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I played through about 6-7 missions, and got bored very easily. I'll explain why: There is absolutely no scaling, and there is no reason to use anything but the Combat Shotgun x3. I obtained this weapon in my second mission, and a shield that lasted for a solid 5 seconds. I have obtained many different weapons, including 2-way rocket launchers and Charged Lasers with higher Attack Powers... but nothing beats a close up, 3 shot impact of 35-45 damage per shot at 3 bursts a second.
All in all? Good game. Fun little bullet hell(although very simplistic). Could've been a lot harder.
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A belt fed rocket launcher, quad grenade launcher, chain lightning guns, I do belive I've gone to heaven. This game is awsome!
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@kadukes the weapon freeze is a bug it doesnt happen to some ppl so it is ur problem not ours and the ship careen, is another bug i guess bugs like u
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Make it work. Weapons freeze, the ship careens out of control, zero upgrades, seriously? EMP is ridiculous. How about some straightforward flying and shooting skills? You have a great concept, however, you miss the idea. Combat is for hard chargers, not wuss thinkers and scientists
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Movement controls are for garbage. Can't get the ship to respond. In a pinch the ship just flies off in a random direction.
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Inventory needs more organization, and there needs to be a button to recycle things that are obsolete (better in all ways than something else). Otherwise great game! 5/5
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no badges on redshift yet...weird
anyway, same suggestions as just about everyone else: better inventory management and what goes in should effect what comes out in the recycle function...there are some major balance issues with the damage stats but fixing them would kill the fun weapons more than it would fix the rest.
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The fact that I played through the entire thing, waiting for the payoff and there was no ending to the story infuriates me.
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did you know that the three playable characters are meant to be Jeremy Clarkson, Richard Hammond and James May off top gear? look at the characters names and faces (and height) and you will see.
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Items are sorted by rarity, also if you recycle items of the same rarity, the item will be the level of your rarity. Don't just use random rarities.
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Is it just me or does the the names and looks of each character look like the Hosts of TopGear? (Hammet is Hammond, Clarke is Clark, i guess. And James is "Mayday". :P
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when you point on a blank inventory space, it equips you with no shield.
Then you can activate EMP charges anytime, no delay, causing 9999 damage.
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U know i always see those hidden coments and they are hidden for having vulgar language in it so people automaticly press the - button without reading it and hexwulf has a good point ima clic + on his comment.
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bug, bad one. one of the later bosses.. i used the thor gun completely and now the boss is just sitting there... doing nothing :/
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while I agree that the inventory could use work, I personally check items as soon as I get them, so I don't have a massive backlog.
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awesome game, rpg meets action space shooter 5/5 bit of lack of guns though i dunno about everyone else but i got the combat shotgun about 3 levels in and nothing else beat it 10+ levels in
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Hopefully my last comment for now:
The "XM-1005 Absorb EMP Unit" IS IN FACT THE BEST SHIELD IN THE GAME, easily topping the "XM-1001 Reflect". Although the 1005 has a slightly lower output damage per absorbed bullet than the 1001, it makes up for that by damaging EVERY HITBOX ON SCREEN (with the exception of your own) with the same amount of damage and ZERO chance of missing.
Do I prove my point? =D
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OOH! I just figured, the only reason I like the saw blade launcher so much is because I'm using CLARKE. His bonus is one extra point of damage (ATP) per level up, regardless of your chosen weapon type; because of this, rapidfire/multi-hit weapons are much MUCH more effective than their slower, high base-ATP counterparts. Sweet.