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First of all, It's a decent first game in my opinion. As the Hobbit - or Master Baggings in this game - looks pretty much like George Lucas, I tend to understand the X-Wings. Floating orcs are more or less a matter of opinion as well. The off-the-screen flight in the beginning of the game screams for scaling - that is when speed and/or altitude increases it might be a worth while to consider scaling the view to - lets say from 100 to 70 to 50 per cent before sending the main character of the screen. I will not even start to wonder how many copyrights are infringed in this game (StarWars - Disney, JRR-Tolkien - family, ...) Hopefully they understand. All the best for a beginning DEV though!
Wow, I am surprised people are still playing this! Thanks for the feedback on scaling, that is an interesting idea. I made this game in a few weeks for a high school English project, so I wasn't too concerned with copyright. I just posted it on Kongregate for the simplicity of sharing it with friends. Frankly, I didn't expect it to get almost 12k plays (Last I checked the game was several years ago and it had 3k plays.) I also feel a bit guilty looking at the high scores seeing how much time people sank into what was essentially a demo-quality game. Haha, I hope they at least enjoyed climbing the leaderboards.
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this game is bad and so not true to the hobbit book, bilbo has beard in this game, hobbits can't grow a beard and transportation beans? everything's wrong with this game :(
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Amendment to my previous comment as follows;
'YOU CALL THAT A GODDAMN ENDING?! I SPENT 30 MINUTES IN TOTAL ON THE LAST FLIGHT DOING NOTHING BUT PRAY FOR SWEET RELEASE! I FEEL CHEATED AND ANGERED!'
Next time add a simple reward system, and make it less long.
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By day 13 I launched, held right and then sat here for 15 mins (and counting)... I've since given up on holding right and am just waiting.
The game is good but needs AT LEAST an ending. Launch games aren't fun when you realise you've spent half an hour on the same launch
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You didn't have anything to put on w, like, say, the jetpack?
And, uh, you couldn't make launch be keyboard controlled?
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@cheezezbergrpls its cause most ppl who get over 10 mil are hackers stupid ass its because most ppl use cheat engine to get the high score
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The comments may be long since reviewed, but I thought I'd throw in my two cents. I think that in order to make the game more fun, the first question is scale. Within the first couple days, I spent most of the flight off of the screen. The background feels like I'm moving at a snail's pace, which may be true compared to the late game, but I think some more interactivity would make it more of a game, and less of a movie
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Arrg! Why wasn't I told the game ends at 10 000 000 miles!! And after pressing the right arrow for nearly 10min, dumbly staring at the screen without anything to do. Why can't I go on after "all of Smaug's treasure" is found?? Would be a nice little game if it weren't for this. Sorry, but 1h of my life that I can't get back... Ah, now I get the "no refunds" at the time-played-screen..you sneaky bastard ;)
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I got 40 thousand something gold for going almost 80 thousand distance..... then I got 60 thousand something gold for going only 60 thousand distance. I understand there might have been a difference in the amount of gold I picked up, but I have never picked up that much in one launch. Also, I was going slow and my guy bounced up into the air with nothing around but air, I launch at a higher angle and get half as high without hitting anything either time, and I am not entirely sure that the "gives x amount of gold per second of flight" actually works or not. I say that the maker needs to take a serious look at the game and see if he gets the same results as everyone else. Also, not being able to continue makes the game almost pointless to play.
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It keeps recording my distance, but feels like I have a better chance at a slot machine than to get the game to record my height. Another thing is the game seems very inconsistent in terms of how the obstacles work. I can hit something and bounce 10k in the air like I had a space shuttle launching me while other times I can hit the same thing exactly the same way and it either doesn't do anything or throws me down to the ground. I am very tempted to rate the game a 1, but it is an interesting game... so I say 2.5/5
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I got ripped off. When the game ends, at 10mil feet, you don't get credit for that day. I had almost 3mil height. Only bounced one time in all 10mil feet.
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i know why people had 170k and couldn't buy the level 3 cannon, it actually had cost 270k and they just couldn't read the font. sorry. As for the autosave feature, i have tried before and i do not exactly know how to do it, if anyone can post a link to a good as2.0 tutorial, i will try and implement it.
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Von, great attempt on a first game, in fact could be in the top ten launch games ever with improvements, first fix: save feature!!! I didn't play for three hours to come back and start over on such a repetitive game...
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The flight distance seemed too easy to start. I would have liked to see more time spent trying to gain upgrades rather than controlling an off screen hobbit. Good fist game though
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I have 171990.28 can't buy cannon upgrade level 3 for 170000, specific example of a continuing problem, need to fix this bug