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level called avoiding traffic same cheat in level 2 SO EASY stage 2 press w a s d all the time dont stop just keep pressing all the bottons w a s d
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lol 1/5 for the simple fact on level 3 fought and avoided most enemies got to the end and it wouldnt let me go, if the DEV isnt going to put in a " 15 left to kill before you can proceed" number on the screen showing i HAVE to kill enemies to go on, im not going to bother going all the way back to the beginning of a stage or even play the game anymore.
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Another thing to remind the developer : don't use web translates or such kind of software to get chinese/japanese/kanji...
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well, lets just say this is one giant let down. Poorly made at best, I think the creator is just getting lazy. No use of platforming at all just a simple hold down d and spam left-click will allow you to finish within a few minutes, the move unlocks were pointless as the basic left-click 5 times was stronger than all of them. Fighting on the edges was horrid at best as every time you swing you either fell off or slid up the slope. Seriously either do it right or not at all 1/5 but i wish i could go lower
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Amazing graphics, tons of moves. It makes no sense that the enemies are most dangerous when they are knocked down, but it's true because when you plow over their bodies they can get behind you and its hard to turn around. Dodging traffic on the motorcycle requires you to remember which of W,A,S,D is up, left,down,or right. It's an understandable mistake, but still bad gameplay. 3/5 stars.
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Combat is fun. That's about it. Like everyone is saying, quicktime events are not fun. They're frustrating. Levels are way too short, too linear and too sparsely populated.
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Awful, awful dialogue. The sword controls are kinda' weird, and quick-time events with letter keys? I don't think so. At least give me an arrow, so I don't get too frustrated on the second level to keep playing. Or stop adding quick-time events to these games. They serve no other purpose than to link together violence vaguely based on a contrived plot and suggest some small level of variability in game-play.
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I'm looking through the new games section for ones that aren't frustrating. Yet people keep disappointing me. Sigh. First level was nice, though.