Under rating threshold (hideshow)
Great game, fun concept, but two points irk me
First the blood very quickly ends up covering the whole screen, and most enemies are colored in red... very hard to see them with the screen shaking at every bullet being fired
Second is the fact that you can't win... would be nice to have a boss or a final level where zombies pour out of every direction...
Under rating threshold (hideshow)
I like the idea and it's well programmed but has a few points that can use some work. The guns quickly got overpowered once you hit the highest level (I went with the assault rifles). With some balance testing and more enemy variety it could be a really good game.
Under rating threshold (hideshow)
4000 hit points? That's it? Mine has 60,000 (no joke), and I've been playing this game for about 40 minutes.
This isn't bragging, it's pointing out how far one can advance against the computer so quickly. The skill involved at this point is nil.
Under rating threshold (hideshow)
Way too easy. Really. Why is it that the best weapon in the game isn't the most expensive?
The laser can is only 3000 exp., while the GAU-8 is 9000 exp? The laser owns the GAU-8 because of the exp power ups.
Under rating threshold (hideshow)
it gets boring fast, but it's a good concept. I think that if you crosses this game with Bow Master Prelude it would be perfect. Basically have 2 bases and 2 players (or one player and one computer) at oppesite ends. Then when you upgrade you can send better soldgiers, zombies with guns, or with swords, and that would add ALOT of Dimension to the game. Also different landscapes would be cool. It would awesome to make it online PvP and even do a 4 way battle royale!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Under rating threshold (hideshow)
It's a good start with solid programming but a fully powered up FN SCAR is way too good. I got to the point that I didn't care at all about saving ammo and had a base with over 4000 hit points. There's the potential for a great game here with rebalanced weapons and more variety in monster attacks (Projectiles? Bosses? Etc?) Right now, the game is just mediocre (and quite boring once one can afford a good arsenal).
Under rating threshold (hideshow)
The only thing wrong with this game is that it is Endless! I like games that make you work to see them through to the end.
Under rating threshold (hideshow)
after a while the blood on the gorund gets really confusing...nd i think it needs an explosive weapon of some type...rocket, grenade launcer, etc
otherwise, good stuff
Under rating threshold (hideshow)
Good game but lacks originality, weapons should be more diverse (e.g. flamethrower, grenades, rocket launcher ^^), gameplay gets boring after awhile and some different zombies or some evil bosses wouldn't hurt. Overall good game but could have been much better 3/5.
Under rating threshold (hideshow)
It's very fun, but seems like a ripoff of Stranded. The game also just doesn't fit me, I don't like the gore, endless noises and depressing theme. Good game though.
Under rating threshold (hideshow)
(PART 4)
Well, although that, it is an awesome game, i recommend it everyone to play it just to have some Zombie smashing fun =P. It kept me entertained for some minutes then it got bored... But that doesnt mean it sucks... that means it didnt get my attention that much.
4/5 just because of the stuff i mentioned, other than that, its a perfec t game, and im waiting for a sequel Weasel ;). Keep up this good work, i go forward to see your next projects!
Under rating threshold (hideshow)
(PART 3)
Other than that, is good... loads of upgrades and some of them are awesome... pretty nice weapons. Also, it gets boring because In level 6 or 7 you can buy HK 21, with 200 bullets of capacity... and then you dont have to reload that much and enemies wont even come to the fort. Also, having other types of enemies would have been cool.... like skeleton undeads or something like that... i know the point is to have Zombies... but undeads are zombies too :P...
Under rating threshold (hideshow)
(PART 2)
Should have more of those enemies that you kill with 1 damage point, because it gets boring waiting and waiting for enemies at the start of the level, and sometimes you kill them so fast that you cant even like to wait for the new spawns... Art is good, its not very good or brilliant. You are an awesome artist as i have seen in your other projects, but in this one, the only good thing is the blood and in the start menu, the zombie artwork :P. Upgrades were pretty good, i loved them... but there is no point to put P 90 and Famas at the same price... they both cost 1200 exp points, and P 90 has 2 points less in Damage and the capacity is of 50... while Famas is 60. You could have put P 90 1100 exp points or 1000.
Under rating threshold (hideshow)
(PART 1)
This is an excellent game. I think it is really endless :P... But its not perfect... Level is too big, but why?. well, i need to keep protecting near the fort, because if i go away just 2 steps, zombies will get into the fort... so, there is no point to such a big level... only a n00b would walk away.
Under rating threshold (hideshow)
Sadly, like some games of this genre, the abilities and weapons you get increase your power expoentially, making the game exponetially easier as time game progresses. Other than that small issue, the game is quite well done, and very messy. Just what the zombie killer ordered :)
Under rating threshold (hideshow)
Perfecto, uno de los mejores juegos de Zombis en el mundo diria yo. Una excelente variedad de armas mas una buena calidad de power ups, con una dificultad moderada, lo hacen uno de los mejores juegos que he jugado. Mis felicitaciones al creador!!!
Under rating threshold (hideshow)
was fun and a bit challenging untill I've got the laser gun + overkill combo... I've gained 40000xp in just one round and that killed the game for me. I think it may be a bug
Under rating threshold (hideshow)
Fun, but gets way too easy when you get any of the uber weapons (scar, deagle, etc). Make it a lot harder and its a 5 easy.
Under rating threshold (hideshow)
I really like zombie games, and game were you progress and buy things, and shoot game... but this is kinda badly done.
Good graphic, good gameplay... but the micromanagement part is totally screwed up! What's the point to have zombies hitting you for 1 damage 2 times per level when you aren't watchful, when you can easily have 10-20k hp before there are enough zombies to even hit you? What's the point having weapons costing 8k max when you can easily gain 50-60k per level since when you get your first 3rd tier weapon? I rated it 5/5... after a bit 4/5... I'd rate it 3.5/5 if possible now, it's not so it's a 3/5 sorry, it was a wonderfull job.
Under rating threshold (hideshow)
The weapons curve was good. It made the early game difficult. but once you started getting good weapons, the game became ridiculously easy and lost its point. harder zombies maybe? weaker teir 3 weapons?
Under rating threshold (hideshow)
It looks great and the controls are great, but it takes way too long to upgrade weapons. It also takes a long time to reload and while you're reloading during the first few levels, it's not tough to run away. Also, the reload times really should have something to do with the weapons as opposed to just the long lag in the action. I'm being picky cause it has lots of potential.
Under rating threshold (hideshow)
Another good zombie game, I'm curious as to what has inspired all these, Possibly the release of 29 days later, But still nice game, Although i do think that your talents lie in side view games and not overhead ones.
Under rating threshold (hideshow)
once you get the FN SCAR, the game is a cinch. And gets boring after the umpteenth round, when the only thing left to upgrade is your health. Otherwise well designed game, but suggest some sort of ending or last level.
Under rating threshold (hideshow)
Oh man! I had a great time playing this game, the Laser Cannon and the Desert Eagle are by far my favorites! The powerups were great to put in and I couldn't have had more fun playing it.
Under rating threshold (hideshow)
absolutely awesome work... kept me interested and entertained for almost 2 hours. Graphics are good as is persistent blood and corpses, which surprisingly don't waste processing power. I like the RPG style game play as well. One suggestion would be to put some sort of endgame, like a final boss fight to give players a greater sense of accomplishment after winning
Under rating threshold (hideshow)
after a while you kind of run out of things to do....
not sure if this is happening, but there needs to be a way to disable the lower end weapons fromshowing up in inventory