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I was crazy once. They put me in a circular room and told me to sit in the corner. I couldn’t find it. It bugged me. Bugs? Oh, I hate bugs, nasty little bity things. They drive me crazy. Crazy?I was crazy once. They put me in a circular room and told me to sit in the corner. I couldn’t find it. It bugged me. Bugs? Oh, I hate bugs, nasty little bity things. They drive me crazy. Crazy?I was crazy once. They put me in a circular room and told me to sit in the corner. I couldn’t find it. It bugged me. Bugs? Oh, I hate bugs, nasty little bity things. They drive me crazy. Crazy?I was crazy once. They put me in a circular room and told me to sit in the corner. I couldn’t find it. It bugged me. Bugs? Oh, I hate bugs, nasty little bity things. They drive me crazy. Crazy?I was crazy once. They put me in a circular room and told me to sit in the corner. I couldn’t find it. It bugged me. Bugs? Oh, I hate bugs, nasty little bity things. They drive me crazy. Crazy?...
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Other people are right; the chance to miss in a live-action shooter like this is pretty ridiculous. This isn't auto-targeting -- the "chance to miss" is already accounted for in the fact that enemies are small and you can only shoot in a straight line. Variable damage is fine, but maneuvering to get a shot off on an enemy while dodging its bullets (which never "miss") should be its own reward. That, and adjustable controls should be re-added. My pinky doesn't like being the main fire key at all.
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Cascade Triple Rocket Launcher: Big damage, incredible speed, constant fire and damage, destroy multiple enemies in a short time, very effective against bosses.
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love this game, but it has one huge flaw. you cant press A, , Down, and Left at the same time on any keyboard ive ever used. my ship will move left instead of down left like im tellin it to, unless i stop shooting.
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@johnimo seren is the big yellow star, but yeah still, the distances are messed up.
i was expecting a more defined ending after the last mission, to explain some things, like wtf was that black star at the end? was admiral vulkovich a traitor? and other stuff
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some "you beat the final boss and beat the game!" kind of message would have been nice.
except from that, nice game!
Last boss was quite hard, had to figure out the best weapon, shield AND pilot all at once O_o
Together with some sneaky hit and run technique I finally beat him :-)
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Is the giant saw blade (not to be confused with the saw blade launcher) from the last game in this one, also? I hope so, because there are few things in life which are more satisfying than hacking a gunship to pieces with a huge circular saw.
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I broke a boss by destroying one of the weak points before the armor in front of it. It was the boss on that empty area after the asteroid belt, on the back of it.
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I played through about 6-7 missions, and got bored very easily. I'll explain why: There is absolutely no scaling, and there is no reason to use anything but the Combat Shotgun x3. I obtained this weapon in my second mission, and a shield that lasted for a solid 5 seconds. I have obtained many different weapons, including 2-way rocket launchers and Charged Lasers with higher Attack Powers... but nothing beats a close up, 3 shot impact of 35-45 damage per shot at 3 bursts a second.
All in all? Good game. Fun little bullet hell(although very simplistic). Could've been a lot harder.
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Is it just me or does the the names and looks of each character look like the Hosts of TopGear? (Hammet is Hammond, Clarke is Clark, i guess. And James is "Mayday". :P
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awesome game, rpg meets action space shooter 5/5 bit of lack of guns though i dunno about everyone else but i got the combat shotgun about 3 levels in and nothing else beat it 10+ levels in
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Now, for my input regarding the enemy weapon types... The creator pulled this off pretty well, what with only two weapon types for the enemy. Shields make bullets a piece of cake, and are very easy to farm for EMP energy. Add rocketeers, they make that near impossible to do without some fancy footwork. Rocketeers on their own are easy to take out one by one with any sort of low-pow hi-freq weapon, but that's often hard with gunships flooding you while you're standing still. Each class has its flaws, but they (usually) have each-other's backs pretty well. BUT... Blast them with a sawblade launcher, and they never stand a chance. lol.
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I personally prefer the saw blade launcher (my current weapon being a double cutter). Each round hits multiple times on one enemy, then falls downward with a chance to hit another enemy as it would if I had just shot it. Perfect for larger targets and fields of mines (cleared a full screen of mines in less than 3 seconds with only two hits on me) and gunships. I<3SAWBLADES
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LOL I hit a health pack after I died. Revived me at a funny angle, then exited the playfield back to the mission map. T_T damn.
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the lightning gun does almost no damage, but it's useful to have one for those times when the screen is filled with bullets, so you can kill 'em from behind.
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The best shields are: XM-1001 Reflect Shield Unit (100 duration and 100 each reflected bullet)and XM-1005 Absorb EMP Unit (cost: 30, hit: 2500 and 40 duration), my favorite weapon is: QX-5 Rocket Launcher (50 ATP, 10 ACC, 10 RoF) the rocket launcher shoots 5 rockets so it owns every enemy on the screen. 5/5 for one of the best games ever!
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okay guys we got order from the chief , we are low ranked ships vs a ship with extreme wapons a shield that refelects all our bullets , and dont forgot :shoot straight for ward and dont move you ship!dont move.... dont move......
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Weasel, I think I know where you failed in this game: it's hard to shoot at the enemies and the inventory idea is terrible because it removes the adrenaline of the game. Also in the first stage I killed the same wave of enemies several times.
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fun game but i mean relly a miss with a wep that never mises relly the say missed really i'm really seriuse srry bad spelling... butt all in all a good game!
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I completely agree with people when it comes to the fact that you "miss" when landing shots. I think I understand what youre trying to pull of with that, but it would be better to give the weapons an actual radial firing, I.E., laser is completely straight, while machine guns veer off a little more. I absolutely hate landing a hit with a tricky-to-use weapon, and see that some random percentage decided to deny me the kill.
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To me, the Shotgun series seems to be by FAR the best weapon in the game 90% of the time. They totally own missiles, mines, and grenades. A good shield makes the bullets very manageable so this combo owns. Lets think: Do I want a weapon that hits for 50, fires 5 times a second, and fires 6 shots per salvo? Or do I want to Zap a random target every second for 150? Or a super-powerful line weapon that lets me get hit with 50 million rockets and crap? Tough one...