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They're obviously attacking me for my ability to take the resources from an exploding missile before it hits the ground and my ability to fire of thousands of missiles without dying from radiation poisoning.
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I get that this is 'better' missile command with more features etc, but I can't help but feel like the shields and upgrades kind of kill a lot of the pathos of the original; you know, when one hit and a city goes up in a mushroom cloud. Or maybe I've just been reading too much about Chernobyl and teh US Civil Defense program lately.
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I can't understand a single word of the lyrics. But I hear something that sounds like "love beside her." This makes me think that I have spurned the princess of some vast futuristic empire, and her father, in a fit of rage, has sent every single missile in his arsenal to wipe my meager colony from the fabric of space-time.
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There are some guides in the Best Comments section on how to get the Hard/Daily Badge and the Impossible Badge. In addition to those, this game is MUCH easier if you can cause a lot of lag. I ran Backyard Monsters while attacking npc bases, Burrito Bison Revenge, and this game simultaneously. This should slow this game down by a factor of 2 to 10, allowing you to plan where to shoot your missiles. FYI, this strategy is also good for any game that requires reflexes. Rate up so others can see it.
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I just played again and this time it gave me the Duck and Cover badge and all the requirements for the World Domination badge. Oddly, it did not give me the actual World Domination badge even though all the requirements are checked. Either they just fixed it or Firefox somehow reports achievements differently than Chrome.
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Bleh. This needs two key additions to be really enjoyable. A blast radius upgrade and being able to buy back destroyed buildings. Or hell even one of these. So many wasted shields and accidental losses from spinning out missiles. >.<
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So I downloaded the SWF to peek inside the code to see what's going on with the badges-- it looks like the way it reports medals is like this: "_root.kongregateStats.submit("deadeye", 4);" The Kong API is only set to track the value of any medals earned and not the actual statistics. If you get a "4", it means you got bronze, "3" is silver, "2" is gold, "1" is platinum.
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I thought Missile Command was hard back in the day. At least they gave you breaks between waves. It quickly devolves from "I'm not letting a single one of these bastards near my base" to "How long can I keep my most effective weapons around" to "I'll focus only on those coming for my main building" to "OMFG RUN AWAY WE'RE ALL GONNA FRIGGIN' DIEEEEE!!!!!"
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The game didn't work, I had only a black screen. If someone has the same problem: Right-Click and "Forward" worked for me...
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Badge of the day is broken :( Mine is also stuck at 3. Maybe Kongregate should do some research on the badges before it makes them the badge of the day.
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YO: For all the badges, the counter is implemented based on the medal, and not the value. Bronze = 4, Silver = 3, Gold = 2, Platinum = 1 I think. The best so far counts your best MEDAL. In theory, you get your badge when your medal value is equal to or lower than the set value.
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Yeah, apparently this game has some kind of MAJOR bug when it comes to counting for the badges. The highest counter I have for anything is 4 and the counter for disabled missiles is at 0 no matter how many I have disabled rather than destroyed.
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I have to say that Who ever is commanding the people fire the missile need to fire A LOT of people because more than 1/4 of all the missile dont even stay on screen...
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like Belanar, got 3100 missiles, but best so far shows 3. haven't managed to get 3000 missiles to make a screenshot to send in... :(