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This has to be the most boring game I've played in a while. It actually got more dull as I got the better pickaxe. Maybe level 6 shouldn't be the first requirement. I had the gold for it before I hit level two on two different tries due to luck. Music isn't bad, just not fitting. Try adding an animation for the dwarf too.
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I am a dwarf and i'm digging a hole! diggy diggy hole! i'm digging a hole!
gotta love simon (aka Honeydew) from Yogcast
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yogscast im a map man and im digging a HOLE....................DIG DIGGY HOLE I LIKE MINECRAFT...........................IM DIGGING A HOLE YAHHHHHHHHHHHHHH..................................................................................
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A mini-map for the nearest shop/s is a good idea... perhaps also the option to buy a bigger storage pack to carry more?
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Who would bury a bunch of fake artifacts 100 feet underground. I'm beginning to think that these shop owners aren't exactly "Disposing" my "worthless intimation"
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As said before, level up should allow abilities. I have some ideas for an upgrade tree based on comments: Walking speed-the name; Luck-better minerals; Greedy-cheaper store; and then something that lets you dig deeper, maybe ice or something.
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It's a nifty idea, but eventually you just end up strip mining without end. I would suggest making the walls that you build unpassable. This would require a bit more planning especially at the beginning of the game.
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You should have an option to whether sell your stones for money or EXP. Mining rocks for few exp is a bit boring at the start.
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dirt- coal-10$ iron ore-20$ black rock- sapphire-50$ emerald-100$ ruby-500$
grey rock- gold-400$ white rock- gold mithril-2000$
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I spent the first 30 seconds mining in a straight line to the right to try and reach the huge empty space. then I realized it was my inventory.
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There's several interesting things here, but many little annoyances. At first I hated the push key faster = move faster, but then it started growing on me because I, the player, could make my character work harder by working harder myself. That said, ow my fingers. At first, leveling up seems pointless, until I could finally afford a better pickaxe only to be told to come back at level six. I also didn't like the "you swing valiantly at the rock, but fail; try again" message. It made me feel as though the pickaxe I'd just purchased was very tenuously useful. If as you level up the odds of succeeding increase, I'll forgive you (I only got to level 7 before my hand hurt too much). However, there should be a sound or visual effect for when you swing to no avail, to let the player know that they're doing something.
All in all, decent. Mildly addictive. 3/5
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well i got the mithril pick axe unlocked... glad i couldnt buy it till lvl 23.... stupid frickin unlucky plots of anything valuable
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How about another option in the inventory menu for "just drop" so the item is left where I was standing and will be picked up the next time I stand there. That'd let me hoard a bunch of gold and gems in a special section of the mine.
Currently not possible, sorry. Will add storage at some point. Some special storage room you can build in the mine maybe ... Sorry, but atm technically not possible.
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for the pick to mine the magma, something like having to collect 5 or 6 of the "strange stones" and enchant your mythril pick. or maybe collect the scatterd the pieces of an ancient magical dwarven pick and put them back together.
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I love the updates! I watch alot a tv shows while on the computer and I enjoy games like this one that do ont require too much consentration. Keep it up!
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A minimap to see where the nearest shop is so I dont end up walking farther than I have to or search for any forgotten/missed ores. I dont think the ore part is nessecary but to find the shops would be great.
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I give it a solid 3/5 right now. It's a bit too simple. It felt more like I was just strip mining everything. Many things could be done to improve it, depending on what you are shooting for. Adding skills (mining, appraising, haggling, carpentry) you can gain when you level would be great. Having items like backpacks, torches, lamps, food might be nice. I was hoping when I first started that I would have to dig down and shore up tunnels and head towards veins of ore or gems, instead it was just strip mine everything and don't run out of wood. I wanted things to collapse on tunnels that haven't been shored up! I also agree about walking faster when not mining! All said, it's a great start and I'd love to see more! Keep it up!
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Over all, a great game. Things it could use to be better, in my opinion:
Stats! Something to level up! More walking speed (by this I mean, covering 2-3-4 tiles per step instead of one without a mineral block), better chance of block break, more inv stacking.
A vault! A place to visibly hoard your shinies, maybe with an upgradeable graphic.
Some sort of farm would also be nice, but not entirely practical.
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Id also like something to reset sections of the mine so I can mine them again, dynamite maybe? just to reset the mine within a certain blast radius, or even whole vertical sections of the mine
Yes, I'm trying to think of a way to do this. Just blowing up your your mine would be iilogical i think, though... although it would look nice ;) but... why should it reset the ores? The only way I can think of is an option "move to a new mine/land". The problem would be that I can't save the old mine, it would be lost O.o.. and I would need way more shopkeeper names ^^
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:D artifacts are a great addition, I would like a storage bin to hold the fakes and other stuff that I dont want to sell. I cant wait for this game to progress further.
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same game is abit odd, for one thing. If ya reload it you are placed back at first shop, while there are several of the same locations scattered throughout the entire region. Work in progress ehh? well ill be back to check in and provide opinions on progress. As of now, N/A ranking
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It might be an idea to add the ability to discard things you pick up. I'm currently mining for diamonds and getting a lot of coal and iron ore.
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As the top score is in the billions I would guess that your protection from manipulation isn't working quite as planned ;)
It's "César-Auguste-Jean-Guillaume-Hubert Franck - Sonata for Cello and Piano - IV. Allegretto poco mosso" performed by Paul Pitman, in the public domain ^^ As Paul Pitman is a piano player, I suppose he played the piano. He is listed as performer on musopen, they don't say who played the cello.
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As others said, yes it definitely needs more. Currently the only strategy is dig, find rock you can't dig through, go further to the side, move more over, find some ore, return when backpack is full or when out of wood. I don't know if mobs would fit quite yet, but yeah, lava/water pits would be cool. Some more explanation, and knowing quite what leveling up does would be nice (If it does anything). Maybe the ability to hire workers to lower cost of wood, or construct buildings that would generate money or wood over time, like a lumber mill or a bank. I don't think it would have to be anything complicated. Maybe at higher levels you could take one space without wood and it wouldn't cave in. Just some suggestions, right now I'd give it a 3/5. With some additions it could be great.