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Level 5: Use makers and use rockets to clear out the creeper chambers one at a time. After that it should be easy. Level 7: Do not dig out a path to the creeper. Use the time you have to increase your energy and tech. You can then spam rockets and shields to kill the creeper, there's no emitter either.
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The hardest level I think is level 7.
Where creeper density is a solid 5500k and you have limited time to create a defense that can stop the suddenly flow of insane amounts of creeper.
Took me like 4 or 5 tries until I got it
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I love this, but the game resets (as in all completed levels are no longer completed) itself when I close the window, even if I save before closing the window. Anyone else having a similar problem?
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All of the Creepers games have problems with the Cinematic Mode and I can't ply them like that, miniature size, unplayable, shame cause I love the game.
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how to beat lvl 6: (and every level) build lots of reactors, get a handful of laser turrets and a handful of missle turrets, and slowly push the creeper back one area at a time.
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Why are we even battling the creeper in the first place if it is harmful its trapped inside dirt so it cant even get out why even bother?
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I am always scared when a spore comes or creeper is touching my ship. Reaction of me: AAAHH NOT THE SIREN!!!! NO NO NO!!!
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was I the only one confused by how this 11-year-old kid is a military officer and is going out with a lady three times his age
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Interestingly enough, I had the most trouble with level 9. Balancing on the knife edge of too little energy, trying to always keep my first few blasters in between the drones and my phantom coils, trying to mine enough anti creeper to coat my first asteroid and keep a randomly exploding drone from blowing up a beacon and cutting off one of my flanks. It was actually the first time I felt the need to restart a level because I hadn't acted quick enough.
By comparison, level 10 gave me more than enough time and space to build such a boatload of reactors and tech domes that by the 15 min mark I had nearly every tech upgrade, loads of anti-creeper charged and waiting, 20 launchers, and 10 blasters busting my way through the occasional drone and suddenly easily beaten creeper. The conversion bombs merely sped up the inevitable.
Oh, Protip: Deactivate micro rifts when drones get close, or you may have a sudden surprise at your liberation ship.
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What are good times for the levels? I have 6:35 for 1, 1:52 for 2, 5:30 for 3, 5:52 for 4, 6:57 for 5, 10:01 for 6, 8:19 for 7, 10:15 for 8, 8:30 for 9, and 10:04 for 10. I'd like to know which ones I need to work on. :)
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last one was easier then I thought, took about 30 to break throught right then just dropped a bomb in the pools of the left and neutralized and it was over
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For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
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to be level 9 click ur ship then click under the gateway where your away from creeper then deploy the nullifier before phantoms come out