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from the "authors comments" on newgrounds "(To those requesting a savegame feature, this is currently not implemented due to the large amount of data present in generated items. I intend to implement character saving in it's sequel.)"
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Ugh. Very first floor on the new char... Go to the nearest room, aggro 4 enemies and the boss... That char didn't last long.
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Ok, no save... But is it possible to re-farm the same level again to reduce change of dieing and losing all progress? Also what are pearls used for?
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I'm a werewolf necromancer. this is my 3rd try i like this one though... all these other suggestions are just not good as this.
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What are the mana pearls for?! I mean.... really... 1. You don't use them for squat. 2. Even though it is a achievement, shouldn't they be used, for example, buying better items than a worn dagger!? Click + if you agree...
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This game is very similar to Fate. I enjoy both games! Fate is a full-size version where you can save your progress and get missions from people in town. There are some differences between the games, which I appreciate. For example, it is really nice not to have to warp back to town or prowl the levels in search of a merchant in order to sell your items.
This is a great game! Thanks for making it!
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apparently another way to die is to fall straight through the bottom of the world and have all of your health rapidly drian away and die
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a duelist works well with the entagle spell and points in strength. entangle ensures you can run away and paralyze all but 1 enemy giving you the dueling bonus and reducing how much damage you take.
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For those wondering, the vampire's healing ability is about 20% of the physical damage, so if you do 20 damage, you heal 4. It seems to be in fives, though, so 15-19 should heal you 3.
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Does higher INT affect the charm ability? If only there were a timer in effect for the spells which do damage over time and those which just affect enemy for a period of time.
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Just a note. The armor and resist categories work in percentages, not points. So if you get resistance or armor (physical attacks) values over 100 you will be immune to that type of attack.
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Did anyone else get the " Fish of luck " weapon? It's just the most hilarious thing!! Hitting opponents with a fish is demoralizing... and you get 20% more chance of enemies dropping items! =)
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I feel like mages are overpowered: putting most points in willpower nothing can stop me from entangling+spam spell and i can even go meele by spamming heal
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Very addicting game! 5/5
Yet, the drop rate is messed up, especially for boss fights.
Also, do enemies have MP too? Does it run out or they have unlimited supply of magic?
As for the drops, I would auto-collect them, meaning you don't have to click on each item, you just have to get closer, so you don't "accidentally" stop fighting because you misclick...
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This game could use a Badge for "Collected All Titles". It would also be nice if my char actually attacked (one of the) enemies attacking him instead of waiting for me to tell him!
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I would like to have more shortcuts (like inventory shortcuts) and something to sell and equip items faster would be awesome (dragging every item to sell or equip is really annoying)
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Very sweet game, an auto attack would be nice, i play on a laptop and it gets rather hectic with the little touch pad, maybe a random merchant nothin to fancy, dude with a backpack would do nicely just ideas tho, still a freakin sweet game as is
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Would be better if the whole screen would fit into the page, it looks like I'll have to zoom out to 10% of my 1900+ display to fit it. at that point the text becomes unreadable and the right click option doesn't allow a Show All at regular zoom.