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I found a bug that can trivialize the game:
***************** EXPLOIT WARNING *****************
If you drag an item from the character sheet on the left over an item in your inventory it will switch those items *no matter the type of the item you mouse over*. You can literally place chest armors in ring slots or a weapon on your head.
This does have 2 limitations:
- Only the weapon slot counts for damage range. You can place a weapon anywhere, but only the stats and skill work. You do not do more damage.
- Armor only gets counted in the head, chest and boot slots. Placing a chest item as a ring will not give armor. However placing a boot on your head will give the armorvalue.
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Ok around floor 10 you seem to have the same mobs for the rest of the game:
- Ice Knight: Charges. 100% Ice damage
- Werewolf Warrior: dual wields. 100% Physical
- Werewolf Caster: Heals, Fireballs. 100% Fire
- Fire Robot: Flame AE. 50% Physical, 50% Fire
- Orb Robot: Electricity AE. 50% Physical, 50% Electricity
No Poison mobs.
For gameplay: I first tried various caster and melee types focusing on stats to make them work. This failed miserably.
Next was a Golem Cursed. Really focusing on those resists. Stats were just 2 str and 2 sta every level up. This seemed to trivialize the game. All my gear has just resists and armor. My weapon is simply the highest damage range I find, no matter the stats. With 150 Ice and 95 in Fire and Electricity resistances and 90 Armor I barely get hurt by anything. With my no-stats 82-93 weapon I still maul everything down.
For skills I use what I have, but I will replace a skill item with more resists or armor without second thought.
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Bugzzzzz. (two inferno spell icons when one was a completely different spell/skill, arc spell direction indicator lingers after clicking cancel until next click, and possible others.)
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A really fun game , I agree a save feature would be fantastic . How about some way to spend the pearls . Maybe to buy upgrades to weapons or armor. Just a thought
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Is it me or do charmed enemies just stand and do nothing half the time? Charm is really useful when it actually works, but charmed foes tending to do nothing is aggravating.
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just a bit of troubleshooting here: once I killed an enemy and got several levels, it took a while for them to stop coming. Then there was a loot explosion that, after some time, seems to have soft-locked my game. care to explain?
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@Terrify777 the wealth system is to earn titles after you die or beat the game to which you use at the start of a new game with a new build.
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Why even bother with the wealth/mana Pearls system if you can not use them to buy stuff with. If your going to have a system like this at least have a shop to buy stuff, maybe even just basic armor/weapons without stats/skills.
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Strength bonus from items has no effect. The bonus shows up in green, but does not add to the total (white). Damage seems unaffected too.
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unfortunately, I also cannot play this game because I don't get the whole screen (like blom3rn said) once i click on play, the game isn't centered in the flash window, and part of the screen isn't accessible. Which is a real shame, because this game is really fun, hopefully this is fixes soon, because I really have the itch to play this again
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So if you accidentally sell your only weapon, you can't attack at all and therefore will lose. That's sort of a major flaw.
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You can equip a fish to each of your ring slots, by equipping blank ring, and then dragging the equipped ring onto a fish in your inventory. with fish in your ring slots, you'll get a nice damage boost, +40% drops, and some stats, great for early on.
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I don't get the whole screen when i play this game! Parts of the bottom and the right of the picture is hidden :( I havent zoomed or anything. It is fine in the menu but when I start a new game it hides the mentioned parts
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Never given it much credit before but Swarm is actually really good. I've never even given it a second though but after using it in my best run so far, I am keen to try it again.
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I would like to see an indicator of what floor I am on. You could put it on the top corner of the screen or have the game say what floor you are on when you enter the floor. Either way it would be nice to see a floor indicator.
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how do i access my items? how do i center the sceen? how do i use abilities? i think ether the game is broken, or the design is just lazy.
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@ Draginity+Jotabeas: The point of entering the dungeon is to make money. (The Mana Pearls.) So, screw saving the princess or killing the evil mastermind! I'm here for Cold Hard CASH!!!
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Mana pearls are useless, there is no motivation other than "go as deep as you can" and the interface is pretty damn bad. Also, balance is somewhat lacking. Seems more like a cheap mobile game than a flash game.
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Floor 38. It has been since around 20 floors ago that I've noticed a peculiar overturn in power... Normal floor monsters are - by far - stronger than the bosses now. They drop better loot, too. Don't think this game was meant for people to go much beyond floor 16 hahaha. GG, very good (and balanced) while it lasted!
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Watch as you enter a terrible dungeon to save the princes... what's that? Oh no princess. Then watch as you enter a terrible dungeon to defeat the evil master mind... what no master mind. Then why am i entering this dungeon, risking my life for nothing. Great.
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Finally done the 15!! Was a Kitilid Necromancer Lv 26 and swarmed by a group of Blue Dash Warriors after defeating the level boss.
Now I can finally sleep soundly at night :)