Games Achievements My Kong Sign In

Comments for Dwarven Miner

« Back to Dwarven Miner

Deswa

Apr. 09, 2012

Under rating threshold (show)

+ - !

(-8)

parrott789

Apr. 01, 2012

Under rating threshold (show)

+ - !

(-6)

jlugibihl

Mar. 27, 2012

Under rating threshold (show)

+ - !

(-5)

sixtopia

Mar. 25, 2012

Under rating threshold (show) An oddly soothing game. Would be nice if there was more upgrades, and maybe some kind of goal (Natas!).

+ - !

(4)

m00dy

Mar. 24, 2012

Under rating threshold (show) the music isn't very good and thats putting it nicely

+ - !

(2)

sironi27

Mar. 14, 2012

Under rating threshold (show) A mini-map for the nearest shop/s is a good idea... perhaps also the option to buy a bigger storage pack to carry more?

+ - !

(2)

blocky56

Mar. 09, 2012

Under rating threshold (show) Who would bury a bunch of fake artifacts 100 feet underground. I'm beginning to think that these shop owners aren't exactly "Disposing" my "worthless intimation"

+ - !

(2)

BlackwolfXD

Mar. 08, 2012

Under rating threshold (show) I AM A DWARF AND IM DIGGING A HOLE!!!!!!DIGGY DIGGY HOLE!!!!!!!!!!IM DIGGING A HOLE!!!!!!!

+ - !

(2)

KingFrog94

Feb. 15, 2012

Under rating threshold (show) Number 14 on the All-Time score board =D. Exactally 450,000 exp points ;)

+ - !

(1)

Firewarrior46

Feb. 13, 2012

Under rating threshold (show)

+ - !

(-3)

A0M1N

Feb. 09, 2012

Under rating threshold (show) As said before, level up should allow abilities. I have some ideas for an upgrade tree based on comments: Walking speed-the name; Luck-better minerals; Greedy-cheaper store; and then something that lets you dig deeper, maybe ice or something.

+ - !

(10)

iamweasle

Feb. 08, 2012

Under rating threshold (show) apparently putting a stick on the end of some iron makes it worth 1000$

+ - !

(4)

Horosco

Jan. 27, 2012

Under rating threshold (show) It's a nifty idea, but eventually you just end up strip mining without end. I would suggest making the walls that you build unpassable. This would require a bit more planning especially at the beginning of the game.

+ - !

(2)

ShroomMage

Jan. 27, 2012

Under rating threshold (show) Why do you play as Richard Stallman?

+ - !

(1)

threetoast

Jan. 27, 2012

Under rating threshold (show) So, how did they get the mithril to make picks if you need a mithril pick to mine mithril?

+ - !

(6)

GXgEnEsIsXG

Jan. 21, 2012

Under rating threshold (show) You should have an option to whether sell your stones for money or EXP. Mining rocks for few exp is a bit boring at the start.

+ - !

(3)

SerpentsKiss

Jan. 16, 2012

Under rating threshold (show) I don't know what the cows are eating, the ground is now made of wood. xP

+ - !

(0)

Obso

Jan. 13, 2012

Under rating threshold (show)

+ - !

(-6)

CAM7821

Nov. 27, 2011

Under rating threshold (show) dirt- coal-10$ iron ore-20$ black rock- sapphire-50$ emerald-100$ ruby-500$ grey rock- gold-400$ white rock- gold mithril-2000$

+ - !

(101)

Lutharion

Nov. 26, 2011

Under rating threshold (show) I spent the first 30 seconds mining in a straight line to the right to try and reach the huge empty space. then I realized it was my inventory.

+ - !

(9)

J0eCool

Nov. 24, 2011

Under rating threshold (show) There's several interesting things here, but many little annoyances. At first I hated the push key faster = move faster, but then it started growing on me because I, the player, could make my character work harder by working harder myself. That said, ow my fingers. At first, leveling up seems pointless, until I could finally afford a better pickaxe only to be told to come back at level six. I also didn't like the "you swing valiantly at the rock, but fail; try again" message. It made me feel as though the pickaxe I'd just purchased was very tenuously useful. If as you level up the odds of succeeding increase, I'll forgive you (I only got to level 7 before my hand hurt too much). However, there should be a sound or visual effect for when you swing to no avail, to let the player know that they're doing something. All in all, decent. Mildly addictive. 3/5

+ - !

(3)

stormyX

Nov. 22, 2011

Under rating threshold (show) oh and replant the saplings that fall

+ - !

(-1)

stormyX

Nov. 22, 2011

Under rating threshold (show) i have a idea u should be able to cut the trees from the surfac with a axe which u can buy in the store

+ - !

(0)

bluestar90210

Oct. 30, 2011

Under rating threshold (show) Oh, and what about muti-player in some way?

+ - !

(2)

bluestar90210

Oct. 30, 2011

Under rating threshold (show) Maybe a blacksmith or something later which you can use your ores to make picks at?

+ - !

(87)

Fight_Club_Freak

Oct. 27, 2011

Under rating threshold (show) well i got the mithril pick axe unlocked... glad i couldnt buy it till lvl 23.... stupid frickin unlucky plots of anything valuable

+ - !

(0)

dasweasle

Oct. 27, 2011

Under rating threshold (show) How about another option in the inventory menu for "just drop" so the item is left where I was standing and will be picked up the next time I stand there. That'd let me hoard a bunch of gold and gems in a special section of the mine.

+ - !

(2)

Developer response from voidinfinity

Currently not possible, sorry. Will add storage at some point. Some special storage room you can build in the mine maybe ... Sorry, but atm technically not possible.

Kodemunkey

Oct. 27, 2011

Under rating threshold (show) @voidinfinity How about a magical artifact known as a bucket?

+ - !

(1)

dasweasle

Oct. 26, 2011

Under rating threshold (show) for the pick to mine the magma, something like having to collect 5 or 6 of the "strange stones" and enchant your mythril pick. or maybe collect the scatterd the pieces of an ancient magical dwarven pick and put them back together.

+ - !

(3)

Developer response from voidinfinity

I like both ideas.. have to think... ^^

Kodemunkey

Oct. 26, 2011

Under rating threshold (show) Will we ever be able to dig through the stuff right at the bottom?

+ - !

(2)

Developer response from voidinfinity

Yeah I was planning to add something like that. Any ideas? Like a magical, elven thing you need to be able to collect magma..?

dchenaille

Oct. 25, 2011

Under rating threshold (show) Did anyone else think the gold pieces were pieces of cheese?

+ - !

(2)

dchenaille

Oct. 25, 2011

Under rating threshold (show) I love the updates! I watch alot a tv shows while on the computer and I enjoy games like this one that do ont require too much consentration. Keep it up!

+ - !

(1)

dasweasle

Oct. 25, 2011

Under rating threshold (show) A minimap to see where the nearest shop is so I dont end up walking farther than I have to or search for any forgotten/missed ores. I dont think the ore part is nessecary but to find the shops would be great.

+ - !

(131)

Falopi

Oct. 25, 2011

Under rating threshold (show) aww i didn't realize that :(

+ - !

(0)

Hamon

Oct. 25, 2011

Under rating threshold (show) I give it a solid 3/5 right now. It's a bit too simple. It felt more like I was just strip mining everything. Many things could be done to improve it, depending on what you are shooting for. Adding skills (mining, appraising, haggling, carpentry) you can gain when you level would be great. Having items like backpacks, torches, lamps, food might be nice. I was hoping when I first started that I would have to dig down and shore up tunnels and head towards veins of ore or gems, instead it was just strip mine everything and don't run out of wood. I wanted things to collapse on tunnels that haven't been shored up! I also agree about walking faster when not mining! All said, it's a great start and I'd love to see more! Keep it up!

+ - !

(2)

Aiglet1

Oct. 24, 2011

Under rating threshold (show) Over all, a great game. Things it could use to be better, in my opinion: Stats! Something to level up! More walking speed (by this I mean, covering 2-3-4 tiles per step instead of one without a mineral block), better chance of block break, more inv stacking. A vault! A place to visibly hoard your shinies, maybe with an upgradeable graphic. Some sort of farm would also be nice, but not entirely practical.

+ - !

(4)

dasweasle

Oct. 24, 2011

Under rating threshold (show) Id also like something to reset sections of the mine so I can mine them again, dynamite maybe? just to reset the mine within a certain blast radius, or even whole vertical sections of the mine

+ - !

(2)

Developer response from voidinfinity

Yes, I'm trying to think of a way to do this. Just blowing up your your mine would be iilogical i think, though... although it would look nice ;) but... why should it reset the ores? The only way I can think of is an option "move to a new mine/land". The problem would be that I can't save the old mine, it would be lost O.o.. and I would need way more shopkeeper names ^^

dasweasle

Oct. 24, 2011

Under rating threshold (show) :D artifacts are a great addition, I would like a storage bin to hold the fakes and other stuff that I dont want to sell. I cant wait for this game to progress further.

+ - !

(2)

Adamadam762

Oct. 24, 2011

Under rating threshold (show) irons color needs to be changed it looks more like a bronze or copper color

+ - !

(0)

Falopi

Oct. 23, 2011

Under rating threshold (show) fun little game, add some badges!

+ - !

(0)

Developer response from voidinfinity

I can't add badges. Kongregate does that. :(

Adamadam762

Oct. 23, 2011

Under rating threshold (show) oh and labels on materials for sure because i cant tell what materials im finding XD

+ - !

(3)

Developer response from voidinfinity

just added that ^^

Adamadam762

Oct. 23, 2011

Under rating threshold (show) im thinking levels should increase your chances of finding rare materials <

+ - !

(3)

Developer response from voidinfinity

oh, i forgot to mention, that levels already do this ^^

Adamadam762

Oct. 22, 2011

Under rating threshold (show) levels need to do more XD

+ - !

(2)

Developer response from voidinfinity

any suggestions?

bayne420

Oct. 22, 2011

Under rating threshold (show) same game is abit odd, for one thing. If ya reload it you are placed back at first shop, while there are several of the same locations scattered throughout the entire region. Work in progress ehh? well ill be back to check in and provide opinions on progress. As of now, N/A ranking

+ - !

(1)

Developer response from voidinfinity

fixed

afrothoz

Oct. 22, 2011

Under rating threshold (show) what does leveling up actually do?

+ - !

(1)

Developer response from voidinfinity

Higher levels allow you to handle the advanced pick-axes.

schwarzice

Oct. 22, 2011

Under rating threshold (show) this game kinda reminds me of a dos game i once played >_>

+ - !

(0)

Kodemunkey

Oct. 22, 2011

Under rating threshold (show) It might be an idea to add the ability to discard things you pick up. I'm currently mining for diamonds and getting a lot of coal and iron ore.

+ - !

(2)

Developer response from voidinfinity

Yes, that will makeit into the game somehow. Just not surehow.

docnutnut

Oct. 21, 2011

Under rating threshold (show) As the top score is in the billions I would guess that your protection from manipulation isn't working quite as planned ;)

+ - !

(0)

Developer response from voidinfinity

That one score was the *reason* why I imprelemted manipulation... I just didnt wipe the stats yet...

Kodemunkey

Oct. 21, 2011

Under rating threshold (show) I like the music, what's the name of it?

+ - !

(0)

Developer response from voidinfinity

It's "César-Auguste-Jean-Guillaume-Hubert Franck - Sonata for Cello and Piano - IV. Allegretto poco mosso" performed by Paul Pitman, in the public domain ^^ As Paul Pitman is a piano player, I suppose he played the piano. He is listed as performer on musopen, they don't say who played the cello.

Ziarn

Oct. 21, 2011

Under rating threshold (show) As others said, yes it definitely needs more. Currently the only strategy is dig, find rock you can't dig through, go further to the side, move more over, find some ore, return when backpack is full or when out of wood. I don't know if mobs would fit quite yet, but yeah, lava/water pits would be cool. Some more explanation, and knowing quite what leveling up does would be nice (If it does anything). Maybe the ability to hire workers to lower cost of wood, or construct buildings that would generate money or wood over time, like a lumber mill or a bank. I don't think it would have to be anything complicated. Maybe at higher levels you could take one space without wood and it wouldn't cave in. Just some suggestions, right now I'd give it a 3/5. With some additions it could be great.

+ - !

(2)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate