "game over" screen.
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Please add a save feature even if it needs a different game mode i would at least give it a 4 stars if it had a save feature i really love this game :)
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Mana Pearls are a part of what determines the title you earn when you die. You can select up to two titles, once earned, when you play. For example, once you earn the title DEVASTATING it can be selected for a +5 bonus to Strength and a +5 bonus to Intellect. Another great title is EPIC, it gives +3 to all stats. BONEBANE is cool too, it gives you +50% damage to skeletons.
-- BOLT is a very useful spell, (even when focusing on melee) so be sure to hold onto an item that you can swap to when needed. Another excellent spell is SHIELD -- it always blocks 3 hits no matter how powerful the enemy. When in your INVENTORY screen, you can rearrange your equipped spells by dragging them to different spots. You can also drag duplicate spells from the spell bar by dropping them off the spell bar. If you accidently remove the wrong spell from the list don't worry, merely unequip & re-equip the item with the spell to get the spell back.
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what a freakin' good game :o
need few upgrades like an inventory shortcut, a (+x by the inventory) when you have to upgrade your stats and all that little kind of things to make the game even better
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I love the game! Would like to see more races and classes. Also think it would be cool if you had an easy version you could save and the nethack/ADOM style version that you cant save but unlocks features. LOVE THE FISH OF LUCK! + this if u agree!
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Great game but definitely has more potential
A little improvements here and there and i promise this will be a fantastic game
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I'd like a game save. Though if you died, it'd get wiped as well. That way you could continue if you had to leave, but not resume if you died. (Like the Moria/Nethack variants.)
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With out the ability to save in dungeons, this dungeon crawl has very limited game play. The game has potential, even if the goal to reach the end in order to unlock a title, with out a save option, I don't think I will play this very often as I do not have time to play in long stretches at time.
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I kinda wish there was a save button, but I know the game is suppose to be played without it and that's how you get the end of game "rankings", that you use when you restart as extra stats, so just my two cents.
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Ok I do like this game. But obviously it does get rather samey after a while. The graphics, music and mechanics are fine. However the Charm spell wasn't what I expected. I thought that the enemy would follow you and fight with you instead of just standing around. I spent so much time waiting for the enemy-friend he un-charmed and killed me ^^;
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On the first floor I found the "Fish of Luck". Any game where you can beat up demons and monsters with a fish is golden.