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I came back to this game because I was playing that new game "Tricky Towers" and thinking "it's a cool game but I feel like they kind of stole the idea from this old flash game I used to play". But then I come to this video and see the developers of this old flash game are actually the ones who made Tricky Towers. Congratulations guys.
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This game is very, very difficult. Im' very noobish at it an I cant do very well. My highscore is somewhere in the 300s. I hope you guys like the game that WeirdBeardGames made. Its fun to me but this is not everyones style of game. I really like it even if you guys don't. I highly suggest you rate this game full stars, its really fun. The physics are really cool, and the game mentally challenges you. As I state for the third time its a good game. And I hope tis will raise support for the game.
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Force of smashing the bricks downwards, but not from hitting themon the side? Intentionally leaving parts of physics out to make the game harder gets you a 3/5 for me.
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so I created the *perfect tower* didn't even use boost (so there was no force to knock my tower over), and at the 50th brick, my whole tower just randomly falls over..... I interlocked it and everything... I guess either a glitch or this game doesn't use a very good physics system.
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Build a solid, sturdy base until about 130 height, then start balancing pieces in center of base discarding Z blocks as needed. Haven't gotten to 600 yet but 467 so far.
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All I'm getting is Z blocks..... Is that like the only block? Every time I play it's is just Z blocks... I hate Z blocks now...
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You know, a more appropriate description for the impossible badge would be: I've got 99 problems, and a brick IS EVERY SINGLE ONE OF THEM
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OMG I GOT THE IMPOSSIBLE BADGE! I WOULD LIKE TO THANK MY MOTHER, MY FRIENDS, MY BELOVED LAPTOP, AND THE RIGHTEOUS GOD OF RNG! Now I can go see what year it is.
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*tower wobbles* OH GOD! NO! NO! NO! NO! PLEASE FOR THE LOVE OF GOD STOP! *tower falls* NNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOO!!!!!!
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The half-space mechanic was the biggest problem. It was never useful, and only served to make fitting pieces into hard places impossible, aside from just being a constant annoyance.