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@greg, u could type "djgbh" and still get 1 of the highest rated comments... what was i gunna say? oh yah. epic game,short,and 10/5 cuz greg played it :)
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The ending was a tad disappointing. I kept thinking more was going to come after that last sentence, something profound. But it just hangs there... Otherwise, great game. I loved the music and the game play. Wall jumps were nice, and the time element worked well too.
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It seems really inappropriate not to credit Braid, given that you use nearly identical game mechanics, along with very similar music, and even level titles.
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DE22: At that register, the instrument would probably be a cello. (Or more likely, a synthesized instrument that sounds like one--but that's splitting hairs.) Agreed on the music though, I liked it as well. It was a particularly nice touch to have it go backwards when you rewind time.
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I don't want to be the downerman, but it's more or less Braid, mechanics-wise.
Still, good execution, awesome music, but too short, far too short..
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I understand Braid doesn't have a monopoly on any of the elements here, but why use similar music and color schemes and level titles? Why isn't it stated anywhere that this is a Braid tribute?
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Wow, this is definitely the most stylish way I ever used to take a rocket to some random, not mentioned place :D Awesome and lovely. Only 4.5* bc brevity of the game ;)
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the player looks familiar in another game, where u play as the father! if i find it, ill tell all u wat i meen.....5/5 for everything!
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Don't get me wrong, this game is good... Well-designed, good atmosphere, good mechanics... It's just that it's Braid 0.1. It had a few puzzles that I did not see in Braid (the "transport yourself back in time to get around moving platforms" puzzles in 4 and 5 were good), but it's ultimately kind of a shame... It's too short, and doesn't do enough new things with the concept.
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the concept is really great, some time it's a little hard control exactly how you want but if you mess-up you can always come back in time. Maybe adding a story line, and yes obviously having more level. but really great concept. Like it :D
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I agree with Waymethe Wizard, and I'd also like to add that the central game mechanic--reversing time--was awesome, but I didn't understand how it tied into the story of the game. I felt that the ending could have had something to say about being and time (to invoke a little philosophy here), and in that sense the ending was anticlimactic. I did love the race element of the final level, though.