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i think lvl 5 shows who are passive attackers and who are rough attackers. i hope there is oneday: creeper world championship at somewhere in the world...
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I like the horizontal version of the game a bit better, but I really like what this version did with the research. Seems like there's a bit more to research, and it's nice how you can build more labs (at an increased cost) to upgrade faster, instead of the newer one where you get upgrades at a constant rate.
Just my 2 cents. Awesome game, awesome series. 5/5.
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level 10... fully upgraded ore rigs and packet speed and tech dome. this makes the game so laggy, and level ten isn't that hard. if you can get to level ten, you can beat it. + for me guys cause you are all awesome!
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@larballon you are very, very, very wrong. I've seen 12688K, but it will go further if you have more patience than I.
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I managed to clear level 10 without using the conversion bombs at all. Excavated the entire central area and created a giant bank of reactors to support 14 blasters, 6 launchers, 8 ore rigs and 2 makers, then leapfrogged my way down each of the big creeper holes. Building all that infrastructure was incredibly relaxing.
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Level 5 should be renamed "Endurance". You'll have fun waiting half an hour for a shit ton of launchers (for me it was 23) to shoot through dense Creeper. Guess any chance of replayability value is off then.
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every time I try to complete mission 5, right at the end it shuts down! I have tried about 35 times and every single time it stops! >:( aaaggghhh!
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out of all four creeper games, this one is best. it is more interactive and plus, I always wanted to use creeper :):):)
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Even if I put my Makers on Produce, and put them at any of the speeds, they will just sit there and do nothing. HALP!
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I think this is my most favorite of the creeper world games. please make a creeper world 4 with the same packets transfer system
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@wendybird: Mission 9 is arguably the hardest in the game, as you have about two minutes to prepare for phantoms and drones with creeper. Dig into the clean asteroid near you for a starting network of reactors and tech domes. By 1 minute in, you should start preparing for the phantoms by building 5+ phantom coils, and prepare for creeper drones with at least 6 blasters. Place the blasters to guard openings that the drones could use to get to your reactors/domes. Once you can defend yourself properly, start pushing towards the top of the level until you can reach Aliana's capsule. Get the capsule to complete the mission; you do not need to destroy all of the creeper.
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@jacobpaul: One of the first things I do in level 5 is extend the repulsor beams from "short" to "medium". Then I get 2 blasters and a rocket launcher in each beam, which should take care of that (provided you have enough power). For the last emitter with concentrated creeper, I recommend spamming as many rockets as your reactors can maintain, supported by a few blasters and/or makers. With that general strategy I was able to finish in just over 10 minutes. Make sure to build lots of reactors and tech domes, but be careful not to overbuild.
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jacobpaul--for mission 5, try getting some tech domes and then increasing the efficiency of the energy generators and the firing range and rates of the weapons.
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We're screwed as a race if we can't defend against something that is unable to breach the almighty substance known as dirt.
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Few days ago Ive discovered this game ( the training sim version), beeing the badge of the day game, and now im addicted..... :D I loveeee this game!!!
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great game, makers are so helpful, and I like it that it is like a dig site, its vertical, and you can build into the ground, unlike the other games in the series.
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Hey IXBlackWolfXI Couple of things: You're supposed to Fortify, Be READY. Not an idiot. That's why you're failing. Second: Couple of hours?! Have you SEEN the new game? It's Absolutely Gigantic! Third: Your kind is not wanted here, Get off this site.Something to keep in mind: drones can use your micro rifts too, which can easily make a helpful pathway a big problem.Best use for shields: Preventing friendly creeper from escapingFor anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper.