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The thing I love most about the creeper world series is its creativity. Truly an original work that stands out in an increasingly uninspired market (what? another MMO where I can exchange real money for fake money so I can beat the other people who haven't yet spent real money for fake money? -barfs-). I digress. This, CW2, is a departure from the rest of the series, bravely traversing a land of depth and side-scrolling-ness while traditional RTS games snicker their snoody top-down snickers in the corner. While it may not quite stand up to CW1 or 3, the game's departure from the series is just another example of the author's creativity and dedication to keeping the work fresh. All in all, this game is very fun to play and even re-play, and if it's your first taste of Creeper World, definitely check out the other games! Soon you'll be shooting little pixels into that treacherous blue goo in your sleep :^) -William the First
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As far as I can tell the best strategy, cover ever flat surface in power plants, dig out new areas to put more power plants. Put in 6-10 tech buildings to taste. Build 20 lazer turrets and sprinkle in some cannons. THEN build even more lazers and cannons. If it's not firing it's not using energy cover the map in turrets it's called defense in depth.
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i just thought of a good defense strategy--->anti creeper bombs! (of course not charged makers) 4 shields 1 maker set the maker to produce AFTER you surround it with shields! surround the home base thing with creeper bomb 2.0's (what i wanna call them) and perfect defense
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Build blaster group. Put rift in middle. Disable all other rifts. Put a rift somewhere around a drone spawner. The drones will get 'sucked into' the rift and appear helplessly a the blasters.
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Amazing sequel! Great twist on the creeper world, it just got the good points of the previous games and took it to a whole new level! I loved all the additions, the new structures and weapons, the new enemies, the new resources, the more precise indicators of creeper(density, strength and interval), the wireless packets, the whole thing about using the terrain, the anti-creeper... Also, the new ''side view'' really added a totally different experience, providing new strategies, new ways to view and attack the creeper, and also a total new way of using buindings. I loved the twist on the story as well, on the previous games we were hopeless, the creeper expanded quickly, and we just tried to run; now that we can kill them, the game changes, the side view makes us feel safer, we can manipulate the terrain(and even the creeper) to our advantage, and now it just feels like the creeper are trying to hide, and we get to chase them :D
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I want someone to make a youtube video (give link please) of doing level 9 without micro rifts.
That would be tooo hard. Wouldn't it?
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lvl 5 funny strat for bottom: x4 anticreeper producer, repulcer facing down, like 10 mortars firing at the creeper, then.... -places micro rift inside little box- -it finishes- oh.. my... GAWD.... the mortars are lazy enough to use the teleporters to fire rockets.... take THAT!
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i think lvl 5 shows who are passive attackers and who are rough attackers. i hope there is oneday: creeper world championship at somewhere in the world...
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I like the horizontal version of the game a bit better, but I really like what this version did with the research. Seems like there's a bit more to research, and it's nice how you can build more labs (at an increased cost) to upgrade faster, instead of the newer one where you get upgrades at a constant rate.
Just my 2 cents. Awesome game, awesome series. 5/5.
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level 10... fully upgraded ore rigs and packet speed and tech dome. this makes the game so laggy, and level ten isn't that hard. if you can get to level ten, you can beat it. + for me guys cause you are all awesome!
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@larballon you are very, very, very wrong. I've seen 12688K, but it will go further if you have more patience than I.
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I managed to clear level 10 without using the conversion bombs at all. Excavated the entire central area and created a giant bank of reactors to support 14 blasters, 6 launchers, 8 ore rigs and 2 makers, then leapfrogged my way down each of the big creeper holes. Building all that infrastructure was incredibly relaxing.
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Level 5 should be renamed "Endurance". You'll have fun waiting half an hour for a shit ton of launchers (for me it was 23) to shoot through dense Creeper. Guess any chance of replayability value is off then.