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Love the mash up idea. It's a very refreshing mix. Only downside is the weak level of game control. Lost a couple of lifes due to to sudden reaction of the character.
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This is great! I have one question though. Sometimes, I will be pushing some blocks and they will stop moving. So I will stop pushing them. When I start pushing again, they will react to my movements very explosively. They will go in the direction they're supposed to, but not with the speed they're supposed to. Is that supposed to happen?
Thanks for the feedback! This behavior is due to the shape of the colliders I used in Langman. I've fixed it in the new iteration of the hangman/platforming concept I just published: kongregate.com/games/vonLeheCreative/plangman
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Cool game! I love the visual style! Nicely done! The music fits very well too! I confess I didn't understand why I was losing. I found if I stood on a letter and pressed Up and Left/Right at the same time, I could submit a letter and avoid falling. I did this a bunch and but it would randomly just end the game. I played 3 times and it never became clear to me. Anyway, this is a very creative idea and the implementation is awesome! It's great to meet a fellow Unity Developer!
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Hangman + Physics + Platformer = Start randomly throwing cubes around whilst raging.
Brilliant game and concept and a lot of fun - 4.9/5. There should be some way of returning back to the start of the level WITHOUT resetting the level completely. From level 10 onwards the act of simply getting to the letters becomes quite a challenge, and I just gave up on level 12 after getting down a pit with no escape.
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I was going to get the answer "The wind in the willows" but the letter A fell on top of the E and then the A wasn't able to be moved >.<
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Great game, but it annoys me that these two games have been combined. With one or the other, it would be cool, but both together can be a real challenge, especially at the later levels. Still, the platforming is brilliant.
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A nice easy level for you!
langman?author=Swordsman97&levels=%2f%2fTwo+Pits%0a%2f%2fBy+Swordsman97%0a%2f%2fDiffculty%
3a+Beginner%0a%0a%608+%600%6014+%600+%0a%7c%6029+%60%7c%0a%0a+%40%6020+%60%0a+%23%6013+%60%23%
6013+%60%23%0a++a%6011+%60m+n%6011+%60z%0a+++bcdefghijkl+++opqrstuvwxy
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In the last level you need a lot of patience, cause the letters are hidden throughout the level, "e" "g" and "o"" are the toughest letters to find
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MUSIC I NEED LINK!!!!!!!!!<3 Chiptune Listen 2 my stuff here http://www.facebook.com/pages/Nevermore-and-the-Magic-Mushroom/133990970010950?sk=app_178091127385
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on a few levels, the problem wasn't figuring out the word. it was getting to the letter! great game! 4.5/5 for difficulty
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What kind of word is "Decline and fall of the roman empire"? Why would anyone guess that? Couldn't you at least add a genre of the word or something? Like on wheel of fortune...
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@BumbleShock - That sounds like some kind of weirdness with the Unity physics engine. Can you provide more details about where you're seeing this? Is the character standing on the block that's dropping?
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@NagyB: Glad you tried it! The blocks fall when you win because of the ~~~, which is used to separate levels. Because there's nothing after the ~~~, after you beat your first level you get an empty level, where the non-letter blocks disappear but the letters stay where they were. Deleting the ~~~ in the Levels text box should take care of the problem. (Also, you're missing a few letters in your level, such as w.)
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I've tried level editor:
langman?author=nb&levels=%2f%2f+The+levels+are+represented+as+text.%0a%2f%2f+Each+character+represents+a+different+object.%0a%2f%2f%0a%2f%2f+Lines+that+start+with+%2f%2f+(like+this+one)+are+ignored.%0a%2f%2f%0a%2f%2f+Legend%0a%2f%2f++%40+++%3d+langman%27s+starting+point%0a%2f%2f++a-z+%3d+letter+block%0a%2f%2f++%23+++%3d+block%0a%2f%2f++|+++%3d+pillar%0a%2f%2f++_+++%3d+horizontal+pillar%0a%2f%2f++0+++%3d+sphere%0a%2f%2f++*+++%3d+star+(1000+points)%0a%2f%2f++%2b+++%3d+mini-star+(100+points)%0a%2f%2f++%21+++%3d+bomb%0a%2f%2f++1-9+%3d+moving+block+(the+number+indicates+how+far+it+travels+vertically)%0a%0a%2f%2f+Here%27s+a+simple+level.%0a%0alev+++cr+ato++nb***%0a`14%23`%40++f+h+j+z+q+v`4*`d`4*`i`4*`m`4*`s%0a`16%23`x%23g%23y%23k%23p%23u%23%0a`28%23`%0a`28%23`%0a`28%23`%0a`28%23`%0a`28%23`%0a%0a~~~%0a%0a`14+`
But why do all blocks fall when I win? :(
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So it's hangman...But more difficult because it has cleverly designed platformer levels, awesome nostalgia music, and to top it off it has physics? Genius. Purely genius. I love how you have to be careful which blocks you hit because you might not have any bombs...Great game.
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Unity - It's going to replace our game consoles, free video games. Unity is the beginning of a new revolution of games :D
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Thanks, @UITimaWeapon. Update: I moved the bomb on the second level to the left side of the level, where it's more likely to be seen.
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@greenfuzzey - In those situations, you can use a bomb to blow up the block that's in the way. Was this unclear? Or had you simply used up all your bombs?
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@Smeltis: I'm not sure I understand. Did you try using a bomb to blow up the block? You can find the first bomb to the far right in level two.
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i had a box on the letter i needed to push and didnt know how but my primitive brain worked:CRUSH!!!!!! oh that didn work it just fell of the screen
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A few criticisms.
1: Being able to freely reset any level consequence free. The player needs some penalty for ultimate death - whether it's a score reduction or an amount of lives independent of the amount of guesses.
2: Button lag. This happens sometimes for me on flash games, but it was especially bad here. I'd press a button, it'd get "stuck" within the game, and I'd be forced to watch myself helplessly plummet off an edge.
3: If the block you spawn on is somehow removed, you will plummet into the abyss helplessly. My recommended remedy is a "frozen" player on spawn, affected by gravity only after the player moves first. This flaw didn't come up too often (and when it did, it was intentional), but it's things like this that make the game more professional and better.
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Updates: 1) Three new levels. 2) Progress saving. 3) "Reset" and "Game Over" no longer cause you to lose guesses. I hope these updates make the game more enjoyable.
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@wolfkid7 - Sounds like a performance issue. Try going to the settings menu and changing the quality from "highest" to "fastest". If that doesn't solve it let me know.