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Update on my previous comment, I figured out what I was doing wrong. This game is like 80% preventing vertical seems, after 2 days of trying I finally got the impossible badge (failing 3 times in the final 10 blocks, getting it the 4th close attempt). This game makes a lot more sense than I originally thought.
With that final comment in mind, I'd suggest to the creator to at least thinking about having some way to be more transparent with the physics of the game. I say think about it because I know some people like trying to figure out everything themselves but other people can get frustrated if they don't get what's going on (I would have stopped trying after like, 2 attempts if I wasn't so stubborn for the badge). Overall, great game!
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I dont understand what makes the tower go unstable, I was putting the pieces down without speeding up, the tower just about even the entire time, and then suddenly, for no apparent reason my entire right side shifted a quarter block off and I couldn't place my pieces down correctly anymore and my tower fell. What could I have possibly done different? The physics in this game seem very arbitrary.
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>makes big tower
>crashes when i misplace final piece
>4 by 6 of the tower remain as well as some debris
"bask in its glory"
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"Tetris" with physics and House of Cardsesque stacking! I like it (even during the moments my towers fell apart X-D). I also really like the simple yet cool song this game has, too. Nice! :-)
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I was. 12 blocks away. And a block fell out. Just squirted out the side due to the oscillations. I dropped every remaining block as quickly as I could. I came so close. So. Freaking. Close...
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"Got 13 Z blocks in a row. I don't think that the game wants me to get the impossible badge."
Tetris God: Line Block! Line Block! LINE BLOOOOCK!!!
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It seemed tricky at first, then I realized that the coarse controls and slow game response would nullify my strategic planning.
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-Sir why there is an one space diametre hole in the middle of the tower???It is also quite deep!!
-The "I" brick has gone missing...
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okay tis is tetis ripof devloper and u dont even do ripof witout bug coz in tetis evryting disper but its broke in tis game coz noting disper and it just go hi all te time and ten it brake and fall and u die so 1/5 devloper for ripof and bug
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There is nothing more painful than being 20 blocks away and finally dropping a block... Except maybe dropping a block when there is only one left.
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Pixels are far too small. If I have something lined up but it is just "1" tiny pixel off, it will hit and fall. Dev purposefully trying to frustrate users, 1/5
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Ok, I decided to revisit this game and got the impossible badge in less than 2 hours. TO add on to what Real Awesum said, build as FLAT as possible. Avoid putting blocks in their side, especially I-pieces. Try to make your tower in such a way you can get by playing T blocks upside down or flat, Z & S on their wide basis etc. It helps balancing the tower. At the start, use I-pieces to widen the tower. THis is how mine ended up looking like:
https://media.discordapp.net/attachments/153375406446215169/427034122926555136/unknown.png
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Got the hard badge by doing the following: Spam green bricks in the middle until 80 bricks left. After that look for purple bricks only and spam them fast vertically on top of each other. After height 500 simple stack every brick vertically with down arrow key pressed.
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for the hard badge just build a fluffy base with lots of empty spaces for the first 250 units and then stack tall pieces in a single tower for the rest. do it carefully. i get 500-650 height most of the time this way, with plenty >600
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Lel, that moment when you forgot that you fell one brick from the top and you realize that you didn't get the badge because you got 98 brick on your screen.
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Actually the Dubai badge is the hardest. The tower becomes more unstable the higher it gets. It's easier to build a solid 99 brick tower than a wobbly 600 high earthquake simulator.