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The half-space mechanic was the biggest problem. It was never useful, and only served to make fitting pieces into hard places impossible, aside from just being a constant annoyance.
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It's incredibly addictive, but If I had to say something negative is that success is about 65% dependant on how benevolent the RNG is feeling, no ammount of strategy can do away with 5 S blocks in a row, regardless of how wide the tower is at the start. And I can't apply that same criticism to Tetris since there blocks disappear. But overall I'll strive for the Impossible badge!
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It's often better to put the 1x4 blocks vertically on the edges rather than effectively split your tower in the middle. It's also possible to stabilize a waving tower if you lock blocks together. Holes are totally worthwhile if they let you lock blocks together later on. Finally, you want to start with a block partially over each edge to get a wider and more stable base.
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dat moment when you start making your tower and the block ROLLS off the platform that you realize this isn't exactly like tetris...
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"Oh you're building perfectly stable tower with no weak spots? Hmm, let me shake it a bit for no reason. Oh look your tower fell, that's unfortunate"
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I really dislike the physics engines in games like these, does each block weigh the exact same? Where is the wind coming from? If there are the same weight and you have them perfectly balance why do they suddenly start to sway? ARGH my crybaby tears!
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Who decided it was a good idea to add physics to Tetris? Why would you want to add any sort of realism to a game about enormous blocks falling from the sky?
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Quite a challenging and intellectually stimulating game. Good concept, long and enjoyable gameplay, though somewhat of a "Rage" theme to it because it happens to be so hard to get all the blocks to stay on the screen. I look forward to playing this for a long time to come, and will also look forward to buying a new laptop... RIP acer 2015... 5 Stars...
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Got the Easy badge and Medium badge in 2008, came back and got the Hard badge in 2011, came back and just got the Impossible badge in 2015. It took a long time but I finally got it!
Tips to others: Made the base as wide as you can, alternate which side you are stacking the blocks on (or else the tower will start rocking), and just stack as best as you can
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This game is like life. It start out with very easy building blocks, but when you progress everything starts getting complicated and with every move you make there are consequences. In the end everything starts falling apart and you lose all hope.
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That agonizing moment when one of your blocks somehow manages to get off centered from the columns provided due to a magical wind that enjoys subtly blowing on the tower thinking you won't notice
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... this is an interesting game up to a certain point.... After which it just becomes annoying...
Trying to get the impossible badge is like playing an obscure and complex variant of poker in a pitch-dark room, with blank cards.
A single, extremely MINOR mistake cannot be recovered from...
Oh look, the 'T' block I put in didn't fit by one pixel because of ... light waves refracted off of Venus into a pocket of swamp gas... Now I have a nice little slide for my blocks to fly off into space from! Yey!
More information about how you're actually doing the physics here would be nice... since a 2x2 stacked half on the edge of the platform falls off... is there wind that we're not aware of, or no friction?
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Why does this game has a "physics" tag? I got to 30 blocks left, perfect tower, then all of a sudden my tower falls down for no reason.