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The game broke on me twice. The first time i got the pink character and i lept to the next area so she didnt follow but i got stuck at the end of the screen and couldnt come back to get her. The second time was when the giant werewolf chases you and so i was just spamming the leap again and i lept off the building into the water and i think im at the wrong screen as i can walk from the water through the land.
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My game broke somehow. On the level where there's lots of teleporters and there are the notes to show which teleporter leads to another, I went back there and my character disappeared, the wolves kept moving and nothing happened (yes I pressed ctrl and all the arrow keys). I refreshed the page and now the game is just a white scren please help.
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How exactly am I supposed to pass this level if I can't JUMP over them, and attacking them slides me onto the next level so I am spotted??
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the room with the flickering lights is most likely one of the most annoying rooms i have ever had the displeasure of playing through
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There is a room with no way through it unless there is something that is just not explained. Two pulleys just after the baby is rescued. No way out. Can't jump up. The pulleys do not go high enough. The ledge on the left is not reachable. And when the ninja leaves the room to the previous room, the game freezes.
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Well that's great...stuck on the elevator with no reset button... im not going through all that again. screw this game, guess im not getting the shiny kongpet this week.
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Is there no way to restart a section if you put that little rat on an elevator and trap him where you can't get him out? Really? Game mechanics 101: if it's possible to trap yourself and not die to reset, provide a reset button. Or a pause menu. Or something.
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I don't like this game. I don't like that I'm forced to sit on top of each werewolf I attack and beat them over and over even though they stop fighting back after the first hit (it's not just unpleasant but also tedious). I don't like that blood needs to fountain everywhere. I don't like that you gain a stealth ability but the level design forces you to kill them anyway. And I don't like that the driving force of the plot is saving some girl who turned him down. Given that the main character is clearly bitter about it, I can't help but feel that he has ulterior motives in "rescuing" her (to the tune of, "If I save her, then she'll HAVE to love me!"). You could save someone a million times and you still wouldn't be entitled to their love. At that point it's on you for wasting your time for someone who has already turned you down. :B
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Developer: There's a bug in the 2nd teleporter room (the one with the signs telling you where you'll come out). If you jump on a werewolf's head, you'll be pushed through the ceiling to the next floor, avoiding teleporters.
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Don't accidentally go off the screen when you've got a buddy. It gives you a "whoops" thought bubble then you're stuck off screen for forever, have to restart... No desire to pummel that many werewolves again.
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Maybe only I noticed, but I don't think the "wagging" tail underneath the wolves has its effect. Again, maybe just me, but I think that those are something...else.
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Platforms. What can you say? The game looks cool (so did Donkey Kong) and lots of platform games feature challenges where you have to manipulate the player character across or over some form of physical obstacle.
My issue with platform games is generally that the game systems treat "not perfect" as "failure deserving of death" ie, if you fall off the platform, you die.
I wish more platform games offered options on overcoming the obstacles other than trying to time your approach perfectly and get really really good at pushing buttons (does anyone see any subtext there in platform game design??) I'd love to explore this one further, but after dying ten times trying to sneak up on the first of seven werewolves with guns, I realize I am probably not the target audience for this game. And that's OK.
Anyway, that's two days in a row where Kongregate has made a badge of the day for a platform game and twice I've gotten super frustrated in the first ten minutes and given up.
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BUG: If you attack the werewolf guard outside of the child's cell, and knock him out of the room, the werewolf's screaming sprite will be permanently stuck to your character's body.
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Just like in real life! Its easy to beat werewolves to death with your bare hands, but its hard to get a crying child to do as its told