Dou you want an autopilot so you can just watch the game play itself? ^^ Sorry, seriously though, I *have* been thinking about transportation but only if you really earn it and work hard - very - hard for the money to buy an elevator or cart.. They'll be expensive. ;)
Under rating threshold (hideshow)
I'm afraid I can only give the game a 2 ("basic functionality" on my scale) in its present form. Simply putting it’s boring. I got to the steel pickaxe and then quit due to lack of interest. There is no overarching goal and no challenge, no strategy and it lacks the charm of Farm of Souls and other “unending” games. Here are some random ideas: consider adding some threats (magma pockets? mobs?); make the player consider their resources, how about different areas require different amounts/types of wood so the players need to think if they want to spend more on a chance of getting more; some way to return to the shop or move around faster (elevators? carts?) going back for 3 minutes is a pain. Technical stuff: the tune is nice but gets very tiring after a while, how about a mute button? It's possible to step outside the playing field (at least to the left) and for me the shop was either extremely unresponsive or caused some horrible lag, this last thing may be machine specific.
Thank you for your comment. As I have written this is a work in progress. Some of your ideas do make sense, and some things are under way but I really do think you have a different type of game in mind than I do. ^^
Under rating threshold (hideshow)
good game, but starts to get a bit unresponsive after a while. I found myself having to hold down the spacebar in order to sell my crap
Under rating threshold (hideshow)
I like this game. A lot. What about a tutorial so people know what they're doing here though? Oh, and also, what about a way to know if a neighbohoring square has minerals?