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For the level 5 Engineering the easiest way is to knock out the first 2 spawn areas and build up forces. Carve out above the wall of creeper and hollow out the middleish space, put a teleport portal there and put 4 or 5 blasters and a couple rockets to peck at it. Build several anticreepers on charge and scoop up on the ore in map. When you have 5 or so anticreepers filled move them above the "wall". Make sure to have the area shielded off so the anticreeper concentrates on the wall and put a row of unarmed blasters filling up the rest of the space available. When everything is in place arm the blasters, put the anti's on produce and dump their contents. The wall wil crumble quickly then.
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i forgot the lvl of a mission could somewone please tell me how to beat this one thing were the creeper is litteraly shooting back and forth a wall of creeper and that its no allowing me to destroyit at all
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I like this version simply because it adds another layer of thought to it as well as multiple strategies. In level 6 for example, you can build up your forces and attack or work your way from room to room downwards, or take the first two spawners then the very bottom and then the centre rooms. The other format in the other games rushes the player a bit too fast on some levels so it's more follow a guide than trying a different stratergy. I hope if they make another Creeperworld it is in this format.
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This is the first creeper world that was easy to get into. I tried all the others, but they seemed so damn weird and bizarre that I gave up too soon. This game is great. I must try the others again after finishing this one :)
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@CA Matador: The drones shouldn't be a problem if you prepare for it. Proper use of time and resources will let you get some weapon upgrades and a dozen blasters before you have to deal with those things.
@LunarServant: In my opinion level 9 is the hardest due to the phantoms and drones two minutes in.
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Sorry, but missions 8 is just retarded, no matter what you do, the rotating creeper below to the right just f*cks you up all the same. Bang up job with all other levels so far, but the feedback on this mission sucks big deal and makes it just frustrating. Instead of the 2 useless asshats up front talking useless crap, a hint would be swell.
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Someone has posted it before and I'll post it again. For lvl 7, digging up a lot of dirt will not help. Instead, use shields and launchers. Makers are not that important.
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Solution to level 5 and up: You can generally "ignore" the quirks of the creeper. Just focus on killing it. Use heavy firepower (launchers, smart use of anti-creeper, etc). For level 5 specifically, you can actually upgrade your range to launch at the node from safety (requires some wall-destroying).
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@shannanan I have no idea how exactly I passed mission 5. I had repulsors firing down at the blue stream (short beam to avoid killing self on splash back). I had blasters/launchers galore firing down. Then I realised by upping weapon move speed (tech) I could disarm weapons, move them through the blue stream, and rearm them safely. One/or more of these strategies helped make a hole..
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The Creeper World games are great. This is a travesty. There comes a time when it's time to hang it up and try new ideas; this series has reached it. It's like watching a 60 year old woman in a porno flick.
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No idea how to complete mission 5? Can't get energy to nullifier build because of the solid streams of creeper. Tried making path with repulsors, didn't work. Tutorial didn't say anything about how to do this.
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mission 4 isn't all that difficult, just let the shields dissolve and prepare all the weapons you can, then it's just moving them smartly, I made a mistake in a moment and have most of the stuff disconected but luckily I had left a couple of blasters around, also have phantom coil dispersed to avoid later problems.
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mission 4
me: alright lets go kick some ass!
5 minutes later, base completely gone and surviving off the 2 remaining reactors making my ship move around the cave.