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I got the badge first try with 3216 kills. Don't worry about the other buildings but kill every missile possible so you can upgrade your main base quickly.
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This has got to be one of my favorite games that I have ever played, quite honestly.
Probably because its simple, yet of respectable difficulty. Oh yeah also one of the first impossible badges I have ever gotten (And it wasnt that impossible either, probably because I enjoy the game so much) that may help too :P
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To get the "disabled" medal fast, just upgrade shield syphon and flak, keep flak running ALL the time and survive as much as you can (protecting your buildings), just got the platinum with 559 disables!
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Played it now. It's a pretty solid Missile Command clone, but damn does it get really hard after a while. It's tempting to just shoot missiles everywhere, but that'll leave you vulnerable when you run out. You also have to think about where to put your resources since a destroyed building means wasted upgrades. It's a nice layer of strategy.
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I thought Missile Command was hard back in the day. At least they gave you breaks between waves. It quickly devolves from "I'm not letting a single one of these bastards near my base" to "How long can I keep my most effective weapons around" to "I'll focus only on those coming for my main building" to "OMFG RUN AWAY WE'RE ALL GONNA FRIGGIN' DIEEEEE!!!!!"
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This version of the arcade missile defense game is ok, but I don't see how it's better. The powers feel like more of a let down at early levels, like the first version of the emp is terrible, the early flak can help, but it just doesn't cut it. The only decent one is the one that gives other bases shields, and even then it's not that great. Not really a better game then the original, just more buttons to press.
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Stupid game...make me ruin my BotD streak. Got to 45K once, now I cannot get past 30-32K. Tried just using the main gun, tried the shield, tried shield and flak, tried shield and emp...just gets too hectic and cluttered. One more...try one more time.
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What could you be doing on the terminals that takes priority over producing missiles so you and your friends and family will live to see another day?
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"Ok guys, nuclear armageddon is right around the corner, what ideas do we have to defend our cities?"
"I built a self-reloading anti-ballistic missile system."
"I build a multi-city distributed shield power generator.
"I built a flak gun, but it shoots randomly and takes all the energy the city can produce to run it for just a few seconds."
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Does the EMP disables count towards the medals? Because I disabled hundreds of missiles using it, and didn't even get a bronze "disable" medal.
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The high score table isn't useless, the high score stat is just fine and is a number. The reload rate is fine and so is the upgrade cost, I almost always have a surplus at the end of the game.
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This is just... too good. Wonderful art, epic music, and game play that is both easy to learn and difficult to master. This has to be the best missile command game ever made. This game is at a state games should strive for.
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Yeah, apparently this game has some kind of MAJOR bug when it comes to counting for the badges. The highest counter I have for anything is 4 and the counter for disabled missiles is at 0 no matter how many I have disabled rather than destroyed.
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This game is definitly one of my favorite games on Kongregate. The music really kicks in later on, and just sounds so powerful. It reminds me of Soviet music, which is nice to listen to as people rain down death of my factory =]